Bear on the job.6273 Posted December 1, 2021 Share Posted December 1, 2021 “Restorative Virtues” also does not work in WvW. No alacrity is provided when you activate Flowing Resolve, or when the passive effect is triggered after 5 hits. I will test more to determine if is is a result of some combination of other traits that cause the issue… Link to comment Share on other sites More sharing options...
Alex.4982 Posted December 1, 2021 Share Posted December 1, 2021 Crashing courage doesn't seem to work with autotargeting. Great work so far, you guys made a ton of improvements since the first beta Link to comment Share on other sites More sharing options...
Mervil.7461 Posted December 2, 2021 Share Posted December 2, 2021 Absolute Resolve doesn't seem to improve F2 "passives" with Phoenix Protocol (no boost to regen and alacrity offered by Phoenix Protocol). The red line under sword skill 5 (indicating distance from target) is inaccurate. I am hitting targets with the dash and shadowstep even if the red line says i'm too far away. There is no "lunge" with Whirling Light. 1 Link to comment Share on other sites More sharing options...
Ezrael.6859 Posted December 2, 2021 Share Posted December 2, 2021 8 hours ago, Mervil.7461 said: Absolute Resolve doesn't seem to improve F2 "passives" with Phoenix Protocol (no boost to regen and alacrity offered by Phoenix Protocol). Absolute Resolution should do absolutely nothing for the regen and alacrity with Phoenix protocol, that's just how it is, it's a trade-off. Absolute resolution increases the base healing from the procs. If you want to improve regeneration you can use healing power / regeneration % effects. 8 hours ago, Mervil.7461 said: The red line under sword skill 5 (indicating distance from target) is inaccurate. I am hitting targets with the dash and shadowstep even if the red line says i'm too far away. Sword 5 has a shadowstep component to it, making the maximum range 500 + 100 (by design). It could perhaps be better clarified by the tooltip instead. 1 Link to comment Share on other sites More sharing options...
Ezrael.6859 Posted December 2, 2021 Share Posted December 2, 2021 Rushing Justice is not 800 range, it is currently travelling only 600 range. You can test by using it at max range against a target and seeing you stop around 200 units short. Or compare it to Crashing Courage to see they have approx the same range. Crashing Courage does not have the 5 person attack as indicated by the patch notes. Justice is Blind does not provide the Light Aura with Rushing Justice Whirling Light is missing the lunge indicated in the patch notes. 2 Link to comment Share on other sites More sharing options...
Mervil.7461 Posted December 2, 2021 Share Posted December 2, 2021 (edited) 6 hours ago, Ezrael.6859 said: Absolute Resolution should do absolutely nothing for the regen and alacrity with Phoenix protocol, that's just how it is, it's a trade-off. Absolute resolution increases the base healing from the procs. If you want to improve regeneration you can use healing power / regeneration % effects. Wait. Wait. Wait. So you think that equipping a trait should do nothing? Because that's what it is doing currently. I wonder if you may have misread Phoenix Protocol, because you actually don't get any healing from the procs when Phoenix Protocol is traited (you get regen and alacrity, but you no longer receive healing). THAT'S the trade off right there. So, when I equip a trait that says "improves the passive effect of virtue F2", it better do that. No trade off. The trait is there, it better work. I mean, wouldn't you expect a sigil to proc no matter what skills or traits you bring? of course you do! no matter how much power, ferocity, or condition damage your character has, no matter if your skills already apply poison, bleeding, weakness, daze, the sigil better proc! It's the exact same with a trait. I equip a trait, it should function. 6 hours ago, Ezrael.6859 said: Sword 5 has a shadowstep component to it, making the maximum range 500 + 100 (by design). It could perhaps be better clarified by the tooltip instead. I feel like you misunderstood me here. The maximum range is what it is. I don't really know or care what the maximum range is. But the distance from an enemy at which I can hit that enemy with sword skill 5 should be represented with the red underline. I shouldn't have to guess if I'm close enough or not. Sword skill 2 also has a shadowstep. They don't call it shadowstep (skill says teleport to target) but it still procs with Vanguard Tactics. And when I fire off sword skill 2, I know I'll hit because the red underline is gone; no guessing involved. Edited December 2, 2021 by Mervil.7461 1 Link to comment Share on other sites More sharing options...
Tornix.2180 Posted December 3, 2021 Share Posted December 3, 2021 the heal skill for willbender Reversal of fortune does not work against ranged attacks if its meant to. For example i had instances where i had taken 3 trick shots from a thief shortbow all doing 0 damage as if the absorption part of the skill was working but the cast would go through without the counter heal. 1 Link to comment Share on other sites More sharing options...
Ezrael.6859 Posted December 3, 2021 Share Posted December 3, 2021 13 hours ago, Mervil.7461 said: Wait. Wait. Wait. So you think that equipping a trait should do nothing? Because that's what it is doing currently. I wonder if you may have misread Phoenix Protocol, because you actually don't get any healing from the procs when Phoenix Protocol is traited (you get regen and alacrity, but you no longer receive healing). THAT'S the trade off right there. So, when I equip a trait that says "improves the passive effect of virtue F2", it better do that. No trade off. The trait is there, it better work. I mean, wouldn't you expect a sigil to proc no matter what skills or traits you bring? of course you do! no matter how much power, ferocity, or condition damage your character has, no matter if your skills already apply poison, bleeding, weakness, daze, the sigil better proc! It's the exact same with a trait. I equip a trait, it should function. I feel like you misunderstood me here. The maximum range is what it is. I don't really know or care what the maximum range is. But the distance from an enemy at which I can hit that enemy with sword skill 5 should be represented with the red underline. I shouldn't have to guess if I'm close enough or not. Sword skill 2 also has a shadowstep. They don't call it shadowstep (skill says teleport to target) but it still procs with Vanguard Tactics. And when I fire off sword skill 2, I know I'll hit because the red underline is gone; no guessing involved. Yes, so you get no healing boost when you equip Phoenix Protocol, read your own words carefully again and try to understand. If you choose Phoenix Protocol you lose the healing and get regeneration instead, therefore the bonus +25% to healing from Absolute Resolution will do nothing for you. You can instead benefit from + Regeneration rune bonuses and + Boon duration bonuses, and Regen scaling values with healing power instead. You have completely changed how F2 heals by making a trait choice. Meaningful choices. Sword 5 should go red at 600 range to represent 500+100, simple. Link to comment Share on other sites More sharing options...
Ezrael.6859 Posted December 4, 2021 Share Posted December 4, 2021 Whirling Light 240 radius doesn't work. The skill only seems to hit targets in front and is not hitting correctly in a 240 radius. Link to comment Share on other sites More sharing options...
Ezrael.6859 Posted December 4, 2021 Share Posted December 4, 2021 Reversal of Fortune Still has many bugs when attacked by various skills, especially ranged skills. Either blocking an attack but not healing at all. Or not blocking an attack and just standing in the animation while taking damage. Link to comment Share on other sites More sharing options...
Ezrael.6859 Posted December 8, 2021 Share Posted December 8, 2021 (edited) Flowing Resolve doesn't dash the player the full distance of 450 units if you are already moving forward, it seems to only move the player around 150-200 units forward. https://clips.twitch.tv/SaltyBlazingPanUncleNox-vdwIF7zumxsfrzv7 Edited December 8, 2021 by Ezrael.6859 Link to comment Share on other sites More sharing options...
Haru.5493 Posted March 2, 2022 Share Posted March 2, 2022 (edited) edit since post above already listed this bug. Edited March 6, 2022 by Harubpunbaru.3260 Link to comment Share on other sites More sharing options...
Haru.5493 Posted March 6, 2022 Share Posted March 6, 2022 Willbender F1 doesn't give Justice buff when used underwater. Link to comment Share on other sites More sharing options...
Ezrael.6859 Posted March 11, 2022 Share Posted March 11, 2022 (edited) Bugs still present: Whirling Light - Tooltip and previous update stated this was now a 240 radius AoE attack, but it only hits a frontal cone. Advancing Strike - Tooltip now says 750 range, but it only travels 500 units still. Flowing Resolve - Tooltip says 450 distance traveled, but when you use it while moving you will only dash around 150-200 units. I consider the following a bug in terms of functionality - Quick Retribution range is 300, but Roiling Light evades backwards 300 range before. - If you use this skill while 130 range from an enemy (melee range) when you leap back to the target after evading you will land short of the target and not land your hit. Quick Retribution leap range should increase to 450-600 range to ensure it manages to land after the 300 evade backwards and to account for the mobile nature of combat in GW2. Stationary target golems do not count. Tooltip missing - Roiling Light - Missing a boon indication of the Swiftness granted. Looks like 5s base. Edited March 12, 2022 by Ezrael.6859 Roiling Light does appear to grant Swiftness now 3 Link to comment Share on other sites More sharing options...
Sena.2761 Posted March 25, 2022 Share Posted March 25, 2022 (edited) Willbender F1 doesn't apply it's passive underwater-rendering the condi build unusable there. EDIT: Whoops, this isn't the bug report thread. Edited March 25, 2022 by Sena.2761 1 2 Link to comment Share on other sites More sharing options...
Lobsters.3869 Posted April 14, 2022 Share Posted April 14, 2022 I dunno what bug it is or why people are not bringing it up but a willbender will literally be 2500 range away from you in 1 second somehow. I've been on my willbender and theres no skill there which would allow you to travel that far away. There is obviously something happening here that is not right and people are abusing it and not reporting it and alot of people are tired of it. 1 Link to comment Share on other sites More sharing options...
Falseprophet.1502 Posted April 14, 2022 Share Posted April 14, 2022 4 hours ago, Lobsters.3869 said: I dunno what bug it is or why people are not bringing it up but a willbender will literally be 2500 range away from you in 1 second somehow. I've been on my willbender and theres no skill there which would allow you to travel that far away. There is obviously something happening here that is not right and people are abusing it and not reporting it and alot of people are tired of it. Or you can familiarize yourself with the skills Guardian has... Symbol of Blades, queue up Advancing Strike right before Judge's Intervention, easy 2500 range... 1 Link to comment Share on other sites More sharing options...
Novomundum.8325 Posted April 25, 2022 Share Posted April 25, 2022 Reversal of Fortune does not activate Protector's Restoration and Smiter's Boon traits. They only activate if the "Heal if no attacks are reversed" condition has been met. If the "Heal If Attacked" condition resolves, these traits would not work. I have not tested this out with runes yet, but if they work similar ways as the traits do then I suspect that all traits, runes, etc... based around the heal skill will carry the same issue. Link to comment Share on other sites More sharing options...
Zhob.9027 Posted May 9, 2022 Share Posted May 9, 2022 On 4/25/2022 at 2:53 PM, Novomundum.8325 said: Reversal of Fortune does not activate Protector's Restoration and Smiter's Boon traits. They only activate if the "Heal if no attacks are reversed" condition has been met. If the "Heal If Attacked" condition resolves, these traits would not work. I have not tested this out with runes yet, but if they work similar ways as the traits do then I suspect that all traits, runes, etc... based around the heal skill will carry the same issue. I can confirm the same thing happens with foods effects as well. Link to comment Share on other sites More sharing options...
saizica.3076 Posted September 14, 2022 Share Posted September 14, 2022 Flowing Resolve: The game description says that the distance traveled is 450, but if u drop a symbol (radius=180) and try to cross it with flowing resolve, u can't. To me it looks like the distance traveled is less than 360. 1 Link to comment Share on other sites More sharing options...
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