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tobin.6754

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Posts posted by tobin.6754

  1. Please do something about a certain server, that must not be named because of the implication. Every time I tried walking out of spawn i get instagib by their 20 permanent stealth thieves. It's impossible for me enjoy the content if i kept on given a one way ticket back to spawn every other 5 sec.

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  2. 3 minutes ago, xDumplinx.7983 said:

    I think you will find part of the “problem” at this particular time of year is that a lot of Oceanic players are on holiday and out enjoying the summer weather.

     

    Who really cares if Mag are running the maps this week? Let them no-life it, while you take a break and enjoy the real world.
     

    Go out and get some fresh air, and turn the game off for a week.  Better out in the real world then stuck in the game world.

     

    I agree! You can't lose if you don't play.

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  3. 5 hours ago, TheGrimm.5624 said:

     

    That's my point exactly. You assumed and then made no points of your own. Hence the see how that works?

    People that are fighting are participating, win or lose. You can't have a winner in a fight without some else losing or leaving the fight. Objectives are there to trigger a conflict. A conflict needs to have at least two sides. What we have currently it is most rewarding to have one side at an objective to trigger the conflict and then the other sides not show up. Its fast, it could be done with 1-5. Instead we have 50 doing what less than 5 could do and all 50 get the most for the least effort. Meanwhile you might have some trying to counter the larger side and the game treats them the same as an AFK player. If you want to encourage people to come and join in the conflict you you can't treat them like they were just AFK at spawn. Right now the simple discussion is should the decay timer for everyone in the conflict to be paused while they are in combat. Now there is a larger conversation waiting out there about more encouragement to defend and how defenders and attackers should be handled in a fight but that's OT. So are you actually saying people shouldn't fight? Or are you saying they should only fight if they can win? While roaming I am not looking to just attack other roamers, groups are fair game to target as well to see if I can drop one, some or all. Zergs are valid targets as well and if you distract and lure some off all the better. Let alone if you get two comped groups going at each other. Even if they are evenly matched and its a sustained fight, why should they be seen as AFK. That's not about rewards, that just doesn't make sense to just encourage them not to fight but go take an empty structure instead. So lets not just play the you are in it for the loot card, its about the feeling of progression which translates to different people differently. MMOs are about playing with others and that feeling of progression. Remove that and people then just see it as a waste of their time since MMOs are also time sinks. Good hunting.

     

    I'll concede to your point that people should get participation if they are actively engaging in combat with another player, win or lose. However, I still think it's pointless to play wvw for the rewards, but that's just me.

  4. 16 hours ago, TheGrimm.5624 said:

     

    Lol, ello zergling #1768657383892999292. Sorry you feel your zerg views have merit since you need 15 v 1 to win a fight while you use numbers to try and block people entering a map. See how that works?

    Never assume the other side, you fail to make a point and paint a picture in your mind that doesn't translate and instead paints you into the role of just needing numbers to win a fight. And we all already know that winning a fight means rewards, so apparently you are the reward seeking one. Spawn camping is only for people playing for rewards, so sorry you are just showing you are the one in the wrong game mode. If you wanted a fight you wouldn't be trying to zerg down people trying to enter a map. If you were into fighting, you wouldn't have left the map where you were outnumbered. See how that works?

    So instead of just trying to assume peoples actions, maybe, have a discussion? That's kind of the point of the forums. In this day and age, its easy to be outraged, hard to be inspired, be inspired. 

     

     

    You got me. This is how I totally play wvw. And here I am crying on forum about rewards and participation.

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  5. 12 hours ago, Forgotten Legend.9281 said:

    what a way to assume wrongly....

    i play games/ modes because of the friendships and fun developed along the way. rewards are a lot lower than the two "big F"s i just mentioned.

    it would be nice, however, to not lose out on participation awards while actually participating, especially since there are people who AFK for 90% of the time without participating that still earn full participation rewards. as long as someone who only participates 10% of the time gets full participation awards, what's the problem with awarding people who actually participate?

     

    I am not assuming anything, this entire thread and 2 other like it are about rewards. You're playing the wrong game mode if you want rewards for your effort, go do PVE for that.

     

    FYI, the majority of people that are spawn camping you don't care about the rewards, they most likely already have enough tickets for all 3 legendary sets.

    • Confused 4
  6. 1 hour ago, TheGrimm.5624 said:

     

     When the game tells people fighting is not rewarding, I see it as we lose more people to go do something else or just avoid fights. We don't need more of that.

     

    Those same people will leave/stop playing wvw once they get their pips and rewards. This game does not reward you for fighting, all you get is a measly loot bag for a kill.

    • Like 1
  7. 2 hours ago, Forgotten Legend.9281 said:

    many players in WvW complain about spawn camping, which is as close to griefing as one can get in GW2. part of the complaint has to do with losing participation and therefore losing Pip Chest rewards, even though they are fighting in the game mode.

     

    You are playing the wrong game mode, if you are in wvw just for participation and pips.

  8. On 6/14/2022 at 3:07 PM, kamikharzeeh.8016 said:

    while the one time we got our zerg fully into EBG, we farmed maguuma again and took SMC... so ye, idk it certainly is doable but ofc ppl need to try and play serious, not meme builds, and less roleplayers than fighters on EBG

     

    is this the other play style? that sounds really fun to play!

    could you please bring your zerg fully into EBG all the time so us mag players can have some fun too.

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  9. @Ubi.4136 said:

    @Ubi.4136 said:

    @DeceiverX.8361 said:@"Woop S.7851" That's a bunch of fancy diagrams (with very little relevance to the issue as a whole) but almost has nothing to do with the issue at hand. There are three exits from blue spawn; there's another whole path literally outlined on the map leading to Bravost and another one leading out behind lang, which said blob won't be able to shut down.

    The issue with Mag's strategy specifically is because they throw down groups of 15 on cloud builds at each exit rather than one blob at the main entrance.

    If a blob capable of wiping them shows up, the 15-man at one exit runs (because they're KDA-obsessed and don't actually like winning at a disadvantage, despite what they say) and people are let back in momentarily. The issue is the 15-man chases down stragglers to ensure their kills come at no risk, avoids the blob at all costs, and said blob ends up with no content, and leaves again, and the 15-man group just refills the spot.

    If the blob goes to take SMC or a similar objective, Mag cries about it being a blob server and then sits with 10mans on camps preventing anyone actually looking to run small/solo from doing literally anything except blob. The endless ganking and abhorrent whispers if you manage to actually kill any of them is insane. They're victims to their own toxicity, and pull the same strategy people are saying to deny them content in reverse; if they're not ganking 5-to-1, they don't give content.

    So deny them content. If they want to play a different game than the rest of the GW2 community, they can go play a different game, and they won't be missed.There's like three people on that server I respect who will take disadvantaged or even fights and don't throw huge tantrums when they lose. The rest are KDA kitten who go into full meltdown mode if they die, acting like GW2 is an extension of that kitten Sword Art show.

    I like this, you can't lose if you don't play mentality.

    This is actually Mag's mentality. Hide in SMC until you vastly outnumber your opponent...then, all of a sudden, you want "fights". This way they can't ever lose. One on one they have shown to be not very proficient or skilled (although there are a handful who are very adept at solo play), but they are very good at having multiple thieves and soulbeasts press 1 and instakill people who don't realize Mag has a 5v1 advantage, or wouldn't even be outside.

    People should really learn to play these classes that can press 1 for instakills then.

    When you step out of spawn, and 20 people hit auto attack once, you die. That is just how Mag plays.

    Then get 20 of your people to press 1 on a mag player.

  10. @Ubi.4136 said:

    @DeceiverX.8361 said:@"Woop S.7851" That's a bunch of fancy diagrams (with very little relevance to the issue as a whole) but almost has nothing to do with the issue at hand. There are three exits from blue spawn; there's another whole path literally outlined on the map leading to Bravost and another one leading out behind lang, which said blob won't be able to shut down.

    The issue with Mag's strategy specifically is because they throw down groups of 15 on cloud builds at each exit rather than one blob at the main entrance.

    If a blob capable of wiping them shows up, the 15-man at one exit runs (because they're KDA-obsessed and don't actually like winning at a disadvantage, despite what they say) and people are let back in momentarily. The issue is the 15-man chases down stragglers to ensure their kills come at no risk, avoids the blob at all costs, and said blob ends up with no content, and leaves again, and the 15-man group just refills the spot.

    If the blob goes to take SMC or a similar objective, Mag cries about it being a blob server and then sits with 10mans on camps preventing anyone actually looking to run small/solo from doing literally anything except blob. The endless ganking and abhorrent whispers if you manage to actually kill any of them is insane. They're victims to their own toxicity, and pull the same strategy people are saying to deny them content in reverse; if they're not ganking 5-to-1, they don't give content.

    So deny them content. If they want to play a different game than the rest of the GW2 community, they can go play a different game, and they won't be missed.There's like three people on that server I respect who will take disadvantaged or even fights and don't throw huge tantrums when they lose. The rest are KDA kitten who go into full meltdown mode if they die, acting like GW2 is an extension of that kitten Sword Art show.

    I like this, you can't lose if you don't play mentality.

    This is actually Mag's mentality. Hide in SMC until you vastly outnumber your opponent...then, all of a sudden, you want "fights". This way they can't ever lose. One on one they have shown to be not very proficient or skilled (although there are a handful who are very adept at solo play), but they are very good at having multiple thieves and soulbeasts press 1 and instakill people who don't realize Mag has a 5v1 advantage, or wouldn't even be outside.

    People should really learn to play these classes that can press 1 for instakills then.

  11. @DeceiverX.8361 said:@Woop S.7851 That's a bunch of fancy diagrams (with very little relevance to the issue as a whole) but almost has nothing to do with the issue at hand. There are three exits from blue spawn; there's another whole path literally outlined on the map leading to Bravost and another one leading out behind lang, which said blob won't be able to shut down.

    The issue with Mag's strategy specifically is because they throw down groups of 15 on cloud builds at each exit rather than one blob at the main entrance.

    If a blob capable of wiping them shows up, the 15-man at one exit runs (because they're KDA-obsessed and don't actually like winning at a disadvantage, despite what they say) and people are let back in momentarily. The issue is the 15-man chases down stragglers to ensure their kills come at no risk, avoids the blob at all costs, and said blob ends up with no content, and leaves again, and the 15-man group just refills the spot.

    If the blob goes to take SMC or a similar objective, Mag cries about it being a blob server and then sits with 10mans on camps preventing anyone actually looking to run small/solo from doing literally anything except blob. The endless ganking and abhorrent whispers if you manage to actually kill any of them is insane. They're victims to their own toxicity, and pull the same strategy people are saying to deny them content in reverse; if they're not ganking 5-to-1, they don't give content.

    So deny them content. If they want to play a different game than the rest of the GW2 community, they can go play a different game, and they won't be missed.There's like three people on that server I respect who will take disadvantaged or even fights and don't throw huge tantrums when they lose. The rest are KDA kitten who go into full meltdown mode if they die, acting like GW2 is an extension of that kitten Sword Art show.

    I like this, you can't lose if you don't play mentality.

  12. @sephiroth.4217 said:Thats all that needs to be done to have a vibrant PvE map.

    Everything else is in place already, players don't want to fight each other anyway..

    If you roam or kill anyone, you're a bad person and should feel bad is the general mentality now days.

    The coffin is built, the lid is on and the nail is in place, hammer that nail in and be done with it.

    i approved of this message

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