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Can we please get Ricochet back now?


Shinjiko.1352

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So everyone remembers the removal of this beloved trait and the fact the devs didn't like that kind of thing being in the game. It made pistols fun and more viable to use in general across all game modes.

 

I watch the reveal stuff and see Harbinger ... I am in absolute disbelief that they give guaranteed ricochet to their auto....

 

So remind me why thief can't have a 50% chance on bullet bounce taking a trait slot up,  but harbinger can have guaranteed baseline?

 

This whole reveal stuff feels like a meme at this point because everyone seems to be getting thief things but better versions of them. I really hope thief elite at least makes up for it. But I'm really upset that Ricochet died only to be brought back and given to someone else. 😞

Edited by Shinjiko.1352
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  • Shinjiko.1352 changed the title to Can we please get Ricochet back now?

Thief will getting nothing. Only Warhorn or Torch so that he can Support the Willbender who does have the fun. 

 

Delete Thief and switch to Guardian or Necro! 🙂 Willbender the real Assassin. Thief is a joke class. 

Edited by Grebcol.5984
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Oh well you know, we can't have bleed on two enemies at once. Thief is such a condi monster that would be unfair if it had a trait that let pistol bounce.

Everyone knows how thief is dominate in power, condi and support play, right now, in all game modes...

...so it can't have something as wildly overpowered as an auto attack that hits two enemies AND bleeds them. It's not like they have a bow that has since been updated to do that or anything. Remember when Ranger axes could hit three things? Chaos.

But ricochet torment on a baseline Necro auto-attack? Perfectly reasonable. It's not as though Necromancer is known for it's powerful condi builds or anything. It needs all the help it can get to spread that torment condition to as many enemies as possible. Something it definitely can't already do.

So of course they definitely can't give it back to us. For game balance.

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7 minutes ago, vardeleanu.8972 said:

Incredible. Here we can see  7+ people all forgetting that Deadly Aim exists. Don't forget kids, stay in school or else you won't know to read your traits.

 

Except that's not Ricochet or how it worked at all. If you want to try being condescending you might want to know what these 7+ people are talking about.

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2 hours ago, vardeleanu.8972 said:

Incredible. Here we can see  7+ people all forgetting that Deadly Aim exists. Don't forget kids, stay in school or else you won't know to read your traits.

 

That trait is terrible in comparison and pierce is intensely unreliable and can fly over thing's heads. I want Ricochet, which was more reliable, more fun, more useful for all content, and didn't nerf my damage. It even had meme shenanigans letting us ricochet ourselves with D/P 3.

 

Plus they made Rifle the pierce+single target ranged weapon. Why do we have P/P + Rifle do literally the same thing for every weapon skill slot just slightly altered?

 

Edited by Doggie.3184
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Sure, the current pistol related trait just sucks and discriminates based on character height. The damage reduction doesn't even make sense as you're already missing out on damage by not picking Practiced Tolerance so they're really just adding insult to injury here.

 

 

1 hour ago, Doggie.3184 said:

Plus they made Rifle the pierce+single target ranged weapon.

 

Having multiple single target ranged options isn't even an issue. The fact that they don't really differentiate themselves from one another however is. Currently rifle is just "P/P but better". If rifle is supposed to be the campy, stealthy burst damage weapon then P/P should be the polar opposite: high mobility not stealthy at all and high sustain for its offensive pressure instead of big bursts of damage. Yet P/P is none of that while rifle on the other hand has even some mobility in its weapon set. Simple buffs won't be able to solve the underlying the problems here, the whole weapon set needs an overhaul which is another issue as A-Net seems to be extremely averse to reworking old dysfunctional stuff even if it's justifiable.

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2 hours ago, Tails.9372 said:

Having multiple single target ranged options isn't even an issue. 

 

Well logically, if you're holding two guns and a dual attack specialist well... you can shoot more than one thing at the same time.. Like the dual pistol class in PSO2 for example that dances around shooting in all directions. So it doesn't really make sense to begin with to be a single target weapon set, or to be a slow one at that like you said. But at least ricochet gave it a fun aoe till it was kidnapped from us. Meanwhile Necro will be run'n around ricochet'n bullets everywhere and using explosive rounds while we still have Bola Shot *rollseyes*

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7 minutes ago, babazhook.6805 said:

The justification for removing ricochet was claimed as "purity of purpose". While hard to divine exactly what meant by that it would seem they really do not want thief to have much in the way of AOE type damage.

 
Watch our new elite spec have AoE though 😛

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1 hour ago, babazhook.6805 said:

The justification for removing ricochet was claimed as "purity of purpose".

 

Then I like them to explain to me what the purpose of pistols is if rifle does everything pistol does but better. Also, what's the "purpose" of making MH pistol condi while all the OH options generally favor power? "purity of purpose" just sounds like them being purposefully vague for the sake of being dismissive.

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I don't remember if they made a purity of purpose claim about ricochet. If they did then the phrase is even more meaningless because the pistol trait for ricochet was in the game since launch. It wasn't a new thing that suddenly made pistol work different than intended. IIRC they proudly talked up buffing the trait in 2014 in feature pack patch notes

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16 hours ago, Tails.9372 said:

 

Then I like them to explain to me what the purpose of pistols is if rifle does everything pistol does but better. Also, what's the "purpose" of making MH pistol condi while all the OH options generally favor power? "purity of purpose" just sounds like them being purposefully vague for the sake of being dismissive.

Main hand pistol is actually surprisingly good for power still. Before the patch that put revealed on binding shadow I was getting 10-12k sneak attacks and 7-9k shadow strikes with quickness, you can still get similar damage with assassin's signet and precasting pistol 2 before the sneak attack but it's not as guaranteed as it was with the knockdown. 

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On 8/19/2021 at 4:11 PM, Keitaro Dragonheart.9047 said:

👍 You can add Elementalist and Warrior to that list as well.

Idk about ele, but with warrior i get a feeling that they just find the class boring and don't want to work much on it. I mean, i can see where this "boredom" comes from, some class has to be rather straight forward so newer players have something to start with but why does Blizz or Riot manages to make warrior classes fun and viable and Anet somehow shoves them into "hey i am carrying flags here guize" or in case of thief - "hey let me gnaw on some bones my teammates left lying here". I thought the game was supposed to be "play how you like" and not "you are only allowed to be +1 pet or flag carrier". I know i have some certain symptoms of "pink glasses" but i feel like at launch we had bit of more freedom how to play and most classes were actually more self reliant and not as some kind of pet for other classes.

Edited by Cynz.9437
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I think Ricochet was removed because of D/P Shadow Shot. If procced on #3, it would jerk you around between multiple targets extremely fast. It was almost like Rev Sword #3, but far worse and disorienting since there was no camera easing.

 

It's a shame that instead of trying to fix it they axed it completely. Trait could have simply said "When dual wielding pistols, bullets ricochet". Done.

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1 minute ago, Zergs.9715 said:

I think Ricochet was removed because of D/P Shadow Shot. If procced on #3, it would jerk you around between multiple targets extremely fast. It was almost like Rev Sword #3, but far worse and disorienting since there was no camera easing.

 

It's a shame that instead of trying to fix it they axed it completely. Trait could have simply said "When dual wielding pistols, bullets ricochet". Done.

Weirdly enough, that was the main reason I used Ricochet. It was really fun to use once you got the hang of it.

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8 hours ago, Zergs.9715 said:

I think Ricochet was removed because of D/P Shadow Shot. If procced on #3, it would jerk you around between multiple targets extremely fast. It was almost like Rev Sword #3, but far worse and disorienting since there was no camera easing.

 

It's a shame that instead of trying to fix it they axed it completely. Trait could have simply said "When dual wielding pistols, bullets ricochet". Done.

Similar to how they "fixed" the interaction between thief backstabbing someone with protect up.
The old behavior was the thief would break the protection,  but remain cloaked. So they could immediately follow up. While I agree it was a problem... who the frick thinks adding a 1sec cd was a good idea of a fix? Especially when you're cloaked for only 3-4 seconds most of the time.

 

I would have taken just being revealed if I break a protection.

Edited by Leo Schrodingers Cat.2497
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