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Jarl.8607

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Posts posted by Jarl.8607

  1. @anduriell.6280 said:Actually the only trait that make druid (condi and power) to work is the extremely passive Ancient Seeds. Remove that trait and you wont be able to secure any kill.

    IMO that trait should be removed and that effect to be push into staff#4 and the spirit elite active. While reworking the druid in its entirety of course.

    No, thank you very much. I prefer to be able to use my skills and traits with things other than the staff.

  2. @guest.9472 said:

    @guest.9472 said:condi ranger is op currently. not sure what this thread is for lol

    In what way is it OP? Share more info please.

    It punishes everything your opponent does and fails to do. High pressure high sustain. Not sharing build either ive shown enough people. It beats condi theif just slower, less cover condis. Its amazing that people dont experiment with pets or weapons on the mpst versatile class.

    Thanks for the vid. Sometimes seeing game play helps those who just started the class.

  3. @Arheundel.6451 said:

    @HeadCrowned.6834 said:Plenty of classes get a new mechanic with their elite spec without losing their core mechanic.

    Anet has already changed this on many professions, only engi has not yet been modified if I'm not mistaken

    Im all for the idea to make elite specs have a tradeoff for being an elite spec. If a 20% stat reduction of pets is a good one is very debatable, but at least the intention is good. I dont know that much about other classes, but I wonder what the tradeoffs for soulbeast, firebrand, spellbreaker, mirage, etc. are. Pets are very instrumental for druid and a 20% stat nerf is pretty significant, but druid got nothing in return.

    Soulbeast currently has no tradeoff. Spellbreaker only has 2 adrenaline bars total (instead of 3), and only gets tier 1 burst skills Ie the weakest one. Firebrand gets Tomes with significantly longer CDs in exchange for low CD instant cast abilities on their F1-F3 (I’d argue that they should also lost the passives, but that’s me), and Mirage loses the mobility from a normal dodge skill in exchange for a stationary dodge that can be done at all times.

    So all of the ones you listed (minus Soulbeast) have a form of tradeoff. Whether it’s strong enough to warrant what they get in exchange is debatable. But I’d argue that since core warrior and core guardian are still things those professions definitely give up something. Mirage imo probably needs to get some unique shatters like chrono, and SB needs a trade off (probably gonna be just one pet)

    The idea of tradeoff is to counter the add up of mechanics not adding an arbitrary weakness to an otherwise balanced spec, look at heralds ; all necro and ele elites.Berseker and Scrapper received trade off because they could use both their main mechanic and the elite one at the same time ( berseker was able to use normal burst + zerk burst before the changes and scrapper had still access to all F+ skills ).

    Ranger effectively lose access to pet mechanics while in beastmode, a tradeoff idea would be valid if the ranger could go mergeform and still use the pet, given how top rangers use core variant ( and personally I use it also ) , it's safe to say that your statement is blatantly wrong , soulbeast is situational and not a must have like holo or mirage.

    Druid received tradeoff because while using astral form he could still use his pets....if you still insist on your idea of tradeoff for soulbeast then I would expect to see a tradeoff for every single elite traitline in game ...including the herald traitline that the devs stated not requiring a tradeoff

    Every elite spec SHOULD have a trade off, and the devs think so too which is why they’ve said that and have been adding them into specs that don’t have them.

    All necro elites have a trade off of their shroud completely changing, scourge for example has a pitifully low amount of survivability compared to either of the other specs because it has an absolute LACK of a shroud in exchange for powerful offense and support via shades. And ele has a trade off with weaver, it has a drawback of having a CD on every attunement when you swap (normal ele and tempest can power swap through all their attunements if they want), and also requires two swaps to get a full attunement.

    And Soulbeast May lose access to their class mechanic in beast mode in a traditional sense, but they still gain all the benefits their pet would be giving them, both the skills and the buffs. It would be like saying the original berserker had a trade off because they couldn’t use their normal burst skills while they were in their primal rage, which as we can all see was not determined to be an actual trade off.

    They won't just remove our 2nd pet
    ...it wouldn't even be a ranger anymore, the devs will never do that...so pointless to even ask

    I would 100% trade both pets for a Druid spec line that was built well.

  4. @steki.1478 said:

    @steki.1478 said:My scepter weaver still does less (but comparable) damage with 2-3 times more skills casted and half range of the soulbeast so I dont see how rangers are useless.

    I'm still being hit for over 3k by rapid fire, but this time soulbeast was fully buffed compared to pre nerfs where only sic 'em and wh5 were used. People who know how to play soulbeast are still beyond strong, it's just more rare to get one tapped by a random ranger (slb) which is always a good thing, regardless of the class.

    Perhaps its the fact that not all rangers are nor want to be soulbeasts?

    7k+ crits from 1.8k range autoattacks are rather stupid. Barrage got buffed previously anyway.

    Perhaps longbow isn't the only weapon you can play.

    Indeed its not. My ranger uses Axe/Dagger along with his ranged weapon. However, having said that, I would challenge core rangers doing that kind of damage with a LB. I am not complaining, just pointing out that the wrong component (the weapon vs Soulbeast) to ranger damage got hit with the nerf.

  5. @steki.1478 said:My scepter weaver still does less (but comparable) damage with 2-3 times more skills casted and half range of the soulbeast so I dont see how rangers are useless.

    I'm still being hit for over 3k by rapid fire, but this time soulbeast was fully buffed compared to pre nerfs where only sic 'em and wh5 were used. People who know how to play soulbeast are still beyond strong, it's just more rare to get one tapped by a random ranger (slb) which is always a good thing, regardless of the class.

    Perhaps its the fact that not all rangers are nor want to be soulbeasts?

  6. @CutesySylveon.8290 said:

    It’s the single longest reaching range weapon besides rifle thief but they have to be stationary to get that range. The damage on it is ridiculous as it is and gets bonkers with buffs from soulbeast. Like I already said, the weapon has numerous ways of helping you kite or straight up push people off of you. It has everything it needs to be a functional range weapon. Compare it to something like Hammer Revenant, which is possibly the WORST range weapon that has only one redeeming factor; damage.

    The problem is the Soulbeast. Core rangers can't do nearly as much without all the adders they get.

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