CalmTheStorm.2364 Posted August 12, 2021 Share Posted August 12, 2021 What about this: Eliminate cool down for berserk mode. When berserk mode ends, lose all adrenaline. May re-enter Berserk mode upon gaining 30 adrenaline Would address many of Berserker's key problems without requiring a total overhaul of the class. Could make use of skills like signet of fury, To The Limit, and Berserker Stance to allow for high Berserk up-time. Many utility skills could still use some love, of course, and I would like to see Eternal Champion be re-worked into something useable. But this would at least give Berserker better access to bursts (without requiring the return of F1 bursts outside of berserk mode). Would also allow for more consistently high dps, which is the point of the espec in the first place. 1 Link to comment Share on other sites More sharing options...
Infusion.7149 Posted August 12, 2021 Share Posted August 12, 2021 (edited) Honestly I think Berserker is in a decent place in PVE, in competitive being able to drop Berserk mode would be more useful. So would being able to move while Hundred Blades is channeling. Edited August 12, 2021 by Infusion.7149 Link to comment Share on other sites More sharing options...
CalmTheStorm.2364 Posted August 12, 2021 Author Share Posted August 12, 2021 (edited) Yeah the suggestion was made with pvp/wvw in mind. I don't think being able to exit Berserk Mode prematurely would necessarily be helpful unless it were accompanied by other changes/re-works (like being able to enter it again whenever you want, not having it tied to adrenaline, etc). If ending Berserk early put it on its current 12-15s CD (depending on whether you are running discipline or not), an early exit would only be modestly helpful and only in certain situations (like when your opponent kites away from you). If ending prematurely resulted in a reduced CD or something, that could be nice. However, you'll notice that, if you can return to Berserk as soon as you get 30 adrenaline, you wouldn't necessarily need to end prematurely in the first place. My goal is to find simple ways to improve Berserker without completely reworking the espec (as I think that is unlikely to happen). Reducing or eliminating the CD for Berserk mode would achieve this. It would also de facto increase access to Burst of Aggression (by making it easier/faster to get back into Berserk mode) which is something that other people have asked for. Removing the requirement to stay rooted during hundred blades would be a big help to warrior overall and would certainly be welcome, but it wouldn't be a specific boost to Berserker per se. Edited August 12, 2021 by CalmTheStorm.2364 Link to comment Share on other sites More sharing options...
Infusion.7149 Posted August 12, 2021 Share Posted August 12, 2021 One of the largest problems with Berserker is when outside of Berserk mode it is borderline a poor version of core warrior unlike Spellbreaker. Almost all my time in PVP and WVW on warrior has been on spellbreaker. Being able to rip protection/stability/etc. has been much more helpful than any damage bonus that would have been gained from Berserk mode. For Berserker to be a true threat it needs to be able to drop Berserk mode because right now it is 100% linear in that you are not applying that much pressure outside Berserk mode (no core bursts) and once in Berserk mode people can kite + counterburst. Spellbreaker doesn't have this issue and neither does core warrior. Core warrior is a threat even outside of full T3 burst, spellbreaker gets to T1 burst much faster and also removes boons while not bursting from any CCs. When people kite while low on health the magebane tether just yanks them back which is something that is far better than what you get on Berserker running around chasing people (unless you play gimmicky things like gunflame or longbows). 1 Link to comment Share on other sites More sharing options...
Xaylin.1860 Posted August 13, 2021 Share Posted August 13, 2021 (edited) 19 hours ago, Infusion.7149 said: One of the largest problems with Berserker is when outside of Berserk mode it is borderline a poor version of core warrior unlike Spellbreaker. [...] For Berserker to be a true threat it needs to be able to drop Berserk mode because right now it is 100% linear in that you are not applying that much pressure outside Berserk mode (no core bursts) and once in Berserk mode people can kite + counterburst. Spellbreaker doesn't have this issue and neither does core warrior. [...] Well, that's probably exactly the point designwise? Not the kiting, but the being stronger for a while and then weaker afterwards. I can see how the ability of dropping out of Berserker mode could be helpful in PvP but themewise it would be a bit contradictory. It could make a bit more sense if you did lose all Adrenaline if you left it on purpose. But let's be real here... too easy to cheese that downside. Personally, I'd like ways to stay in Berserker longer aside from Utilities. Binding e-spec mechanics to the exclusive Utilities (e.g. Mirage Mirrors or +Berserk duration) hasn't worked out well so far. Berserker would potentially become harder to kite plus it would open up build diversity. Edited August 13, 2021 by Xaylin.1860 Forgot half a sentence... Link to comment Share on other sites More sharing options...
Zekent.3652 Posted August 13, 2021 Share Posted August 13, 2021 Signet of rage passive should be a class thing, berserk mode is hard to get into on this frenetic with so many blinds meta, you fail a headbutt and you're lost, "but you can try using the fury signet or berserk stance", yeah... no idk, with that hard neff to headbutt, should be unblockable or immune to blinds, just like full counter, but 1 target Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted August 13, 2021 Share Posted August 13, 2021 5 minutes ago, Zizekent.2398 said: Signet of rage passive should be a class thing, berserk mode is hard to get into on this frenetic with so many blinds meta, you fail a headbutt and you're lost, "but you can try using the fury signet or berserk stance", yeah... no idk, with that hard neff to headbutt, should be unblockable or immune to blinds, just like full counter, but 1 target It does no dmg. So let's capitalize on boosting it differently. +50 (+100 if we fanboy about it) range added Animation speed increased by 25% if not more Strip enemy stability, no matter the stacks and strip an additional Boon (aka Prot, Resi, Reso, Regen etc) if stab was stripped Leap finisher Ignores blind condition Unblockable You either evade it, or you get stunned and stunbreak out of it and go defensive against the Zerker or counterburst. Zerker are the easiest to kite, so yes, I personally wouldn't have an issue fighting this Headbutt. Dunno about others. But I always use Headbutt in my Zerker roamers so I'd make full use of it heheh 1 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted August 13, 2021 Share Posted August 13, 2021 1 hour ago, Grand Marshal.4098 said: It does no dmg. So let's capitalize on boosting it differently. +50 (+100 if we fanboy about it) range added Animation speed increased by 25% if not more I think the animation speed increase matters more than the range. 1 hour ago, Grand Marshal.4098 said: Strip enemy stability, no matter the stacks and strip an additional Boon (aka Prot, Resi, Reso, Regen etc) if stab was stripped Stip a boon per stack of stability removed. 1 hour ago, Grand Marshal.4098 said: Leap finisher I'm surprised that it isn't already. 1 hour ago, Grand Marshal.4098 said: Ignores blind condition +1 1 hour ago, Grand Marshal.4098 said: Unblockable +1 1 hour ago, Grand Marshal.4098 said: You either evade it, or you get stunned and stunbreak out of it and go defensive against the Zerker or counterburst. Zerker are the easiest to kite, so yes, I personally wouldn't have an issue fighting this Headbutt. Dunno about others. But I always use Headbutt in my Zerker roamers so I'd make full use of it heheh Even right now, its a very versatile skill on a rather low CD. It's a stunbreak, on an 18s CD Its a stun It grants 30 adrenaline on hit. I'll eat a CC in melee range to lull a target, break the stun with HB, stun them, and then use SI to break the self stun, go into Berserk, and the press F1 to delete the target. Honestly there is a lot packed into the skill and is one of the few elites that actually feels elite. Its just that the hard CC nerf made 0 sense for it. While I would love for it to be unblockable, and ignore blind, and strip all boons, that would make it the single most powerful elite in the game. ... Do. It. Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted August 13, 2021 Share Posted August 13, 2021 36 minutes ago, Lan Deathrider.5910 said: I think the animation speed increase matters more than the range. Stip a boon per stack of stability removed. I'm surprised that it isn't already. +1 +1 Even right now, its a very versatile skill on a rather low CD. It's a stunbreak, on an 18s CD Its a stun It grants 30 adrenaline on hit. I'll eat a CC in melee range to lull a target, break the stun with HB, stun them, and then use SI to break the self stun, go into Berserk, and the press F1 to delete the target. Honestly there is a lot packed into the skill and is one of the few elites that actually feels elite. Its just that the hard CC nerf made 0 sense for it. While I would love for it to be unblockable, and ignore blind, and strip all boons, that would make it the single most powerful elite in the game. ... Do. It. Frankly. If I were to kinda buff one more elite skill. It would be Daredevil's elite. That and Headbutt feel exactly like what I'd use. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted August 13, 2021 Share Posted August 13, 2021 1 minute ago, Grand Marshal.4098 said: Frankly. If I were to kinda buff one more elite skill. It would be Daredevil's elite. That and Headbutt feel exactly like what I'd use. Dat finisher though. I wish headbutt would finish downs too... Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted August 13, 2021 Share Posted August 13, 2021 1 hour ago, Lan Deathrider.5910 said: Dat finisher though. I wish headbutt would finish downs too... Ngl I dig that Link to comment Share on other sites More sharing options...
Infusion.7149 Posted August 13, 2021 Share Posted August 13, 2021 7 hours ago, Xaylin.1860 said: Well, that's probably exactly the point designwise? Not the kiting, but the being stronger for a while and then weaker afterwards. I can see how the ability of dropping out of Berserker mode could be helpful in PvP but themewise it would be a bit contradictory. It could make a bit more sense if you did lose all Adrenaline if you left it on purpose. But let's be real here... too easy to cheese that downside. Personally, I'd like ways to stay in Berserker longer aside from Utilities. Binding e-spec mechanics to the exclusive Utilities (e.g. Mirage Mirrors or +Berserk duration) hasn't worked out well so far. Berserker would potentially become harder to kite plus it would open up build diversity. Most of the time Berserker is a bad version of reaper / soulbeast/ holo which can drop out of their respective forms at will. Link to comment Share on other sites More sharing options...
Verdict is Vengence.6912 Posted August 14, 2021 Share Posted August 14, 2021 On 8/12/2021 at 1:06 PM, CalmTheStorm.2364 said: without requiring the return of F1 bursts outside of berserk mode Why can't we have this back? It seems like the easiest change like turning a switch back on. Berserker traits only apply to berserker mode. We need something to help us out when Berserker is on CD. And Anet changing the gimmick of one class to mimic another doesn't seem like something they'd do either. Warrior adrenaline has also always stayed the same for the most part throughout the game's history. Link to comment Share on other sites More sharing options...
alcopaul.2156 Posted August 14, 2021 Share Posted August 14, 2021 (edited) stop nerfing warriors and up its damage instead.. and stop gimping them by making them only hold banners. coz the purpose of 10 zerker warriors that know how to play the field is to do some kind of miraging thePOV of the other zerg, making them confused "visually" while taking high damage and your server zerg will just finish them off. this is not stacking on each other and move as a ball. coz if you play with those kind of warriors, your zerg will even have an animate structure.. from here, if you trust your warriors, momentum will even accelerate and you in the server zerg can just do videooke in your discord while zerging.. Edited August 14, 2021 by alcopaul.2156 Link to comment Share on other sites More sharing options...
alcopaul.2156 Posted August 14, 2021 Share Posted August 14, 2021 (edited) or likely the warrior is untouched mostly by the skill balance update coz they feel that it is already their RTM mode and they just wanna see frontline glasscannon warriors in10 who know how to play the field (not soaking all the dmg obviously but move and attack coming from all the places) along with your classic server zerg setup.. coz like they can come in waves.. or they can sandwich the other zerg.. or just plainly "dance" freestyle... Edited August 14, 2021 by alcopaul.2156 Link to comment Share on other sites More sharing options...
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