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When should I play reaper


Khalisto.5780

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I'm currently learning necro

 

My strategy pre nerf was, play core necro when i have some sort of support in my team, play scourge when i have another necro and play minionmancer when I'm the only necro

 

After nerf it seems I'm restricted to core and reaper, but when should I play reaper?

 

In what situations i should avoid playing reaper, what are reaper hard counters, it seems core necro is overall stronger than reaper

 

I know reaper has better mobility and power burst

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7 minutes ago, Khalisto.5780 said:

 

After nerf it seems I'm restricted to core and reaper, but when should I play reaper?

Restricted is a very poor choice of words here. Even if scourge is deleted (which it wont its still going to be strong) you have a lot of choices comeprare that to something like Mes or Wars now those are restricted on what can they play. 

 

Just smash your head on a keyboard amd  you'll do fine on nec. No need to plan anything.

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Quote

 

Death Magic

  • Death Nova: Fixed a bug that could cause this trait to fail to properly summon a jagged horror when killing enemies in certain content types or locations.
  • Soul Comprehension: Fixed a bug that could cause this trait to fail to properly grant a stack of carapace when killing enemies in certain content types or locations.
  • Flesh of the Master: Reduced minion health bonus from 25% to 15% in PvP only.

 

Scourge

 

  • Sand Cascade: Reduced base barrier from 2,428 to 1,859 in PvP only.
  • Desert Shroud: Reduced base barrier from 5,016 to 4,013 in PvP only.
  • Desert Empowerment: Reduced base barrier from 966 to 773 in PvP only.
  • Sandstorm Shroud: Reduced initial base barrier from 5,016 to 4,013 in PvP only. Reduced final base barrier from 1,684 to 1,327 in PvP only.
  • Feed from Corruption: The following boon applications from this trait have been adjusted in PvP only:
  • Might: Reduced stacks from 3 to 1.
  • Protection: Reduced duration from 4 seconds to 2 seconds.
  • Resolution: Reduced duration from 4 seconds to 2 seconds.
  • Regeneration: Reduced duration from 8 seconds to 4 seconds.
  • Stability: Reduced from 2 stacks for 5 seconds to 1 stack for 3 seconds.
  • Vigor: Reduced duration from 6 seconds to 3 seconds.
  • Nefarious Favor: Reduced the number of conditions converted to boons from 2 to 1 in PvP only.


 

 

So these are the changes that happened. And this is what should happen:

 

Scourge

 

  • Sand Cascade: Reduced base barrier from 2,428 to 1,214 in PvP only.
  • Desert Shroud: Reduced base barrier from 5,016 to 2,508 in PvP only.
  • Desert Empowerment: Reduced base barrier from 966 to 488 in PvP only.
  • Sandstorm Shroud: Reduced initial base barrier from 5,016 to 2,508 in PvP only. Reduced final base barrier from 1,684 to 8,92 in PvP only.
  • Feed from Corruption: The following boon applications from this trait have been adjusted in PvP only:
  • Might: Reduced stacks from 3 to 1.
  • Protection: Reduced duration from 4 seconds to 2 seconds.
  • Resolution: Reduced duration from 4 seconds to 2 seconds.
  • Regeneration: Reduced duration from 8 seconds to 4 seconds.
  • Stability: Reduced from 2 stacks for 5 seconds to 1 stack for 1 seconds.
  • Vigor: Reduced duration from 6 seconds to 3 seconds.
  • Nefarious Favor: Reduced the number of conditions converted to boons from 2 to 1 in PvP only.

 

 

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I wouldn’t say core necro is stronger than reaper. As far as ranked and unranked go- reaper is gonna be one of the best things in the game you can play as you can anything, team fight, rez, 1v1 or just go around bursting people and it’s one of the best in the game at that.

 

that said reaper is a great go to, you may want to swap to core if they have a bunch of roaming builds like rev, thief or dh and you feel you might have trouble fighting them when they jump you. Core is by nature tankier, it spits out conditions around it including reveal and fear- it’ll help you stay alive and it can indeed counter them.

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2 hours ago, RedAvenged.5217 said:

I wouldn’t say core necro is stronger than reaper. As far as ranked and unranked go- reaper is gonna be one of the best things in the game you can play as you can anything, team fight, rez, 1v1 or just go around bursting people and it’s one of the best in the game at that.

 

that said reaper is a great go to, you may want to swap to core if they have a bunch of roaming builds like rev, thief or dh and you feel you might have trouble fighting them when they jump you. Core is by nature tankier, it spits out conditions around it including reveal and fear- it’ll help you stay alive and it can indeed counter them.

I feel like properly played reaper would do better every time, if you dont have a support you might have to do some build changes like taking ring for kiting

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6 hours ago, Leonidrex.5649 said:

I feel like properly played reaper would do better every time, if you dont have a support you might have to do some build changes like taking ring for kiting

I feel like ring is a massive waste of a utility slot. I would take the shout that gives unblockable, spectral walk and flesh wurm every time.

 

though I’ve heard from a few that apparently condi reaper is an unknown inc meta- it might work on that

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I personally play reaper when i see my team lacks raw dmg output. Reaper is really good at brute forcing fights. Its ideal to have other teammates that have some sustain tho. 

 

If you see your team has mostly roamers / glass canons its very likely youll end up on an island as lone "slow" brawler type. In that case id prefer to play something that is a bit better at stalling fights. Something like core necro for example. 

 

So if i see im with a scourge + core supp guard id go reaper. But if im with for example rev mesmer thief soulbeast id play core necro. (If i had to pick a necro spec in that situation).

Edited by Locuz.2651
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