Stompy.1387 Posted August 18, 2021 Share Posted August 18, 2021 The Harbinger trait "Deathly Haste" boon priority rules are bugged to be purely proximity based, to the point that it completely ignores subgroups/squad altogether. Steps to reproduce: 1. Enter a squad or party with another player 2. Place 4 other out of squad players between the Harbinger and the squad member, making sure that all players are within the range of Deathly Haste 3. Enter shroud Expected correct result: the Harbinger, the squad member, and the 3 closest non squad members get Quickness, leaving the furthest away non squad player without Quickness Current bugged results: the Harbinger and the 4 non squad members get Quickness, leaving the other squad member without Quickness The trait also is completely unable to grant boons to anything but players. While this somewhat lessens the negative effects of the bug, the trait definitely should still be able to grant boons to minions/pets/etc when other players are not around, just like every other skill in the game. On a similar note, the boon priority rules for Mantras on Firebrand (cone first, then circle, instead of both at the same time) and Fire for Effect on Deadeye (purely proximity) both have also been bugged for years now. If they could be addressed when this gets fixed, that would be amazing. 1 Link to comment Share on other sites More sharing options...
Kantharr.2308 Posted August 18, 2021 Share Posted August 18, 2021 (edited) There was no animation when summoning minions. You just stand there then minions appeared. This was found on a Norn Harbinger. Edited August 18, 2021 by Kantharr.2308 Link to comment Share on other sites More sharing options...
Vennyhedgie.5369 Posted August 18, 2021 Share Posted August 18, 2021 Transfusion simply does not work with Harbinger. No healing, revive or teleport seem to occur. Link to comment Share on other sites More sharing options...
HowlKamui.5120 Posted August 18, 2021 Share Posted August 18, 2021 (edited) Shroud 4 sometimes shadowsteps me above the targeted location, and then stomps down, and sometimes it does not go on cooldown. Was in a custom pvp lobby on a human necromancer when it happens. Edited August 18, 2021 by mikdepadua.8376 Link to comment Share on other sites More sharing options...
Matt H.6142 Posted August 18, 2021 Share Posted August 18, 2021 Shroud skill 3 underwater is very slow for a rush, and doesn't reach its full range Link to comment Share on other sites More sharing options...
Rainbow Dragon.7268 Posted August 18, 2021 Share Posted August 18, 2021 Super pistol sound effects not working on any pistol skills for harbinger Link to comment Share on other sites More sharing options...
Kronos.2560 Posted August 18, 2021 Share Posted August 18, 2021 I found that I will often leave Harbinger shroud and it will keep degenerating until it gets to 0% even out of combat. Even if I have no Blight (which unless I am missing something should only affects max health and shouldn't tick degen shroud). Can't figure out why but the Harbinger Shroud % often doesn't go up or down as it should. Link to comment Share on other sites More sharing options...
Asum.4960 Posted August 19, 2021 Share Posted August 19, 2021 (edited) I used to be under the impression that stat gain and conversion Trait's weren't supposed to interact with each other, but this seems to have changed in design philosophy, considering the latest patch included: "Furious Demise: Fixed a bug that caused precision granted by this trait to not be used for bonus condition damage by the next minor curses trait, Target the Weak." In accordance to this, neither Implacable Foe's nor Dark Gunslinger's Vitality conversion is affected by Vital Persistence's extra Vitality. Shroud 5, Vital Draw, never gave me any Life Force, as well as failing to play it's animation about half of the time. Edited August 23, 2021 by Asum.4960 1 Link to comment Share on other sites More sharing options...
Nimon.7840 Posted August 19, 2021 Share Posted August 19, 2021 15 hours ago, Vennyhedgie.5369 said: Transfusion simply does not work with Harbinger. No healing, revive or teleport seem to occur. I think it triggers on shroud 5 but most of the times it doesn't show any healing numbers. Link to comment Share on other sites More sharing options...
Methuselah.4376 Posted August 19, 2021 Share Posted August 19, 2021 Not a bug necessarily, but maybe on Harbinger you should change how it interacts with the group icons, meaning that when in shroud it no longer shows degeneration of shroud on the icon but instead keeps showing the health value. Would make it easier for healers. 1 Link to comment Share on other sites More sharing options...
Vennyhedgie.5369 Posted August 19, 2021 Share Posted August 19, 2021 6 hours ago, Nimon.7840 said: I think it triggers on shroud 5 but most of the times it doesn't show any healing numbers. If that is so then it's still gotta be changed. I guess maybe it used to be skill 4 but got swapped for a longer cooldown on skill 5 because it was too powerful. Link to comment Share on other sites More sharing options...
Maven.1690 Posted August 19, 2021 Share Posted August 19, 2021 Superior Zephyrite Runes 6 piece that is supposed to grant supper speed on using an elite skill is not triggered by the harbinger elite elixir skill. Link to comment Share on other sites More sharing options...
Moriens.2871 Posted August 19, 2021 Share Posted August 19, 2021 I don't know if it's because of the Twisted Medicine trait but I were getting blight on my scourge from the Harbinger in my group. Link to comment Share on other sites More sharing options...
Allium Cepa.6927 Posted August 19, 2021 Share Posted August 19, 2021 I'm not 100% sure this is a bug, but it is a problem.Vile Vials: I mentioned this in feedback thread also, but the condition application from this trait will not work if you do anything after using an elixir. The first 1/2 sec of the skill is the activation and drinking it. About a second after this the vial is thrown on the ground. It's only at this point that the conditions will apply. But if you do any animation other than move, it will cancel this part and you get no benefit from the traits condition application. So you need to just stand there for a moment between each elixir doing nothing for it to work. Quickness does shorten the time it takes but it's still easy to animation cancel the vial throw. Link to comment Share on other sites More sharing options...
Shinigami.5230 Posted August 19, 2021 Share Posted August 19, 2021 no minions summoning animation-shroud 5 animation not visible all the time so its either activated without animation or not activated at all-Deathly haste grandmaster trait pulses quickness to allies of players but not for minions as it should Link to comment Share on other sites More sharing options...
Hellissane.3041 Posted August 20, 2021 Share Posted August 20, 2021 Harbringer shroud still behaves as a secondary health bar for the UI Healthbars. Both for party/squad GUI and the bars over each player. Making healing those players a hassle as you can't see their actual health. Link to comment Share on other sites More sharing options...
CallMeSam.6507 Posted August 20, 2021 Share Posted August 20, 2021 I sometimes can’t see the animation on shroud skill 5 Link to comment Share on other sites More sharing options...
KinkyPotato.4219 Posted August 21, 2021 Share Posted August 21, 2021 Boon duration does not work for Elixir of Risk. Tool tip updates, duration does not (wvw). Link to comment Share on other sites More sharing options...
Ghostkat.9580 Posted August 21, 2021 Share Posted August 21, 2021 For some reason, when I got Meteorlogicus after the beta started, it doesn't seem to be detected in the legendary armoury or wardrobe of my beta Necromancer. When I tried to delete her and make a new Harbinger, that didn't seem to work, either, so I can't test out Meteorlogicus's visual effect on it. Link to comment Share on other sites More sharing options...
FrouFrou.4960 Posted August 21, 2021 Share Posted August 21, 2021 On 8/18/2021 at 10:50 PM, Kronos.2560 said: I found that I will often leave Harbinger shroud and it will keep degenerating until it gets to 0% even out of combat. Even if I have no Blight (which unless I am missing something should only affects max health and shouldn't tick degen shroud). Can't figure out why but the Harbinger Shroud % often doesn't go up or down as it should. This^ I was having tough time trying to figure out what I am doing wrong whilst trying to keep it up as it seems very bipolar, not sure if it's triggering once you are downed/full dead whilst in shroud? Sometimes when I drop out of combat my life force stays - doesn't matter if I have blight stacks or no blight stacks at all. Then other times life force goes to 0, again doesn't matter if I have blight or not. I assume it's a bug, as whislt trying to rebuild lifeforce back up after that is pretty much impossible, as it just ticks away immediately. I have only poked around in WvW. Link to comment Share on other sites More sharing options...
Maven.1690 Posted August 21, 2021 Share Posted August 21, 2021 When using paralyzation sigils and mesmer runes tool tips do not reflect updated stun or daze durations for harbinger skills. Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted August 21, 2021 Share Posted August 21, 2021 10 hours ago, Ghostkat.9580 said: For some reason, when I got Meteorlogicus after the beta started, it doesn't seem to be detected in the legendary armoury or wardrobe of my beta Necromancer. When I tried to delete her and make a new Harbinger, that didn't seem to work, either, so I can't test out Meteorlogicus's visual effect on it. That's because the account is copied at the moment the beta starts. Aquiring a new Legendary during the beta will not copy over to the beta characters. 1 Link to comment Share on other sites More sharing options...
Dark Effectz.8205 Posted August 22, 2021 Share Posted August 22, 2021 Notice something in fractals. Seems i still get negative health even after OOC and no blight stacks and if i go into shroud my health goes down even more bc my max health was not resetting Sometimes it seems to happen when i get the mistlock as well Link to comment Share on other sites More sharing options...
RisenHowl.2419 Posted August 22, 2021 Share Posted August 22, 2021 On 8/18/2021 at 4:21 AM, Vegeta.2563 said: Shroud 4 skill uphill causes it to be endless.. https://gfycat.com/zigzagcompletefirecrest Willbender in shambles that's great, i was wondering why it would occasionally not go on cd On 8/18/2021 at 8:59 AM, Vennyhedgie.5369 said: Transfusion simply does not work with Harbinger. No healing, revive or teleport seem to occur. transfusion+HS4 is very inconsistent. I found some clips where it seemed to follow me and bring up a light green visual effect, some where it only ticked once, others where it ticked up to 8 times, and sometime it failed to teleport downs to me while other times it worked in a ~600 radius. Link to comment Share on other sites More sharing options...
MementoMori.6087 Posted August 23, 2021 Share Posted August 23, 2021 On 8/22/2021 at 7:41 AM, Dark Effectz.8205 said: Notice something in fractals. Seems i still get negative health even after OOC and no blight stacks and if i go into shroud my health goes down even more bc my max health was not resetting Sometimes it seems to happen when i get the mistlock as well In fractals the "Frailty" instability seems to use the same mechanic to reduce max health; same with the Warclaw in WvW (where it has 20% less health than in PvE). Bit confusing, but kinda makes sense. If it happens in the Mistlock Sanctuary, that's probably a proper bug 😛 Link to comment Share on other sites More sharing options...
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