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CptAurellian.9537

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Posts posted by CptAurellian.9537

  1. @Astralporing.1957 said:Encounters like Largos that are designed in such a way that they heavily promote a relatively narrow group composition are not a good thing.

    I do agree, but the underlying problem in GW2 is class design, not encounter design. Other MMOs also have encounters that favour certain classes over others, but I've never experienced it as strongly as in this game. Some classes are too adapted to certain niches (like condi mirage), while others simply do too much at the same time (like cFB).

  2. Might is an issue, though not as bad as quickness and alacrity. Warriors are another one, since their banners and their massive CC at rather little opportunity cost make them an important cornerstone of any 5-man PvE as well. When I look at the buff/debuff system Wildstar had, or WoW 10 years ago (no idea what it looks like now), those were systems where most classes could offer something useful, but not overpowered, and where you hardly needed more than one of each class to cover relevant stuff. As long as boons constantly need to be reapplied (great for interactivity, bad for balance), there's unique stuff like banners and dps is the main function, I don't see a proper solution on the horizon.

  3. @Turkeyspit.3965 said:Quickness and Alacrity are just too powerful. Chrono was gutted because they had everything in one package, and that pushed out other specs. The aftermath of that, and the introduction of Diviner gear, lead to Heal Firebrand and Alacrity Renegade doing the same thing.

    Either Quickness/Alacrity is removed from the game, ANET gives more professions individual sources for those boons, or give more professions the capability give that boon to 5/10 other players. Outside of that, any group that doesn't use Firebrand and Renegade for their two support slots is just making it harder on themselves.

    Do not forget that chrono had much more in its package than quickness and alacrity. Almost all boons in the game, massive CC, group distortion on demand, respectable (not great) healing, best pull in the game and all the other utility with regard to reflect etc., that was an abomination. The devs were right to gut that, but in the end they went too far when they started making chrono gameplay as cancerous as it is now. The shatter changes were plain dumb and pointless and some other stuff also was unnecessary, since the immobile wells already were a substantial drawback.

    Imo, the problem is bigger than any individual class. Giving quickness and alacrity to other classes (or removing them altogether) may alleviate it, but won't get to the root of the problem. They'd have to redesign combat mechanics, the entire boon system and all classes from scratch to do that.

  4. @Amaranthe.3578 said:

    @Shadowmoon.7986 said:2018 and 2019 only had 1 raid and 1 fractal released each year. 2020 is looking to have only 1 fractal and no raids.

    When you put it like it that it makes it look like the game is dying :(

    For quite a few people, that already happened quite a while ago. I'm still curious whether their obvious casual-only focus will pay off or whether the tendency from last quarter's numbers become the new normal.

  5. You forget that GW2 was intended to have challenging PvE content - explorable dungeons and other vanilla stuff just did not live up to the expectations. HoT finally rectified that issue. It's obvious that they have chosen yet another direction some time ago and we'll see how it turns out in the end, though I'm pretty much with Vinceman in not expecting Strikes to become a success story.

    With regard to the current strike, I played it once and wasn't impressed. Boring, still faceroll easy and, of course, two blues and a green or so. With no new interesting content in the foreseeable future, I'll just follow others in the raid crowd and quit. ANet apparently isn't interested in retaining players like me anymore.

  6. @Xar.6279 said:Yeah. Its old, well-known truth.When pvp is good then it don't force devs to work on it 24/7.Because you fight against real people there. And every opponent is different. This mode drives itself.

    Oh, the mode that has been dying since the game's release and currently is probably a lot more dead than raids/fractals? Sounds like a good idea. I have yet to see good and attractive MMO PvP, so I'll stick to shooters if I want to do PvP.

    With regard to the topic, I don't expect to see any informative dev response. Unless Tuesday brings something very unexpected, I'll probably just reduce my GW2 activity by a lot - there's no new fun content and the old one is becoming, well, old.

  7. @Timelord.8190 said:Good luck fixing this which has already hit the gem store. It needed to be good at release, not after.Don't think there will be anything as close to as good ARC was.

    Unfortunately, that's probably correct. The best rework (apart from fixing all the bugs) would be giving people freedom to choose ANet's trash templates or the superior build templates option: ArcTemplates. But that probably won't happen because of gems.

  8. Seraph is stuff for hybrid builds that still focus on dps. For a healbrand, both harrier and minstrel (or a mix thereof) are fine. Minstrel has the advantage that it makes some instability combinations less nasty (healer going down always sucks), but it'll also make you gain a whole lot of new friends in some fractals that have toughness-based aggro.

  9. Heal renegade is something that feels pretty redundant due to its inherent limitations. While its healing throughput can be massive, it is probably the most inflexible healer (by far) when it comes to positioning and similar issues. To me, it feels that a group going with a heal renegade can probably go without a healer as well, just relying on soulcleave's summit from the dps alacrigade. Heal FB, on the other hand, gains quite a bit of stuff by going healer and is much more flexible than the renegade. That's why many people prefer healbrand.

  10. @Lord of the Fire.6870 said:Well you have to consider GW2 was as vanilla purely design to aim at 'casuals' . HoT turned the whole concept completely around the game was never planed to be like this.Was it, though? I still remember statements from vanilla and pre-launch times that they wanted stuff to be for hardcore players, e.g. explorable dungeons. In practice, they failed pretty hard at that point, mainly due to the fact that the entire combat system (including boons/condis) was a mess. HoT was the moment when they finally applied some band-aids to that stuff, which at least opened up the possibility of designing content that isn't either plainly dumb or totally faceroll.

  11. A reasonable price? At most 800 gems for full template flexibility, i.e. unlimited access to trait/skill/gear (loaded from inventory) templates. But to be honest, that stuff should be free, since we already had it for free. They can monetise gear storage and loadouts however they want, I don't care and I don't want them. With the currently announced crap system, they'll not see a single gem from me.

  12. @Pifil.5193 said:

    @"MokahTGS.7850" said:Has Anet said that ARC Templates will not be usable after the patch or are people just making assumptions?

    Yes. More specifically, the developer of arc templates had said that when he got permission to add build templates it was on the express condition that he would disable his build templates once ArenaNet added their own, official build templates.We're one step farther now.

    changes
    build templates will be disabled starting oct 15 2019

    I'm even more pissed than before (and not at deltaconnected). Not only will we be getting trash templates two weeks from now, we'll have to go two weeks without any templates at all.

  13. @Yargesh.4965 said:

    @"Killthehealersffs.8940" said:Reduce the price from 400-600 gems to 200 , but reduce the gold gained from Fractal + Raids , but give more skins to grid fore replyability .Low price achived :P

    I don't think ~150-250 €/$ instead of ~500 €/$ can be considered a "low price", especially when the functionality will still be worse than what's currently free (i.e. Arc).

    Where the heck are you buying gems from?

    From ANet's own shop, for this assumption. As @"Asum.4960" already stated, the benchmark is this:"For one character of each profession it would be 18 Account wide slots, 36 gear slots and 27 build slots."If each slot is valued at 200 gems (= 2.50 €), I get to a meagre 202.50 €. Paying that much for still massively reduced functionality is certainly a great deal.

  14. @Ashantara.8731 said:

    @Knighthonor.4061 said:my only issue is that this new feature comes out all the way at the end of the month. i rather have it sooner honestly.

    Nah, three more weeks is actually a good thing. It gives them the opportunity to improve the feature and apply some changes, hopefully.I'm not optimistic that they'll change the system to something acceptable in the remaining time. So I'd prefer if the period till launch of the pseudo-templates was still longer, something like 10 years or so. Would permit us to use the superior templates we already have for longer.

  15. @RaidsAreEasyAF.8652 said:Like it doesnt make any sense. Apparently the dedicated community isnt big enough to warrant proper development for their respective modes (Raids, PvP, WvW and Fractals) but are big enough to actually make a considerable amount of money that has to be worth more than the backlash over buildtemplates?Even before those fail templates, it felt like they didn't care about all their niche communities (raids, fractals, PvP, WvW) anymore. In the long run, I'm still curious whether the sum of these niches will turn out to be a quite large chunk of their player base who are leaving.

  16. @Astralporing.1957 said:Nah, i will just not use the system. This will probably lead to me playing way less than before, but seeing at what else is going on with this game, that's probably for the better.

    Same here. They won't see a single gem from me for delivering something that's much worse than the status quo. In the end, there are enough things I can spend my time on if ANet isn't interested in players like me.

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