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Convince me to play Revenant!


kobe.3150

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Hey, I recently joined back after a couple years out not playing, and I have been struggling to decide what character/profession I would like to play, as there is so much too choose from, especially with all the new elite specialisations! The revenant has caught my eye, and is a character that I haven't really played yet, so what can you tell me that would convince me to give this profession a go? also any tips about the profession! 

 

Thank you :) 

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Rev is one of the best classes very much a jack of all trades having great power builds a good condi build and the best healing builds in the game (albeit with a steep learning curve) and very good tank builds that admittedly don't have much gameplay relevance.

 

For tips I'd say  use the trait Charged Mists to give you a good idea when to legend swap, the best way to learn any class is to play it and challenge yourself and of course ignore the haters as they are bad and don't deserve your time

 

 

And if you'd like a visual here's a Sweet gameplay vid to check out.

 

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Well for PVE it is one of the top condi DPS specs and on par with other specs while also putting out alacrity. It has high CC and ability to boon rip as well.

Alacrity diviner renegade also has a high burst on par with pure power DPS specs (which normally peak around 60K). In short burst phases below 6s it can be one of the highest DPS classes.

The best tip I have for you is to run Charged Mists if you are new so you have extra energy when legend swapping.

See https://discretize.eu/builds/revenant/power-renegade 
https://hardstuck.gg/gw2/builds/revenant/power-alacrity-renegade-r76/
https://lucky-noobs.com/builds/power-alacrity-renegade
https://snowcrows.com/builds/revenant/renegade/condition-renegade
https://lucky-noobs.com/builds/condi-renegade
https://hardstuck.gg/gw2/builds/revenant/condition-dps-renegade-r80/

In WVW it is typically power herald as you can provide permafury to your subgroup (plus Assassin's Presence if you chose to trait it) and not lose 33% crit chance on dodge (renegade problem). Inspiring Reinforcement is used both as damage and to provide stability when pushing chokepoints ; CoR (hammer 2) has been nerfed heavily but still does large ranged damage in a line. While firebrands run axes in PVE and you use druids in 10 man instanced PVE , neither are used in WVW because people run mace on firebrands.

See https://gw2mists.com/builds/revenant/power-herald  as well as https://hardstuck.gg/gw2/builds/revenant/dps-herald-r91/

For PVP it used to be in the past power herald was more common but after damage nerfs you mostly see cele renegades (now Berserker with toughness rune) or some shortbow renegades. Dodging is usually reserved for large attacks or CC unlike in WVW so the renegade drawback isn't as large in PVP and people are essentially able to bunker with dwarf legend.

The typical PVP renegade is using shiro to make shortbow do DPS.
https://hardstuck.gg/gw2/builds/revenant/shiro-renegade-r84/

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Every profession forum will tell you that theirs is the worst ever, that Anet personally hate them and killed their dog. Try to filter that out.

 

As for revenant, if you love varied playstyles, and little to no downtime (especially in pve) due to energy allowing for short cooldown skills, revenant is great. I wont go into any specifics, especially now that we are waiting for a new batch of especs that will surely shake the meta, but in the game modes I play (pve and wvw), rev is a great and fun pick.

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1 hour ago, Scoobaniec.9561 said:

Just roll guardian/necro dude. Lots of meta builds. The olny good thing about nerfnant is a fancy skillbar animations and hands glow. Lots of bugs. Overnerfed skills. Clunky and same build in pvp for years.

Yeah, meanwhile rev only has power builds, condi builds and desired group support builds, as well as one of the easiest to play efficient basic build for new players! 😄  

 

Edited by Sobx.1758
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1 minute ago, Scoobaniec.9561 said:

This is not 2015 anymore. Rev has same cds or even higher than some classes while still having to use energy on top of it

Not in pve. All the utilities and damage skills have less <15s cd, your cc are always up for breakbars. You never have to worry about cooldowns jumping from mob to mob.

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6 hours ago, kobe.3150 said:

The revenant has caught my eye, and is a character that I haven't really played yet, so what can you tell me that would convince me to give this profession a go? also any tips about the profession! 

 

Thank you 🙂

   Revenant is a very solid part of the WvW large group meta (usually the backbone just behind the Guardians due the amount of boons they can share and the AoE ranged damage they can inflict without being negated by effects that null/reflect attacks); in small skirmishes and roaming both power and condi versions of Herald and Renegade specs work very well. In PvP excells as +1 due the combination of mobility and high burst of damage, with sustain being attached to well placed evades, i-frames and cc. Has some interesting bunker builds but there are other bruisers which fit better that role. 

 

   For Open World PvE is arguably the best class: your damage is on par with any other (including Firebrand) while having a large base HP and no problems with mobility (Guards have been forced to either do damage and move like turtles of using mobility runes and losing dps for 9 years... ).

 

   I like heavy armor archetypes over medium armor rogues or spellcasters, and Revenant offers a full metal plate class with very high mobility and good weapon choices for any range. It requires a deeper resource management than Warrior with a more unique design (every RPG/ARPG/MMO/MOBA has fighter classes but the Legend swap design is a bit more distinct), and despite I still like the blue guardians which once mained for years not having to deal every time with a base HP of 11K and limping mobility deserves the effort.  Is also a bag of bugs, but no one is perfect...

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I have only played Revenant as a Renegade, I have a Trailblazer's build (condi damage + defensive stats) that feels amazing to play in the open world, it is very durable and does great damage, can solo bosses; but it is not very welcome on more serious groups because the damage it deals is not as high as it could be with other builds. This build is second only to the Scourge in how powerful/easy to play it is for the open world, it's ridiculous.

I also have an Diviner's build (power + boon duration) for fractals and raids that I have struggled to enjoy, in part because I found out I don't really like the concept of fractals or raids, but also because I think it feels much clunkier than the condi version. I am convinced it feels clunky because I suck, for this build you need to be very aware of how you spend your energy and cooldowns, meaning you have much less freedom to button mash if you want to be effective. With this build you are almost guaranteed a spot in any squad/party.

Other than these two builds that I have personally tried, I know there is a full dps variant that uses Viper's stats (condi dmg + power dmg) that deals very high dps and is used for group content.

For a tip I would say find out the default arrangement of the utility skills and get used to it, since there is a very common bug that resets to the default whatever arrangement you chose for your utilities when you swap builds/equipment. There is also another bug which I have never encountered that apparently deletes your build templates for some reason, so save them somewhere.

I haven't used Revenant in WvW but they have a few strong builds.
I don't sPvP so I can't really say anything about the class there.

Edited by Roads.5130
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If you play Revenant you'll no longer need to play another profession. Revenant simply covers everything.

 

Are you into PvE? You'll find a permanent spot on every squad as alacrity is highly requested. And there is still room for condition dps and power dps. When I realized I could just spam alacren on fractals I sold all the agony infusions from other characters.

 

WvW? Excellent roamer as both power and condition, everything works on Revenant: assassin with Shiro/Glint, bunker with Shiro/Jalis or Jalis/Mallyx or Mallyx/Glint. Zergs always request Heralds for boonshare and ranged spike, while Renegades are very popular these days.

 

PvP? Everything works here, team fighter, sidenoder, assassin. Just decide what you want to do and make your build accordingly.

 

On this subforum you'll read that Revenant is terrible, unplayable and boring. I invite you to try it and prove how wrong they are, as Revenant shares with Guardian the 1# spot of being capable of everything.

Edited by Telgum.6071
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8 hours ago, Telgum.6071 said:

If you play Revenant you'll no longer need to play another profession. Revenant simply covers everything.

 

Are you into PvE? You'll find a permanent spot on every squad as alacrity is highly requested. And there is still room for condition dps and power dps. When I realized I could just spam alacren on fractals I sold all the agony infusions from other characters.

 

WvW? Excellent roamer as both power and condition, everything works on Revenant: assassin with Shiro/Glint, bunker with Shiro/Jalis or Jalis/Mallyx or Mallyx/Glint. Zergs always request Heralds for boonshare and ranged spike, while Renegades are very popular these days.

 

PvP? Everything works here, team fighter, sidenoder, assassin. Just decide what you want to do and make your build accordingly.

 

On this subforum you'll read that Revenant is terrible, unplayable and boring. I invite you to try it and prove how wrong they are, as Revenant shares with Guardian the 1# spot of being capable of everything.

 

@kobe.3150

@Telgum.6071

Pretty much that 🙂 

 

 

In my opinion:

 

Pros:

-Can be a DPS, fast 25might both in renegade or in Herald.

-Herald PVE facets affects 10 players with perma regen, fury, minor might, protection, swiftness.

-Can provide perma alacrity and carpet stability , this role have  a sturdier and more dps/versions

-Can be a healer to take stress out from FB and scrappers (1 skill alone heals aoe 10k every 3sec, good HP regen values, decent aoe heavy heals, some are condi clears as well).

-Decent overall condi cleanse on Herald, while renegade healing skill  provides aoe 50% condi damage reducer.

-Phsisical damage reducers, its actually very good, a freaking walking wall with wanderer stats...its a very decent commander build.

-Healing output modifiers for players that want to focus on support for  organized teams (i play Herald/ventari on wvw).

-Good condi builds for pve(mobs dont move),  they arent strong in pvp cause target needs now to be CC'ed, that makes rev a plus1 or player need to find something to cc target to get a heavy torment tick.

-Aoe blind every 3 sec, does amazing tricks when we can use it with LoS objects, and an absortion dome avaliable every 5sec assuming its shutdowned after effect for better e-management.

 

Cons:

-Hammer should be Rev power weapon but in its current state its very clunky to play, players dropped this weapon caue they cant get easilly carried like we all did in the past with CoR.

-Bow from Renegade some players say its an amazing power weapon, it isnt that good, must play full condi or hybrid build at max, still can be a good pressure weapon.

-Renegade utilities can be knocked back and will stop working in some cases.

- Heavy snergy consuming, its not hard to blow all energy in the first seconds of a fight, for spammers its a bad class, since theres some strong energy management and skill cooldown involved.

 

NOTE: skills CD are there to help bad players with e-management and spamm less... 🤡

 

Revenant is not locked into certain must play gimmicks, ofc some build will be more eficient than others but overall if player knows what he is doing anything will work on Rev.

 

 

 

Edited by Aeolus.3615
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The only real problem with rev right now is our pve power dps builds are bottom tier at best, and herald/core are bad/niche at best in high end pve so if you don't like renegade you are kinda screwed. Heal builds are also strong healing on paper but janky, hard to use, and generally just not all that effective in practice compared to the competition.

Edited by ArthurDent.9538
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1 hour ago, ArthurDent.9538 said:

The only real problem with rev right now is our pve dps builds are bottom tier at best

In which world is this true? Condition rev can reach 40k dps with a not really hard rotation, it had to be nerfed because after the May patch there were revenants reaching 47k dps (bottom tier lol).

 

Power revenant reachs 35k at minimum while alacren, a dps support class, reachs 30k. Not to mention alacren is requested in every single PvE endgame mode.

 

In open world you can just roll full trailblazer and melt legendaries alone, no need to even dodge most of the attacks.

 

And heal revenant is not requested because it has to compete against overturned healers like Druid (permanent full squad 25 might) and hfb (aegis/healing spam + quickness).

 

I really fail to see how revenant has "bottom tier PvE builds".

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Just now, Telgum.6071 said:

In which world is this true? Condition rev can reach 40k dps with a not really hard rotation, it had to be nerfed because after the May patch there were revenants reaching 47k dps (bottom tier lol).

 

Power revenant reachs 35k at minimum while alacren, a dps support class, reachs 30k. Not to mention alacren is requested in every single PvE endgame mode.

 

Yeah meant to say power dps which it is. 35k power is only on large hit box which is behind every class aside from necro which is barely behind ren and doesn't scale with hit box size so it is probably a bit higher on normal sized hit boxes. I don't think it is unreasonable to call last/second to last bottom tier.

Then there is herald being the second lowest dps e spec only beating out druid while  I would rank it only around 10th out of 18 especs for support.

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30 minutes ago, ArthurDent.9538 said:

Then there is herald being the second lowest dps e spec only beating out druid while  I would rank it only around 10th out of 18 especs for support.

I wouldn't put herald that low as support. It might not bring q&a, but it can hard carry teams with its 10-man boon coverage and utility.

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4 minutes ago, RabbitUp.8294 said:

I wouldn't put herald that low as support. It might not bring q&a, but it can hard carry teams with its 10-man boon coverage and utility.

I would put Renegade, firebrand, chrono, druid, scourge, tempest, mirage, berserker, spellbreaker (warrior support mostly comes from core but both especs can use) over herald in general as supports for pve. I feel that's a pretty conservative list all things considered.

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1 minute ago, ArthurDent.9538 said:

I would put Renegade, firebrand, chrono, druid, scourge, tempest, mirage, berserker, spellbreaker (warrior support mostly comes from core but both especs can use) over herald in general as supports for pve. I feel that's a pretty conservative list all things considered.

It depends if you are doing rankings or actually making a squad. Half of them fulfill the same role, so you are not taking multiple of them. Warrior is also not a support, it has offensive buffs, but plays as dps, unless you mean shout/warhorn warr, which is a meme in pve. I would also put tempest under herald. 

 

As long as q&a is covered in the squad, and you are bringing another support, for me it's druid followed by herald.

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3 minutes ago, RabbitUp.8294 said:

It depends if you are doing rankings or actually making a squad. Half of them fulfill the same role, so you are not taking multiple of them. Warrior is also not a support, it has offensive buffs, but plays as dps, unless you mean shout/warhorn warr, which is a meme in pve. I would also put tempest under herald. 

 

As long as q&a is covered in the squad, and you are bringing another support, for me it's druid followed by herald.

Arguing that unique buffs aren't support is weird as they are basically just boons only better because they can't be done by other classes. Tactics line also lets warrior specs stack 25 might, while providing fury, swiftness, and barrier if they want to. If you aren't going to count banner warrior as a support then you can't count any of the other offensive supports like mirage, chrono, or boon herald which I consider silly as support is more than just boons + heals.

 

Tempest would be the most debatable from my list as they offer pretty much the same boon support where tempest is the much better healer in practice while herald brings more cc and assassin's presence.

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1 minute ago, ArthurDent.9538 said:

Arguing that unique buffs aren't support is weird as they are basically just boons only better because they can't be done by other classes. Tactics line also lets warrior specs stack 25 might, while providing fury, swiftness, and barrier if they want to. If you aren't going to count banner warrior as a support then you can't count any of the other offensive supports like mirage, chrono, or boon herald which I consider silly as support is more than just boons + heals.

 

Tempest would be the most debatable from my list as they offer pretty much the same boon support where tempest is the much better healer in practice while herald brings more cc and assassin's presence.

I consider warrior a more extreme version of Spotter/Assassin's Presense/Pinpoint Distribution. You wouldn't consider a full dps Soulbeast a support because they have spotter. Offensive buffs in the end translate to more group dps, you calculate whether the group dps gain justifies the personal dps loss. If not, you just get a higher dps build.

I use the term support as the actual role that helps the team survive, etc. I don't want to say healer, because a support might not heal.

 

Tempest has no dps if they want the same boon output as herald, and it still won't be permanent to 10 players.

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1 hour ago, RabbitUp.8294 said:

I consider warrior a more extreme version of Spotter/Assassin's Presense/Pinpoint Distribution. You wouldn't consider a full dps Soulbeast a support because they have spotter. Offensive buffs in the end translate to more group dps, you calculate whether the group dps gain justifies the personal dps loss. If not, you just get a higher dps build.

I use the term support as the actual role that helps the team survive, etc. I don't want to say healer, because a support might not heal.

 

Tempest has no dps if they want the same boon output as herald, and it still won't be permanent to 10 players.

 

Doubt even so tempest can heals has much has herald/ventas, if we choose those less DPS stats, that entering in something that Herald/ventari set up is ment to excell.

EDit: I assume Tempest would still more util suport.

 

Wich stats Herald support players  focus on?

Edited by Aeolus.3615
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3 hours ago, ArthurDent.9538 said:

I would put Renegade, firebrand, chrono, druid, scourge, tempest, mirage, berserker, spellbreaker (warrior support mostly comes from core but both especs can use) over herald in general as supports for pve. I feel that's a pretty conservative list all things considered.

I would probably add Scrapper and Boon Thief to this list too. Both bring quickness which imo automatically makes a class more valuable than Herald.  Scrapper heals are better too and Boon thief covers all boons besides alac for 5 so definitely better than Herald 

2 hours ago, RabbitUp.8294 said:

 

Tempest has no dps if they want the same boon output as herald, and it still won't be permanent to 10 players.

Tempest can cover permanent 25 might and fury for 10 on top of the other boons it brings. 25 might for 10 automatically makes it better than Herald imo unless for some reason you need a ton of CC.  In most situations that won’t be the case. 

 

Heal Tempest is also a far stronger healer and hard carry than Herald is. It has massive 10 man heals and access to Rebound (which is amazing). Imo Tempest is the 2nd best healer in the game in terms of carry potential, with Scourge being #1. The amount of times i’ve swapped a Heal Tempest into a group comp and completely stabilized an underperforming group with it is extremely high. I don’t think Herald has that same ability generally 

 

1 hour ago, Aeolus.3615 said:

 

Doubt even so tempest can heals has much has herald/ventas, if we choose those less DPS stats, that entering in something that Herald/ventari set up is ment to excell.

EDit: I assume Tempest would still more util suport.

 

Wich stats Herald support players  focus on?

See my explanation above, but Heal Tempest can heal 10 man, bring 25 might, and has access to Rebound.  The fact that Heal Tempest can hit 10 people makes its heals stronger than Heralds.  It also doesn’t have to deal with the insanely small radius of the Ventari Tablet or skill activation delays when healing; it’s much easier to be effective with Heal Tempest than it is to be effective with Heal Herald, so strength of individual heals is somewhat irrelevant here.  Heal Tempest is an extremely effective solo raid healer, which is something that can’t be said about Herald 

Edited by LucianTheAngelic.7054
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