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Kaidan.6509

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Posts posted by Kaidan.6509

  1. @Cyninja.2954 said:

    @Kaidan.6509 said:The main reason is while many rune sets have great 6th perk like Rune of Sanctuary, you waste
    5 slots
    to even unlock it and waste your entire build on very useless buffs.

    Incorrect, rune sets are valued by the total performance and value they bring, not by their 6th slot bonus.

    Incorrect I am talking about how the 6th perk was useful while the rest of the set was not. Which would mean a lot of 6th perks are not getting used because the value of the other 5 does not hold enough value to a player.

    @Kaidan.6509 said:More importantly, you cannot switch out runes freely, as you either sacrifice the existing set or pay for a premium item to remove the rune, and they take up valuable slots in your backpack. Making the system even more convoluted.

    By design as to keep the demand for runes and sigils high. It's not meant to be something you check off.

    Incorrect - I was talking about the ability to acquire different sets so you can change on demand. A fixed system makes you dedicate your self to a single set. Making less valuable runes lose even more meaningful value.

    @Kaidan.6509 said:The advantage of this is, this makes many runes which would never be considered in a build actually more viable.

    It would create the same situation as is now: the best performance runes gain in value, all the other runes drop off in value depending on how much less useful they are.

    Incorrect - By decreasing the number of sets from 6 to 2. You increase more rune variety. You wouldn't be able to stack 3 of the same time of sets. Which means you are likely to mix in other sets that were not previously used.

    @Kaidan.6509 said:You will have much more creative builds focusing on 3 separate sets instead of everyone running the exact same set.

    People are not running the exact same sets, there is a ton of less used but not useless sets in use currently. This is evident by the spread between most valuable and least valuable runes. You can check this yourself on the trading post by the way. There is a lot more runes which are valued between 1.5 - 8 gold than there is runes which are valued close to their minimum value of around 5 silver (select Upgrade component, put in RUNE at the top, sort for only exotic items). Indicating that these runes see less, but enough use that their value is above 0.

    Incorrect3 things sets a price of the rune

    1. Demand
    2. Rarity
    3. Highest Cost of similiar runes

    If a rune is hard to acquire but still not used, the rarity by it self will keep the price for it high as people are less likely to acquire it. One being Rune of the Sunless it is hard to acquire due to its low drop rate. Yet also not something used.

    The other issue is people may not be able to afford more expensive versions so they find cheaper options then upgrade to the better version when they get enough gold.That means the runes remain in the B team and not considered "viable picks" in their own right.

  2. @mtpelion.4562 said:Runes/Sigils can now be salvaged, which means that the less valuable ones can be converted into valuable ones via salvage and crafting.

    That doesn't actual solve the problem of making Underused runes actually useful in builds. It just makes them glorified crafting materials.I am talking about changing under used runes to smaller requirements that provide a big buff for a smaller set.

    That would allow more mix builds.

  3. There are some Runes sets which are extremely popular like;

    1. Superior Rune of the Berserker
    2. Superior Rune of the Scholar

    Then there are runes no one cares about such as;

    1. Superior Rune of Lyssa
    2. Superior Rune of Sanctuary
    3. Superior Rune of Evasion

    More than 70% of Runes are essentially ignored by level 80 and this game focuses on level 80 content.So a good question to ask is Why?

    The main reason is while many rune sets have great 6th perk like Rune of Sanctuary, you waste 5 slots to even unlock it and waste your entire build on very useless buffs. More importantly, you cannot switch out runes freely, as you either sacrifice the existing set or pay for a premium item to remove the rune, and they take up valuable slots in your backpack. Making the system even more convoluted.

    One possible solution is to reduce Rune sets from 6 to 2.For example, changing Sanctuary Rune set to;+100 Vitality ( 1 )+20% Boon Duration ( 2 )

    • Barrier ( 2 )

    The advantage of this is, this makes many runes which would never be considered in a build actually more viable.You will have much more creative builds focusing on 3 separate sets instead of everyone running the exact same set.I am sure 50% of the player base owns at least 1 Berserker set or more.

  4. @MikeG.6389 said:

    Wood Economy Rebalance and Artifice Wood Cost Rebalance PLEASE
    ...

    This isn't a Quality-of-Life change. It's a feature update.If you are having trouble levelling artificer,

    Guides are not useful because the reality of the situation is it is poorly balanced, to begin with. The requirements for Artifice, in general, are much higher than any other profession. Since the supply is much lower and the requirements are much higher.

    In order for Artifice to be balanced with other professions in terms of leveling vs quantity of materials needed. It needs major reduction in materials in relation to how much materials are obtainable from the map. Which is only half of the ore. So it would make sense the requirements should be half.

    It seems you didn't follow the link, which is fine.
    It draws prices real time, so there shouldn't be any arguments against relevance. But fine, I don't want to argue about that.

    What you want is still not a simple Quality-of-Life change, but a feature update. And of something that you only have to do once on an account, really.

    That is because it doesn't take buy back into account.Huntsman may "cost" the most but thanks to demand for power pistols which are used by Engineer \ Thief as well as Rifles and Longbows - you make a lot of money easily. Infact even low level power pistols sell for 30 silver.

    If we add buy back into consideration Artifice single handedly becomes so much more expensive compared to other crafting that - it gets its own league of over priced uselessness.

  5. @MikeG.6389 said:

    @"Kaidan.6509" said:
    Wood Economy Rebalance and Artifice Wood Cost Rebalance PLEASE
    ...

    This isn't a Quality-of-Life change. It's a feature update.If you are having trouble levelling artificer,

    Guides are not useful because the reality of the situation is it is poorly balanced, to begin with. The requirements for Artifice, in general, are much higher than any other profession. Since the supply is much lower and the requirements are much higher.

    In order for Artifice to be balanced with other professions in terms of leveling vs quantity of materials needed. It needs major reduction in materials in relation to how much materials are obtainable from the map. Which is only half of the ore. So it would make sense the requirements should be half.

  6. Wood Economy Rebalance and Artifice Wood Cost Rebalance PLEASE

    Please rebalance the wood economy ( more specifically wood per plank ratio )Unlike Ore which can be found above ground, underwater, and through tons of different salvage options as well as loot bags.Wood can only be found above ground and very limited salvage and extremely rarely in loot bags.

    Artifice especially is hurt the most with the extreme crafting cost of wood items.

    To put it into perspective most Artifice items require 6 planks.1 plank = 3 woodThat is 18 wood per basic item. Then you how dowel which costs 1 more plank. Which makes it 21 wood per item.1 Tree gives 3 - 4 wood ( most often 3 ).Which means 1 staff takes 7 trees to make!

    If you identify recipes for every combination you only get about 46 levels.To get to level 75 artifice you need essentially more than 500+ wood.

    Solution

    1. 2 wood = 1 plank
    2. All artifice wood costs reduced by 1 - 2 planks.
    3. 6 Plank Artifice cost items reduced to 4
    4. 5 Plank Artifice cost items reduced to 3

    Another option is to Double or Triple the XP gains to artifice crafting when crafting items.That way you can craft left items to level up the Artifice crafting tree.

    This would help Artifice wood economy immensely.

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