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Virtuoso Bug Thread


Fire Attunement.9835

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  • ArenaNet Staff

If something is obviously not working as intended–if skills and traits don’t work as expected from the descriptions or if they don’t interact with core traits as expected–let us know here!

 

If you want to share feedback on how the virtuoso plays, talk to us in the feedback thread!

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Is it intended that Phantasms do not supply blades if the target dies during it's attack animation, before it's despawn animation? 

I got why clones didn't show up, but with blades, it would be a lot more smooth if you could rely on a phantasm shot that hits does indeed provide a blade for use with bladesongs. 

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Scepter 1 (Ether Clone) stops summoning Blades when you have 3. Scepter 2 (Illusionary Counter) can go past 3 Blades just fine. I could find no other skill that would treat 3 as the cap for summoning. Things like Mirror Images and Signet of Illusions properly treat 5 as the Blade cap.

Edited by Jokubas.4265
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21 minutes ago, Tseison.4659 said:

Also noticed that when moving and activating Thousand Cuts, the skill wouldn't go off/is invisible and immediately goes on cooldown.

Also noticing this on unstable bladestorm (and I think the healing skill too... which is problematic)

 

Like, if I move too sharply, the skills just poof.

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46 minutes ago, Lohkrim.2495 said:

None of the traits or abilities that interact with 'illusions' seem to interact with blades generated. Specifically the heal signet, the illusion traits in Inspiration. Is this intended or a bug?

It seems to work with Compounding Power in the Illusions trait line but not with other skills such as Signet of the Ether

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6 minutes ago, mooDaKow.6738 said:

It seems to work with Compounding Power in the Illusions trait line but not with other skills such as Signet of the Ether

So going through things carefully, it does seem to interact with Restorative Illusions up to the 3 clone normal limit. It does not interact with Illusionary Inspiration or Signet of the Ether for the blade/clone portion. The phantasms do proc them both as normal, but no blades generated seem to.

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In Auric Basin, the dagger skills would always state "Miss" when attacking Mordrem banners and the banners would take no damage. Switching to greatsword without moving, the banners  would take damage as expected, so it was not a terrain issue.

 

This happened multiple times along an escort quest.

 

Edit: occurred also in Dragon Stand during meta.

 

 

Edited by TheAgedGnome.7520
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signet of the ether (healing skill) and illusionary inspiration (inspiration grandmaster trait) does not work with blades so deceptive evasion (dueling grandmaster trait) does not work with this trait and skill above, it should work since core can. Psychic riposte (virtuoso grandmaster trait) also does not work together with the skill and traits i mentioned.

pls fix asap

Edited by Solomons.9713
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I think overall there needs to be some QoL so that any skill that creates a "clone" creates a stocked blade without targets. To me it would be an improvement to the synergy with core.

 

Also I find a lot of skills cancel each other but maybe it's about skill and timing.


EDIT: the underwater bladesongs have no character animation, only the bladesong animation. They cast just like mantras.

 

Edit: Um! Underwater Virtuoso Clones: https://imgur.com/a/2UgaB6C

Edited by FranzM.1298
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