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Posts posted by Link.1049
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The fix for infiltrators strike is for people to spend 2 minutes in a private arena with a thief running this build and learning how it works. People are freaking out because "omg it applies A stack of poison" and they can bounce away from a fight... like always". "But they do it over and over"... keep in mind for them to pop in and back out costs 6 initiative a pop. Don't blow all your condition clear (btw if you're playing pvp and have zero ways to clear conditions... you should address that) on the first hit. Wait until they've maxed out on you (you'll know because they will switch weapons or slow down on their incoming hits).
The 'fix' for Infiltrator's Strike
in Thief
Posted
So are they going to change Mesmer teleport so it has line of sight? or the guardians teleport? or the ranger's pet? or that a guardians traps can hit through walls.... Seriously, take a step back, take a breath and realize it's not that scary.
I don't think there's going to be a major nerf of it... it's too easy to shutdown. I've said it before... you want to kill a class the relies on mobility, force it to stay still. Problem solved.