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MrPhantasia.5924

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Posts posted by MrPhantasia.5924

  1. @"Dave.6819" said:

    1. Condi thief, daredevil in particular, heavily nerfed. Staff vault spam as well for that matter.

    Daredevil is already dead anyway why people would want that? Only S/D Core thief is left for us. Might as well nerf that too so we can stick to Shortbow'ing #5 around the map since it's our "role" and we aren't allowed to actually fight people.

    It's called thief, not stabmaster. Want to be a master of stabbing play a stabmaster. Thieves take what don't belong to them. Maybe you should open a dictionary.

  2. @JayAction.9056 said:

    @Solori.6025 said:...Does Jay even play anymore? Lol

    Yeah, I still play, but my new sports car takes up most of my free time at the moment

    Also, tired of being firmly top 10 and having some random not even in top 250 argue with me over how to play the game lol.

    Dunning Kruger is rampant in this game and on the forums.

    PSA: Literally none of the Revs in the game playing are even mediocre imo so if any of you are crying over Rev at this point ... Yikes

    I might as well not start farming people again. Don’t want anymore random -10% auto attack nerfs lnfao

    Wait, it's SO WEIRD

    I had this NOTIFICATION from you.

    About how you had something to say, about me and Onarock dunking on your DK+Pala with PWar+DPriest during WotLK.

    And now it's gone somehow.

    It's a wonder.

    A mystery.

    Just what happened.

    To your post.

    Did you hurt yourself In confusion?

  3. @phs.6089 said:

    @IndigoSundown.5419 said:Look at past MMO's. More difficult early MMO's like EQ did OK, but WoW enjoyed phenomenal success by comparison with the formula: put the more difficult content in instanced settings, make the open world easier. Most MMO's since have done just about the same thing.

    ANet
    has
    made open world harder over time. LS2 maps offer more effective mobs than core maps. HoT has more effective mobs than LS2.

    The general feeling is that PoF is easier than HoT. However, I find I am no more likely to have a problem in Heart of Maguuma than I do in Elona. To me, Elona seems to have a bit more condition pressure, whereas HoM has a bit more burst. Mobs swarm more in Elona. The jump from core to HoM is quite jarring, where the jump from HoM to Elona is not. Learning curve is a thing in games. If Hot taught players to play better, then they took those skills to Elona. For Elona to be seen as equally difficult to HoM, ANet would have had to make it harder to emulate the initial challenge experience that HoT offered.

    That said, the fact that Elona is
    not
    harder than HoM suggests that ANet thinks the open world is about as hard as open world is going to get. Alienate enough players and revenue goes down. That brings it back to instances as the possible venue for greater PvE challenge.

    Even instanced content has to appeal to a broad spectrum. That leaves difficulty settings as an option. Dungeons are dead to ANet. I don't see that changing. Fractals already has a sort of difficulty setting. Could the top end get harder? Maybe, I don't really know. Raids offer bosses with variable difficulty. I don't know the use metrics for raids, but ANet does. Raid offerings seem to be contracting rather than expanding, which suggests either that raid content may not be bringing in enough numbers to warrant more resources, or that the diversion of resources to "other projects" impacted raids as much or more than everything else, and we've yet to see the release pattern for the trimmed ANet.

    Finally, a difficulty setting for story instances would not have been a bad thing. I doubt we'll see it -- at least retroactively -- at this late date, though I suppose ANet could experiment with coming offerings. That could depend on whether doing so would be too resource intensive, and create even more delays.

    Wow saw massive success during the period where ow was "hard" it wasnt all instanced.

    How many WoW players who participated in dungeons or raids thought its OW was hard? I didn't think so.

    Vanilla WoW leveling wasn't bloodborne or dark souls but it was consistently threatening and just getting 1 or 2 adds in a fight could mean death.

    That wasn't hard, that was plain timesink, those mobs still were trash mobs, juts were hitting hard.

    Vanilla WoW certainly had more down time, but the fact that mobs were threatening, your character was weak, you could only handle one "trash" mob at a time without cooldowns or consumables forcing you to both learn to pull and cc carefully as well as incentiving grouping even outside of dungeons are genuine increases in real difficulty, not just upping the down time.

  4. @IndigoSundown.5419 said:

    @IndigoSundown.5419 said:Look at past MMO's. More difficult early MMO's like EQ did OK, but WoW enjoyed phenomenal success by comparison with the formula: put the more difficult content in instanced settings, make the open world easier. Most MMO's since have done just about the same thing.

    ANet
    has
    made open world harder over time. LS2 maps offer more effective mobs than core maps. HoT has more effective mobs than LS2.

    The general feeling is that PoF is easier than HoT. However, I find I am no more likely to have a problem in Heart of Maguuma than I do in Elona. To me, Elona seems to have a bit more condition pressure, whereas HoM has a bit more burst. Mobs swarm more in Elona. The jump from core to HoM is quite jarring, where the jump from HoM to Elona is not. Learning curve is a thing in games. If Hot taught players to play better, then they took those skills to Elona. For Elona to be seen as equally difficult to HoM, ANet would have had to make it harder to emulate the initial challenge experience that HoT offered.

    That said, the fact that Elona is
    not
    harder than HoM suggests that ANet thinks the open world is about as hard as open world is going to get. Alienate enough players and revenue goes down. That brings it back to instances as the possible venue for greater PvE challenge.

    Even instanced content has to appeal to a broad spectrum. That leaves difficulty settings as an option. Dungeons are dead to ANet. I don't see that changing. Fractals already has a sort of difficulty setting. Could the top end get harder? Maybe, I don't really know. Raids offer bosses with variable difficulty. I don't know the use metrics for raids, but ANet does. Raid offerings seem to be contracting rather than expanding, which suggests either that raid content may not be bringing in enough numbers to warrant more resources, or that the diversion of resources to "other projects" impacted raids as much or more than everything else, and we've yet to see the release pattern for the trimmed ANet.

    Finally, a difficulty setting for story instances would not have been a bad thing. I doubt we'll see it -- at least retroactively -- at this late date, though I suppose ANet could experiment with coming offerings. That could depend on whether doing so would be too resource intensive, and create even more delays.

    Wow saw massive success during the period where ow was "hard" it wasnt all instanced.

    How many WoW players who participated in dungeons or raids thought its OW was hard? I didn't think so.

    Vanilla WoW leveling wasn't bloodborne or dark souls but it was consistently threatening and just getting 1 or 2 adds in a fight could mean death.

  5. @Master Ketsu.4569 said:Speaking as someone who mostly PvPs because of the lack of challenge in PvE, a big problem is in how extremely easy solo-content is. You can do T4 fractals and some raids and there is a moderate level of difficulty in them, or at least if you screw up in them you can wipe. But solo content such as story and LW is often so boringly easy that it feels like a chore and I end up not doing it. It's like there is this gap between group content and solo-able content in difficulty where the former is an 5~9/10 difficulty and the latter is a 0~1/10 with no in between.

    Imagine if there was a hard mode where you actually needed to care about build and gear and getting every advantage you could. Where there might be a mission where mobs do tons of condition damage to the point where you need to pack cleanses and maybe even Hoelbrak or Sunless runes.

    Or mobs that stun enough to make you want more stunbreaks.

    Or mobs that boon themselves enough to make you want lots of corruptions and stealing.

    Or mobs that heal enough to make you consider adding more poison in your build.

    Content that puts more rpg build craft into this action rpg.

    Living world should have a hard mode where bosses are Liadri and Turrai Ossa tier in difficult y.

  6. @Engal.6359 said:

    @Arkantos.7460 said:no plz nerf soulbeast beforetheir arrogance has grown to far

    I smell a rev main...

    First of all that's not the actual quote. Second I main mirage not rev. But now that you brought it up rev is also insanely powercrept in pvp and needs a nerf...

    Just make condi-mirage viable (not OP) and rev is fine. No nerf needed. :smile:

    Codi mirage is viable. It's just not as OP as it was.

    Condi mirage sucks. With the scepter nerf it doesn't have kill potential on most classes with how many classes have crazy power crept condition cleanses.

    Power is better. The handful of mesmers on the leaderboard are all running power because its just better. Higher burst, higher sustained pressure, and your damage actually applies rather than being gone the second it lands.

  7. @Trevor Boyer.6524 said:

    @slpr.2647 said:3 mins till Karka Queen spawns. standing in front of Steampipe Steading, and theres several Skyscales hovering above.

    how awesome it was to have wingtips dipping into view, shadows of them all over the place, and the dust that their wing beats kicks up.yeah, kind of annoying.

    Oh no don't you even. Lots of players worked very hard to get these mounts! So now you are gonna have to look at them while they feel good while riding it, while you feel bad about not having it. Cause that's all that matters!

    I unironically agree with this.

  8. @"mrauls.6519" said:How do people 'About Face' without their camera turning too?

    There's a keybind in the keybind sections you can configure for it. In the top keybind sections for "Movement" it's the bottom one.

  9. Just going to copy and paste this from the other thread about this:

    On my main account I haven't been able to queue for over a week. One day my qeueue just failed and it stopped at the screen where the map is decided. And it's been there every time I log in ever since. I've obviously logged out since then, sometimes for over 24 hours at a time, and I still can't even go into heart of the mists and it has been like that for over a week now. I've sent a report to support and they never sent me anything back. It actually prevents me from playing PvE too, as whenever I log in I still see the map selector pick Legacy of Foefire and then never go away and I can't see what I've even doing.

    I feel personally very robbed that I wasn't able to try for Relentless Legend (I've personally placed very close to top 100 in a previous season so it's not that outlandish) and that I'm still unable to queue or play PvE without this piece of the UI obscuring everything I see.

  10. @JayAction.9056 said:Recently there have been a few complaints on Rev specifically Rev damage.

    First, I would like to point out that rev still has the LOWEST power damage and LOWEST power burst of ALL classes in a PVE environment. Yet, with that being the case rev still has pvp specific damage and CD nerfs to even further lower this damage.

    Second, there are very few Revs that are playing consistently at high skill rating. If you are going to call something out for being OP pertaining to Rev you might as well from now on just say “XXX out skilled me and I want him nerfed.”

    As we all know rev has the MOST EXPLOITABLE weaknesses of all classes. It’s quite easy to win against rev just by playing a certain way or a certain spec.

    So for the sake of keeping things short; maybe from now on don’t call out rev. Call out the specific rev that farmed you, and state why this specific person is OP. No need to cry against Rev insert laughing emoji.

    Tell us again about your top tier skillz is by bragging about your Wrath of the Lich King glory days where you mained Death Knight in a Death Knight+Holy Paladin duo when Death Knight alone made up 40% of the 2v2 population because of how broken it was in that era. Especially when me and Onarock dunked on you with Rogue+Priest every time we went head to head with your vastly superior comp.

    Rev was only ever high risk high skill during the very beginning of Path of Fire when condi scourge and mirage were gods. In Power Metas it was always god tier. Now condi is dead in ranked and Rev predictably becomes a faceroll god. 5>4>3 is sooOOoooooOooooOoooOooooOOOOO high skill.

    It's no coincidence that you go from top 101-250 previous seasons~ max to top 10 the previous season. Because Rev is boosted AF.

    Edit: Lol you deleted it after I called you out back when you first brought it up.

    @JayAction.9056 said:

    Bro your a little bit confused.

    I was 2600+ in 2s and 3s in WoW on DK all through WOTLK.

    You guys are straight DUNNING KRUGER MEMES

    Stop posting in my thread if you barely made it past high school.

    Stop telling me about how to play and you’re not even on leaderboard.

    Thanks bros

    I mean heck, Ben P outright stated ranked (Not even MAT teams where rev has won both EU and NA for over 5 months in a row) teams with a Rev have a 70%+ higher win ratio than teams that don't have revs.

    Double Edit: Me and Onarock mained Rogue+Priest in BC and we mained Prot Warrior+Priest in WotLK.

  11. @Sorem.9157 said:

    I feel personally very robbed that I wasn't able to try for Relentless Legend (I've personally placed 136th in a previous season so it's not that outlandish) and that I'm still unable to queue.

    Youre not alone, my friend. Personally i'm taking a break from the game and possibily quit for good over to how they are threating this matter (by not giving it a single kitten)

    I haven't been able to even play properly PvE or PvP for over a week now. It's ridiculous.

  12. On my main account I haven't been able to queue for over a week. One day my qeueue just failed and it stopped at the screen where the map is decided. And it's been there every time I log in ever since. I've obviously logged out since then, sometimes for over 24 hours at a time, and I still can't even go into heart of the mists and it has been like that for over a week now. I've sent a report to support and they never sent me anything back. It actually prevents me from playing PvE too, as whenever I log in I still see the map selector pick Legacy of Foefire and then never go away and I can't see what I've even doing.

    I feel personally very robbed that I wasn't able to try for Relentless Legend (I've personally placed 136th in a previous season so it's not that outlandish) and that I'm still unable to queue or play PvE without this piece of the UI obscuring everything I see.

  13. @"Betaraptor.4075" said:Yes, I'm not joking, we actually calculated this. Lemme tell you the story:So, I climbed "the titan tree" in bitterfrost frontier. It turned out to be flat on top, so I could stand and tp my party. Then, I jumped. In freefall, I was falling (not for 30 minutes) for 43 seconds. Later, we calculated that average asura falls at 17m/s, so that tree turned out to be 730m tall...Yeah, way to go sequoias! :DThen, I used the griffon, and it's 2nd stage dive took more or less half that time, so, the griffon truly dives at 115km/h. So....How was your day? :DAnyone else ever did science in gw2? :D

    How did you determine that the asura fell at 17 meters per second? Did you go by in game units? Or did you use know pixel measurements?

    ODhgy.jpg

    Has there even been confirmation that distance units in game uses imperial or metric units?

  14. I'm starting to run out of keybinds for mounts. I think I'm good on new mounts officially. The only thing we don't have that isn't going to directly power creep over the other mounts (And with Skyscale compared to Springer we're doing that already) is an underwater mount.

    But seriously I want future content (And expansions) to be built around using all of the masteries we've obtained so far going forward. And perhaps whatever masteries we get in LWS5 and a potential expansion after that to be a bit different and do something new for you.

    Dragonfall is a top tier map because it pays tribute to stuff like Bouncing Mushrooms, Leyline Gliding, Updrafts, even the Draconis Mond Oakheart Essence. I know it's not popular to invalidate the time and money other people put into the game, but I'd love for the next expansion to give Heart of Thorns, LWS3, Path of Fire, LWS4, and LWS5 included so that the developers making content in the future can know and prepare for players having all the movement mechanics and making content around that.

  15. tfKensF.png

    For S Tier

    Griffon is obviously the best just for the sheer insane speed ability to ignore terrain when you reach a high point. And when you're moving fast it's speed and ability to flap it's wings to gain high just makes it almost a true flying mount with almost no real concern for actually gliding. Outside of updrafts the griffon eliminates gliding as a mechanic. And with Bond of Faith you can leap into the updraft, glide up it, and then hop back on your Griffon. Absolutely the best mechanically.

    Jackal is just so underrated. An flat terrain it's almost as fast as the raptor and on any slightly uneven terrain it absolutely dunks on raptor. Plus the blinking has higher evade frames and synergy with Bond of Vigor. If I need general quick mount movement and don't have time to build up roller beetle endurence, or need more tight turning, the asnwer is jackal. Also it's magical nature and blinking makes it feel really great for magic using characters in particular. The Mirror Masked skin with my Mesmer is just the perfect combo.

    For A tier

    After that, beetle is like a ground version of the griffon. On some maps with lots of flat terrain it's superior to griffon, but most maps you can get that high point to make griffon's capabilities really shine. Also my god did I love the beetle races they added in core tyria. So much time spent working to get gold in Brisban and I loved every minute of it.

    When you want vertical movement, Skyscale power creeps directly over Springer. Springer is a bit faster in terms of how quickly you can get that vertical movement, but really skyscale's greater precision landing and that it actually can have some better forward speed puts it ahead. And with climber you can reach truly ridiculous areas that even springer can't reach.

    Raptor is pretty good in general over flat terrain.

    For B tier

    Skimmer has it's niche. It's great over water and quicksand. Which means its super super good in large parts of core tyria. It also has the most evade frames so it's just the absolute best for moving through areas with lots of enemies safely without getting dismounted. I'm personally in favor of giving it a general speed boost at this point. I love the flavor and handling of the skimmer, but it just doesn't keep up with Jackal or Raptor even remotely. I don't mind those two being faster with their movement but I think the skimmer should just have generally faster base movement at the expense of not having the burst movement jackal and raptor provide.

    For C tier

    Springer is struggling. It could use as buff similar to skimmer where it's basic run speed a bit higher so that it isn't so completely outshined by raptor and jackal's superior movement skills.

    For D

    Tier the Warclaw is the WvW mount. There is no other use. Personally I'd be fine with it being a copy of the Raptor in every regard in PvE so that there's a bit of a flavor choice but no power creep.

    I put too much thought into this.

    https://tiermaker.com/create/guild-wars-2-mount-tierlist-77449

  16. @Lady Celtaine.3760 said:There are plenty of practical looking skins tbh it's more than you get in other games and on some classes it's pretty close to a 50/50 ratio, but we do get new skins and outfits at a slow pace so I think you'd get more success just asking for more skins in general tbh, no doubt with more options you'll find something you actually like or at least don't hate.

    4 /70 = plenty

  17. @"Edge.8724" said:I just played a few PvP matches after a long time in PvE and I'm not sure what to think. Once we are in a fight, it ends in like what, 1 or 2 seconds? Simply put, everyone deals too much damage.

    There is no place to react, it's just a race of who will burst who the fastest way possible.

    Now I know there are some "bunker" builds too but these are the other extreme and isn't healthy neither. (I rarely see those though...)

    Why not beeing in the middle? I mean some reasonable fight duration. I can't see how this can be fun to always be "insta killed" without having any time to react.

    5yiO54U.png

  18. @ZeftheWicked.3076 said:

    @ZeftheWicked.3076 said:Mesmers give 0 warnings regarding what shatter they are using already. When i see buncha clones run at me i don't know if they'll burst me to 0 health in 0.5s (hi legendary chronomancer in spvp arena), give me confusion stacks, daze me or make you invulnerable for 4s or so.

    Most people see clones run to them and dodge. Though you being a necro can simply kill them with your AoE's.

    You wouldn't happen to be an alt Account for Badmed?

    Oh why didn't i think about this before? Oh wait...maybe because i'm a
    necro
    , the profession with worst amount of evades in whole game? Also cleaving? are you serious? If they run at me, no cleave will kill them before they get to me. And if i use it before they do, aren't I wasting precious skill on mesmer's clones?

    The only thing that should seriously frieghten you is when a mesmer uses the gs combo on you shotgun style point blank.

    If they're shattering at a distance, unless they have the Chrono trait that gives the super speed they should never reach you.

    You can literally kite them around. Go practice kiting champion mobs in central tyria. Its pretty easy to kite a base speed mob especially when it cant handle ports like spectal walk and flesh worm and jumping puzzles.

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