Genesis.5169 Posted August 9, 2021 Share Posted August 9, 2021 (edited) That is all. Give individual players the chance to win when the other 4 players are crap thanks. Too many fight's i've been in where pre 2020 they would have died 2 or 3 times over but they still standing and its not because they are good or used a proper cd its because you guys got rid of all the damage. Supporting is at its lowest point because no reason to support either. Too be honest i want all the damage nerfs to be reverted except the cc damage nerf. Your horrible goal to allow people time to rotate to help bad player's is one of the things that nuked your pvp population, because out rotating and being a better side noder got outplayed not by players but by the balance team and a ton of people realized that over time and left. Edited August 9, 2021 by Genesis.5169 Additional Views added. 1 3 Link to comment Share on other sites More sharing options...
Oslaf Beinir.5842 Posted August 9, 2021 Share Posted August 9, 2021 No one on the inside will ever admit that they went too far with the nerfs to damage and boon durations to the point where nothing dies and boon removal is not valuable enough so it isn't worth bring to remove 1-2 second boons that get reapplied on short intervals. 4 1 Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted August 9, 2021 Share Posted August 9, 2021 "Let's do the same mistake but the other way this time." How about we look at each skill individually instead of slapping some random number on everything. Be it buff or nerf. 3 3 Link to comment Share on other sites More sharing options...
Paradoxoglanis.1904 Posted August 9, 2021 Share Posted August 9, 2021 Damage and ttk is fine. The problem is that people can usually resustain even if they repeatedly get outplayed. That and aoe and bloating skills with 10 effects makes the dumbest low effort builds the most effective. 4 Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted August 9, 2021 Share Posted August 9, 2021 Yeah sure. Give Scourge more dmg. What could go wrong? Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted August 9, 2021 Share Posted August 9, 2021 Give everything a 15% damage increase except for Scourge, Holo, Engi grenades, and DH. Give hard CC damage back depending on the risk/reward ratio (ie long cast time melee range or highly telegraphed CCs get more damage than short cast ranged or minimally telegraphed CCs). 2 2 Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted August 9, 2021 Share Posted August 9, 2021 Currently oneshots aren't a thing because the enemy is left standing with 15-20% health. Are you sure you want that 15% damage back? I personally loved the 'whoever shoots first wins" meta we had before 2020 february, but the whole patch was implemented to destroy the oneshot potentials so that players actually have to fight each other. What you are asking here will basicly bring the old times back. Link to comment Share on other sites More sharing options...
Prostyler.9658 Posted August 9, 2021 Share Posted August 9, 2021 (edited) That I don't laught. Arena Net has real matchmaking, you often play in EU as silver players against gold players. And matches usullay turn out like this, lost under 100 against 500. The matchmaking is very, very bad. Edited August 9, 2021 by Prostyler.9658 Link to comment Share on other sites More sharing options...
lessthanjake.7920 Posted August 9, 2021 Share Posted August 9, 2021 yea nice, my mauls only hitting for 12k right now Link to comment Share on other sites More sharing options...
Genesis.5169 Posted August 10, 2021 Author Share Posted August 10, 2021 21 hours ago, Oslaf Beinir.5842 said: No one on the inside will ever admit that they went too far with the nerfs to damage and boon durations to the point where nothing dies and boon removal is not valuable enough so it isn't worth bring to remove 1-2 second boons that get reapplied on short intervals. Lets hope this isn't true boons can stay the same if damage comes back they can even bring up healing too to compensate. Link to comment Share on other sites More sharing options...
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