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Habanero.9384

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Posts posted by Habanero.9384

  1. On 5/1/2024 at 9:47 AM, HnRkLnXqZ.1870 said:

    As you are asking for class/build, I usually go for this:
    http://gw2skills.net/editor/?PSwEE6MsMBGHzh5xKxz7qq5D-DSZYbBxME1Ac4mLjArg0TBVfLITNCqA-e

    That is a customized Power Reaper with a few modifications to drastically enhance its sustain. There are two variants. The one I have linked is the one I personally use, because I can solo even fractals with it. The one I usually give to new players uses full berserker's stats, dragonhunter runes and Impact/Force sigils instead. Just using slightly different traits and a different relic compared to the meta. The reason is simple. When they get skilled and want to follow the meta strictly, they do not have to replace almost everything ^^. And in the early stages of the game, even if you dive into endgame content head first, boon-uptime is completely neglected.

    Anyway. The one I have linked passively builds up Carapace (+20 toughness, + 10 power, + 10 condition damage per stack) while in combat. You can easily get 25-30 stacks while in Reaper Shroud, as your auto-attack constantly spams Vulnerability on your target. Each stack of Vulnerability on the target adds +2 % critical hit chance. Which means if you fight something with more HP, you automatically end up at ~ 90 % critical hit chance without fury. Reaper does not have Fury, so there is nothing to worry about.

    The boon-duration is optimized to help you maintain 100 % quickness & protection uptime. Just follow the Soul Barbs icon, which tells you when it is time to leave Reaper's Shroud. Then use your normal weapons until RS is ready again and switch back.

    Your  toughness and the Carapace grant you 1825 toughness under perfect conditions. In combination with the permanent protection uptime, you take very little damage compared to the other players. That should be enough to balance out your weak healing skill. The biggest mistake you can do as a reaper is trying to heal like a normal class. Your skill is way too weak to start healing at 50 % HP or lower. You have to start using it at 80-90 % already, or you will not be able to survive longer encounters. 

    This build is technically capable of surviving even the nastiest attacks we have in GW2. The reason for this is the Spectral Armor. If we have any necromancer mains in this thread, they already ponder why the heck I use that piece of junk XD. It has quite a ridiculous synergy. Under normal circumstances it is completely impossible to collect life-force while in Shroud. Spectral Armor converts incoming damage into Life Force. So if you use Spectral Armor right before entering Reaper's Shroud, the effect still works. That means that a portion of incoming damage that lowers your life-force fills it again. This can also be used to maintain longer Reaper Shroud phases, when fighting zergs of enemies. 

    You can cleanse conditions with your heal-skill, your 8 skill and your elite skill. Skills 7-9 are stun-breaks, which is very convenient on a Reaper. 

    https://wiki.guildwars2.com/wiki/Skale_Venom_(consumable)

    This works in Open World and a few instances ANet forgot to block it. If you have this buff active, you can easily maintain 25-30 stacks of Carapace both inside and outside of Shroud. You vomit even more Vulnerability on your targets. It is blocked in Fractals, Raids and Strikes. But still works in story-instances. The problem is to re-apply it every 10 minutes, as the duration does not stack. But the effect on this build is unrivaled compared to other utility-food. 

    [Edit] Regarding Snowcrows, no. All the builds I use and share, I've created, tested and optimized on my own. I know a lot of people benefit from their guides and builds. Which is nice. I'm just not one of them.

    I was looking for a build like that. I have a full set of Celestial and Berserker (exotic). So I tried to mimic the stats of your build by mixing them and using Fireworks runes. This is what I came up with:   http://gw2skills.net/editor/?PSwEE6MsMBGHzh5xKxz7qq5D-DyQYhoGdUDH+ZEoKIdpgifLITNCqA-e
    Would that work?
    Appreciate your effort, I learned quite a lot from your post. Thank you
    --
    edit: typo

  2. @AliamRationem.5172 said:

    @"Habanero.9384" said:Please allow me, to kindly point you at my thread:"new mesmer needs advice: Best Route to unlock Elite Professions Chronomancer + Mirage"

    I think you are the right people who can possibly help me a lot :-)Thank you

    It's hard to tell how much difficulty you have picking these things up, but I do have a build for the type of player that is never going to "git gud" (no offense intended to anyone here!) . The build is specifically designed to be 1) Inexpensive to gear, 2) As uncomplicated as possible, and 3) As forgiving as possible.

    I've basically taken it to the limits from using the most defensive weapon available and not including a weapon swap to utilizing a passive healing skill. With this setup you can literally stand in the fire and just push buttons at random. As long as you keep dodging and pushing 1 you should find making your way around PoF/HoT easy (Although soloing champions might still require you to step up your game a little bit from just pushing 1/dodge and buttons at random!).

    Thank you very much for taking the time to answer me. This is indeed a very good and helpful build for beginners with the profession.I had this kind of build in mind, when posting in this thread. My problem with this build is just, that I haven't unlocked Mirage!What I had in mind, when posting here, was if this build can be adapted for core Mesmer?I haven't unlocked neither Mirage nor Chronomancer yet.I have to use a core mesmer build to get through HoT or PoF to unlock both Elite professions...

    The standard GS POWER build here ( https://metabattle.com/wiki/Build:Mesmer_-_Greatsword_Burst ) that I used for levelinghas really bad personal sustain. I often felt very squishy.

    Can you help?Thanks a lot!

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