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Aemaeth.2685

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Posts posted by Aemaeth.2685

  1. @"Turkeyspit.3965" said:When I started GW2, I opted to instead bind my keys specific to the number key on the UI.

    For example, the default key 6 is the healing skill, 7 is Utility Skill #1, etc etc. So on all my characters and builds, I order my utility skills based on that premise. Stun breaks / Sprints tend to go into Utility Skill #1 for example, while Signets are usually in Utility Skill #3.

    This way no matter what profession or build I'm running, I instinctively know which key to press.

    It will be a paradigm shift for you, but I think it would help to stop thinking of your keys as having abilities (eg, SHIFT-F3 = small heal) but instead tie them to the UI spot. That way regardless of what profession I'm on, Guardian, Ranger, Scourge, Engineer, etc, whatever F2 does in that build, I know what key to hit.

    I've been considering, of course, a paradigm shift, but... long story short, at the end of the day, it's still a compromise that won't allow too much experiments and / or flexibility. Also, the best combo keys (I use these A LOT), must be in a nearby area on the keyboard, for the left hand. For example, I use:

    • F - for basic skill• SHIFT + F - for heavy attacks• SHIFT + R - for reinforcing / reloading / heavy buff or enhancement skills (reminiscent from reloading in FPS games)• G - for shield / defence• SHIFT + 3 - small heal / heal 1• SHIFT + 4 = large heal / heal 2• SHIFT + SPACE - special action• SHIFT + G - defensive skill (major)• C - stun / enable skill that has similar function• Q - weapon switch• 1 and 2 - ranged attack with utility skill (summon illusion, summon spirit weapon, etc.)• etc.

    Meaning: the keybinds for skills are mainly concentrated in a very small area on the keyboard, around the left hand and the basic movement key set (W, S, A, D) for increased efficiency (speed, much more practical). I find the "5" key already too far to reach so... no point in going to the example given 7. ;)

    I don't see anything better than that that small tick in options for "Use different keybinds for characters".

  2. I assume it's been discussed / requested. But unfortunately it's still not in the game.

    As PC players we (re)bind keys based on their function:• healing spells / abilities• stun / freeze abilities• normal damage• heavy damage / heavy hitting spells• taunt• openers• AOE spells• etc.

    So - for exemple - if I play as default Guardian, I rebind a small heal key (Virtue of Resolve) that I've been using for years in MMOs FOR HEALING small amounts: SHIFT-F3.Now, when I switch to - for exemple - an Elementalist, that key that I've assigned for Virtue of Resolve has a completely different function now, that has NO connection to the whole idea of healing (I think it's Air Atunement)... So the brain has to re-set it's pre-set functions each time, and this creates an unnecessarily uncomfortable feeling.

    I am sure this wonderful team that has created this wonderful game - no sarcasm - knows VERY well how the brain works and understands that such feature is just a natural request that should have already been in the game. ;)

    And the healing key-bind is just a small example... Now, I didn't see this feature presented in any roadmap, but if I am missing something (is it officially planned / announced?), please let me know.

    I see this as a very important quality of life feature and I think it's just a matter of time until we'll see it implemented. Just... please... do HURRY a bit, guys! ;)

    Thx.

  3. Good job, ANet! I like this direction. :)

    Been a WoW and Battlefield player for (too) many years and lately this sort of dynamic reward system has been utilized with great response from players.

    Here's some PvE ideas for GW2 from the perspective of a casual player:

    • bonus XP week-ends / rewards: heart completion - Follow Your Hearts!• bonus XP week-ends / rewards: vista views - Can You See Me?• bonus XP week-ends / rewards: champion kills / boss kills• bonus XP week-ends / rewards: completing 1 or 5 maps in a day - Land Map Lover• bonus XP week-ends / rewards from activities: week-end event Hurry Up, We're Playing!• bonus chest (rare skin reward + a chance of a black lion salvage kit? + anything) at the end of a story dungeon - Remember to Unlock• bonus chest at the end of an explorable dungeon - for example: Arah Bonus Week• extra reward for killing 15 / 30 / 50 world bosses week-end / week event - World Boss Bounty• extra loot from certain world bosses during a week (example: Tyria world bosses or a random list of world bosses - all in a rotation system, with each week having it's own list of bosses - event World Boss Selection• achievement week - rewards from completing a certain amount of achievement points in a week 10 / 100 / 1000 etc. - tiered? - Overachieved• extra percentage gold drop week from all / specific mobs - event I'm Rich and You Know it!

    And very much YES for community events (1 week / 1 month) with (possibly) tiered rewards, depending on the level of involvement of the player

    • defeat mobs from certain faction (that drop special item that can be delivered to community event NPC)• gather resources of a certain kind (same as above)• craft certain items and deliver them to the same NPC• etc.

    There are more but we need to start someplace. :)

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