Ellye.9123 Posted August 14, 2021 Share Posted August 14, 2021 The wiki manually lists a "total length" for most skill chains in the game, for example: https://wiki.guildwars2.com/wiki/Chop Quote The whole sequence takes 3.6 sec. Notably, this duration is always considerably larger than just adding together the individual duration of each attack in the chain. I thought this could have something to with the Aftercast Delay of each skill, but the wiki also mentions that attack chains ignore aftercast delay: https://wiki.guildwars2.com/wiki/Aftercast_delay Quote Skills part of an autoattack chain will override the aftercast of the previous skill in the chain, making the chain animation more fluent, but other skills interrupting the chain may not override their aftercasts. What causes the chain duration to be larger than the individual parts? I imagine those numbers were found out by testing them in-game, or can this information be seem somewhere? Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted August 14, 2021 Share Posted August 14, 2021 I think the last skill has aftercast and thats where the extra time come in (ie it take 3.6s from start to reset). But I dont know how it works exactly. I know that engineer pistols for example are completely kitten having nearly 50% longer attack intervals than what Anet specify due to this supposed aftercast... which shouldnt exist on single AA. 1 Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted August 14, 2021 Share Posted August 14, 2021 (edited) Some skill also have precast/warm up time. Edit: oh right there is also the much simpler answer. The game tooltip(and therefore the wiki as well) rounds to the nearest third, quarter, half so it is not the exact time ... Edited August 14, 2021 by Khisanth.2948 Link to comment Share on other sites More sharing options...
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