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Cristalyan.5728

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Posts posted by Cristalyan.5728

  1. On 11/11/2021 at 1:14 AM, Mil.3562 said:

    Hmm.. First ANet nerfed the walls and gates by nerfing all the Tier'ed structures that is T1, 2 and 3. Then they nerfed defence sieges. Now they take away participation credits for repairing those noodle walls and gates? So, clearly ANet is telling us not to defend anything. Ok got it.

    PS ANet might as well remove all walls and gates. Less complicated.

     

    Hei, I want to remind you that this is a serious post regarding WvW.

    We are not talking here about the EoTM. Where the tier structure is not important, you dont have pips for any participation, so it is useless to repair, you don't have players to use defence sieges, and where, indeed the gates and walls are so usefull that you can remove them completely. Everything has been done in EoTM to discourage the spontaneous formed KTrain.

     

    But in the actual WvW is different. You should create a squad first. Then take the undefended objectives one after another. Without wasting time to repair something belonging to you, but damaged. The enemy KTrain squad will take care of this and we can capture it again. And again. And again.

     

    Can you see now the differences between our WvW and the former EoTM?

     

     

    • Like 3
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  2. 6 minutes ago, Vayne.8563 said:

    You play HoT zones to farm currencies. You have to complete every HOT zone.  You need 250 crystalline ore from dragonstand. I'd say you have to play to get those things.

     

    3 minutes ago, LucianDK.8615 said:

    Dont forget the parts for making fulgurite

     

    And this is "playing multiple contents"? Farming a certain currency? :-))) Well - for the currency part you only need the 3 bosses from VB/AB/TD once per day. And choose the item giving you the keys - it gives you a lot of currency too. As for the Crystaline ore - you can have it doing the map two times - usually for map completion. From where you get the machete? You have an item for this Ley line Matter Converter I think?

     

    This is playing? In my opinion playing is what you do when completing the Legendary Journeys for the first 4 Gen2. Weapons. For the other weapons what you do is not "playing". It is grinding. Not funny. And not equal "playing multiple aspects of the game". This cannot be the reason the Gen2. legendary are accouny bound.

    • Like 1
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  3. 16 hours ago, Seera.5916 said:

     

    Because I feel that legendary weapons should show that players have played multiple aspects of the game. But I do see the other side and it's not a horrible situation - not even close. I don't fault nor think it was a bad choice for ANet to make them tradeable.

    Are you sure? What multiple aspects of the game you play when crafting The Shining Blade for example? You need a multiple map wood gathering. And even in these conditions, for more than 4 years ANet kept the number of Gen2. weapons craftable to 1. I tried to understand the reasons and I found none. It seems that this was a decision of a very influent person and nobody dared to question it.

    Now this has been changed, but, as usual for ANet "gifts", verey very few will put this "permssion" in practice. Why to craft 2 Gen2 focus (for example) when 1 is enough to equip all your toons?

     

    As for Gen3, I trully hope Anet will use the head when making this decision and not a flipping coin.

    • Confused 1
  4. HoT has been advertized as a feature rich expansion. EoD seems to be (according to the devs) a content/story rich expansion. I will not express here any opinion regarding the price, because if EoD fails to reach even the level of HoT in terms of content, then ... nothing good awaits GW2.

    Speaking of fishing: I wonder if you can do fishing sitting in a chair? Or on the turtle? it will be nice to have a fishing chair, with umbrela / a small ice box for cooling the beer etc.

    I'm also a little worried about legendary weapons: I have Eternity and the HoT GS (Exordium? ), so, I have alredy 4 GS inmy Legendary Armory. That means a new GS will be not added there?

    • Like 1
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  5. What I don't understand: Is the Legendary Armory the only place from where you can use your equipment? Can we still use the actual templates? If YES, we still can, then the trinkets are not an issue - by using the Equipment Storage we can use the ascendant trinkets we use now. In the worst case we are in the same situation as now - regarding the trinkets only (for the players who don't like the visual efects - me included).

     

    But for the owners of legendary armors, other than the raid armor, this sounds like bad news. It seems that you cannot make a raid set of armor anymore - or at least it will not be added into the Armory.

     

    Note: What's the point in allowing multiple copies of Gen2 Legendaries now? Builds using two 2 handed weapons are very rare (Staff/Staff or Riffle/Riffle etc). And you can craft a gen1 legendary at any moment. The same with the 1 hand weapons: by equipping a sword in one weapon slot as main and the other in the other weapon slot as off hand, you cover a dual sword/sword build.

     

    Several gen2 legendary was a thing four years ago - now it is a very typical ANet move, giving us something we will not use. :classic_smile:

    • Confused 1
  6. 9 hours ago, Eloc Freidon.5692 said:

    The way the precursor collections were done was too much dev time investment for too few people actually doing them. That might be from them front loading a lot of the money sink into the beginning rather than the end preventing people from even looking at them. Regardless, it was a colossal loss and the way they do legendaries now is fine. I rather them focus on content that don't involve money sinks.

     

    I think the situation is exactly reversed: almost no time investment from devs part leading to a great dissatisfaction for the players enjoying the collections. Do you remember what they once said? That they need 6 months for a legendary weapon? Without collection - only to paint the object. Without any journey - only mad gathering. A team working 6 monts for this? Is this really work? Or it is only a statement?

     

    The gen.2 Legendaries were advertized to come with HoT at launch. ANet needed 3 years to complete what they promissed is already complete. And we are talking now about devs. time? What time? According to ANet commercial advertise no time was needed for legendaries after HoT launch. I think this is the reason for the "speed" they developed the legendaries: In the budget they had no entry for this - they had no possibility to assign funds for an already completed work.

     

    To let them focus on content that don't involve money sinks? Funny - think about the weapons collections needing prismaticite ingots. Did you ever calculate how much mithril you need for them? Do you think you can gather it all?

     

    To conclude: Dropping the legendary journey for the way the last legendary weapons are crafted now is (in my opinion) a dishonest practice in a client-customer relation. Take this, if not, we wll give you nothing. Realy? We already bought the legendaries with HoT - well, at least according to ANet statements that the legendaries will be there :-).

     

    I fully support the OP suggestion. Adding a collection to a legendary may be ... a pale attempt to repair the efect of what ANet did.

  7. @Linken.6345 said:

    @"Veprovina.4876" said:But... It's not like open world doesn't have its own legendaries (Vision, Aurora), so since the point is thatI think you also forgot the 37 openworld legendary weapons :) ? there is none in pvp/wvw/raids/fractals

    Are you sure? I invite you to craft a legendary from scratch. You will need fractals - that means you have 37 Fractals Legendary weapons. You will need WvW - that means you already have 37 WvW Legendary weapons. Why do you need a Legendary weapan for PvP - there you use a predefined set of weapons" You cannot use your own. The Legendary armor for PvP was to close the mouth of the players complaining about .... the monstrous grind for skirmish tickets for WvW - "you have PvP if you don't like WvW".

    I have no objection regarding a set of legendary weapon for Raid. Except that: You can craft it once. And the drop rate for Precursors should be as in Open World. And the dropped precursors should be tradable. And if the number of tokens is high enough to need 30 weeks of complete clear of all the wings .... then I think this is a good idea.

    So then pve legendary armor will need to have 15= 5 core, 5 hot, 5 pof gift of exploration for each part for a total of 90 per full set then?

    I think one for each piece is already too much. I consider the gift of exploration not necessary here. Because we already have to spent a gift of Battle in the weapons. This can be a good compensation. But, if this is not possible, then I think 1 is OK. Because we want an Open world armor . It is not related to any of the expansions.

    AAA - your suggestion is to have 3 sets of armors for Open World? One for Core / one for Hot / one for Pof? As we have the weapons for Hot? I agree with your suggestion.

  8. I remember the old days when playing al the tiers of fractals needed at most 1,5 hour with an average PUG. Less with an experienced PUG. Yes, the days when the teams rolled again and again the dices to obtain the Swamp as a first fractal from the 3 needed for one tier.

    Then, ANet introduced the current variant with the intention to "shorten the time needed for doing fractals ... and to change that tedious work into an enjoyable experience". Or something like that. You can search for Collin's statements.

    What is the actual result? Some teams can have more than 1 hour of "enjoyable experience" for only ONE fractal. BLEAH !

    ANet did not learn from the raid experiment? It seems not.

  9. @WindBlade.8749 said:

    @"Veprovina.4876" said:But... It's not like open world doesn't have its own legendaries (Vision, Aurora), so since the point is thatI think you also forgot the 37 openworld legendary weapons :) ? there is none in pvp/wvw/raids/fractals

    Are you sure? I invite you to craft a legendary from scratch. You will need fractals - that means you have 37 Fractals Legendary weapons. You will need WvW - that means you already have 37 WvW Legendary weapons. Why do you need a Legendary weapan for PvP - there you use a predefined set of weapons" You cannot use your own. The Legendary armor for PvP was to close the mouth of the players complaining about .... the monstrous grind for skirmish tickets for WvW - "you have PvP if you don't like WvW".

    I have no objection regarding a set of legendary weapon for Raid. Except that: You can craft it once. And the drop rate for Precursors should be as in Open World. And the dropped precursors should be tradable. And if the number of tokens is high enough to need 30 weeks of complete clear of all the wings .... then I think this is a good idea.

  10. I have problems too.Yesterday, after the update I observed that after any action of leaving the game interface (switching to an explorer for example, or for desktop, while GW still active) resulted in a system freeze. Not even Alt+Ctrl+Del worked. Then, I observed the same thing when leaving GW2 - logout/exit to desktop/switch character. The only solution was to restart the system.I repaired the client. I even deleted the game and loaded an older version. After a loooong update the game is not even starting - the entire system freeze after the command "Login". Again, the only solution is the restart of the system.Bleah !! At least, yesterday, I was able to login :#

    Until the last update I had no problems. I have a laptop / i7/16 Gb Ram / SSD + HDD / GTX 950M. And Win 10.

  11. The point for charging is on the way to the googles for diving - jump from the platform on some cubes - I think after jumping on the second platform after the horizontal "jump" from the rotating wheel.My advice (I'm serious :# ) is to delay the Bolt and to start crafting the Sunrise. During the collections you will have again to do the same path and to charge something for this too. The points are very close one to another. If you ever wants to make the Sunrise, then I think it is worth. Better to wait for another precursor than to do twice this .... maddening puzzle.

  12. @"Joey Lanuza.1479" said:After reading the latest about the Jormag Rising episode that comes out in two days, I can't help but wonder if a certain Durmund Priory member won't be there. I know it's hardly iconic, but it's a bit of a meme from core that I really hope to see.

    It is there =) During the fight with the Claw, you can see one of the members of our army saying something about "be careful at the ledges" I think. Very close to the classic "watch the ledges" =)

  13. @Finalfreefall.8247 said:Guild Wars 2 has had a problem of killing side characters by the dozens while the B-team remains invincible. Makes the story a little silly really. Having Jormag kill Rytlock, Taimi and... what the heck, let's throw Braham in there and that would solve most of Guild War's storytelling problems in one strike.

    Excellent!! You forgot the Commander, Caithe, Rox and Logan. Without all of them, the story can be great again ! Zojja can do everything alone. Well, when she will return. If she will return.

  14. @"Tazer.2157" said:

    Except that Bangar has outsmarted the commander at every move. Bangar was the one the legions looked up to. Many Charr followed him through thick and thin. Jormag tells Ryland that he’s got elements of his mom and dad and that is one of the reasons for making him champion. Except that is complete nonsense because Bangar outsmarted both Rytlock and Crecia. At the beginning Bangar even has Crecia wrapped around his finger. So unless Jormag is looking for a weakling, we have a conflict from what was shown in earlier episodes. Ryland was clearly shown to be weaker and compliant to Bangar even sparring with Almorra and having no problems even after Bangar killed her. All now all of a sudden he goes against Bangar? There is good story telling and then there is story telling just for the shock element and this reminds me of the final season of game of thrones. Also to add more pain to injury they put Bangar in the eye of the north and there is also an achievement where you need to visit him for 10 days. No where has anything like this been done. A Charr chained, unable to talk, caged and humiliated for 10 days and on display for all to see. I wouldn’t wish that to my worst enemy. Even Garrosh in world of Warcraft got a better ending than this.

    This is the part I dont like too. The way Jormag behaves. He was face to face to the Commander and all the leaders of the United Legions. A better opportunity to finish off all the danger from this part he will not have anymore. Why he let the Commander live? Is he hoping to use him later? How? The Commander proved to be very resistant to corruption. Is Jormag hopping that the Commander will turn into a danger so great for Tyria that the tyrians will follow him only to stop the Commander?

    I cannot think that Jormag ignored the Commander only because he considered it a non threat. Three dead ED and a former human God are evidences that the Commander is very efficient when fighting a strong opponent.

    Suddenly the well trained, the true soldier Ryland goes against his superiors. What? Moreover, he is the one questioning Bangar why he want to use the bow against Jormag. That translating into - "I don't want Jormag dead. Why you, Bangar, whant the opposite"?

    Surprise :# Ryland did not follow Bangar because of the military hierarchy and orders. He was there because he was already corrupted by Jormag?

    Anyhow, Bangar deserved a good dead fighting. And not a cage. Where he is not him anymore. Sad. Not something for a charr leader.

  15. @"Cyninja.2954" said:

    and again, gathering 10 players is not that hard when one is able of basic social interaction, etiquette and cooperation as well as knowing where to look.

    The content is for a group of players, yes. Being unable to adapt to the content or socialize in such a way that one is able to play with other to clear the content, is on each individual.

    I'm sorry. If someone has been trying to engage in this content for 3 years but been unsuccessful, that's on them. The reason for lack of success can be as simple as the person being to shy or unwilling to engage with others, up to being highly obtuse and unable of following basic advice.

    I like this shift in direction =) =) =) Until now the players were unskilled, unable to learn, toxic (casuals) etc. With this we learn that the true reason is the fact that the players are unadapted, unable to socialize, obtuse and unable to follow basic advice etc. A big step forward - identifying the real problem is a big achievement.

    We also learned in this debate that raiding is not hard and succeeding is relatively easy - this is a direct attack to the ANet developers who stated that the raids are hard and are designed in such a way to keep the number of players succeeding as low as possible.

    One unclear thing remains - it seems that the unadapted, unable to socialize, obtuse etc players are the majority. If you look at how large the raiding community is compared with the total players you will see that the raiders are only a faction. And this raises the question: If the majority adopted a certain way of life and a tiny faction is different, who is the abnormal in that society? And how many thanks you think you will gather naming the majority "highly obtuse" / "unadapted" / unwilling to engage with others?

    BTW - if the "basic advice" has the form of a request to ping the 250 LI then I don't think this is a good advice. Because a lot of players are beginner raiders and don't have so much LI. And this prevents them to engage with the others. And earning them the label of "obtuse" and "unable to socialize".

    And all you said regarding the players ability to interact with the others is in fact a form of agreeing with the OP that in this game/community gathering 10 man together is hard. This was the way ANet team made the raids difficult. Adding the social component to the raids. This was the reason of the 10 man team. And this was the reason of the 5 man team in the beginning. They knew (still know) that GW2 casual community cannot gather so easily 10 man together to follow a goal for hours and hours and finally failing without any reward.

  16. @Cyninja.2954 said:

    For some, failing, practicing and improving until one succeeds is fun. For others who hate any type of challenge, it is not. Simple as that.

    A lot of players have given advice on how the path to success can be made easier. Failing is a part of learning. Not only in this game, but in life in general.

    Again the point of this is missed. It is not about who enjoy trying and trying and trying. It is about preparation to succeed. And gathering 10 persons together with the only sure reality being the try, is very hard. Why preparation? Because I saw many advice to watch films on Internetto better learn the mechanics. Advice to spend hours hitting the training golem to learn the rotation. Advice to go on special sites to find the optimum build for your class. And so on.

    Again - it may be possible that some players to enjoy the preparations. But this game has been launched with other ideas in mind. And the raids comes now against that ideas.

    @Cyninja.2954 said:

    @"Cristalyan.5728" said:Attempting to play
    is
    preparation. And this preparation is something haunting the raids from the moment of launch. From more than 3 years. "Attempting to play" something for more than 3 years is not fun.

    If someone attempts to play a certain type of content without success for 3 years, that is on the individual and not the content. We are not talking rocket science here or something which requires years of advanced degrees and education.

    What are you saying? What individual? This is not individual content to blame the player. The debate is about how hard is to gather 10 individuals together. The raids are not individual content. It is content being designed for 10 man team and has nothing to do with the individual attempts. Why to blame the individuals?

  17. @"Shikaru.7618" said:

    Then let me clarify for you in more concise language. You dont need to prepare anything to attempt and play the raid other than finding 9 people. The comments that are telling you to join a guild and discord are giving you the easiest path to succeed at killing a boss. But it is not the only way. You can attempt and play with any build you have on and learn the encounter naturally just like you did with open world. People seem to conflate succeeding and attempt and playing a lot. Throw up an lfg stating all welcome and go at it. The requirements to attempt and play raids follows their manifesto quite well as the only requirement you need is to own the expansion and have the lions arch aerodrome discovered on your character.

    LOOOL !! "You dont need to prepare anything to attempt and play the raid other than finding 9 people". Brilliant - as per my asura toon. A statement is true even if you push it to the limit. To clarify this, I will find another equivalent statement (something at the limit), maybe you will realise how ridiculous is what you said: "You don't need to prepare anything to attempt to reach Mars other than finding a good spaceship.

    The "everything is OK, excepting XYZ ... " makes me laugh. This is the usual approach of a politician. A bad one.

    But even from your statement you can see that finding other 9 people is something not covered by "you dont need to prepare anything ...". Exactly what the subject of this debate is: you need to find another 9 players for raid and this is very hard. This is the issue with your kind of statements - you wanted to disagree with the OP by validating his point of view.

    And by the way - attempting to play (and failing) is not fun. At least for me. If you are a fan of failing, OK. But if you like failing so much, I don't know how you can find some fun in success. Maybe this topic is not for you? From what I understood, the OP wants to succeed - this is his (and my) opinion about having fun.

    Attempting to play is preparation. And this preparation is something haunting the raids from the moment of launch. From more than 3 years. "Attempting to play" something for more than 3 years is not fun.

  18. @maddoctor.2738 said:

    It's @Cristalyan.5728 own opinion that's what it is.

    Let's explain: in order to raid we should first join a guild, adapt our schedule to the raid schedule of the guild, make trainings, and after all of this we can successfully raid. Did you see?

    Maybe my Englysh is not good enough and you cannot understand - I'm not a native English - or maybe you refuse to understand. Look bellow what I quotted:

    @"Cyninja.2954" said:

    is hardly an argument. Joining a raid guild and having fixed raid schedules or making out times with guild members is one of THE main ways to address the issue you are talking about. I know because that is literally how EVERY raid guild and casual raid guild does it.

    I answered to this statement. I repeated it because I wanted to made it clear. Unfortunately it seems that you misplaced it. It is not mine. It is the way recommended by a raider as the main way used by every ....

    In order to Raid you do not need to join a -raid- guild. You do not need to adapt any schedule, you do not need to train before you can raid. You do not need any of that to successfully Raid, all you need is 9 other players to play with and have fun with.

    I guess getting from level 1 to level 80 and learning gradually how to play, how to dodge, how to play this game, how to earn loot, unlocking elite specializations, earning mastery points, training mastery abilities, was also not fun for you (as it was "preparing you"), which begs the question, why are you playing this game?

    This last statement is brilliant - everything you named here is in fact playing the game. I made no preparations in order to do a map completion. I made no preparation in order to lvl up. I made no preparation to learn that not dodging means damage for me (or even deadh). I learned al this by playing. With the raids the things are different. I will do the raids if I ..... prepare before (I forgot to mention the activity of watching films on YouTube to see how to beat the raid and visits to sites with builds for every profession).

    @maddoctor.2738 said:

    @Cristalyan.5728 said:The raids, as concept, breaks one of the main points of this game (you can find it in the Manifesto): "
    we don't want you to prepare to have fun
    ".

    Good that you tell other players what they find fun. My greatest fun in this game has been clearing every single dungeon path with the same team, one by one, working together with very little prior experience. My greatest fun was going from level 1 to level 40 (was the max at that time) in fractals, again playing with the same people daily until we got there. The greatest fun was clearing the first Raid wing, Spirit Vale and especially killing Vale Guardian for the first time, with a group that never raided before and most started playing instanced content with Spirit Vale (yes half the members didn't even have dungeon or fractal experience) yet we succeeded and eventually cleared every single Heart of Thorns Raid from scratch and had great fun doing it.

    I don't tell you what is fun for you. This is NOT the point of my statement. I bet that for most of the players clearing a raid wing is fun. Clearing dungeon paths is fun etc. But not what is fun for you or others is the point. The point is the preparation needed for this fun. This preparation exists in most of the MMO's. ANet's team stated that this is a different game, and you won't be forced to prepare before in order to have fun. You can have fun from the moment you start to play - this was the affirmation. This was the reason you had 5 man teams in the beginning. This was the reason you did not have the "trinity" - to not be forced to wait (to prepare) in order to start something fun.

    Again - don't worry, I cannot afford to tell you what is fun. You decide this. I only brought into discussion the fracture between what the game should be according to the initial statement and intentions and what are in fact the raids. This fracture caused ... unfun.

  19. @"Cyninja.2954" said:

    Yes, you coming and basically saying:"Oh I don't accept the fact that using the guild system or organizing yourself for raids is a valid approach"

    is hardly an argument. Joining a raid guild and having fixed raid schedules or making out times with guild members is one of THE main ways to address the issue you are talking about. I know because that is literally how EVERY raid guild and casual raid guild does it.

    Yes, if all you accept is the PUG and LFG, then organizing 10 people will be hard.

    I think that reading this we can easy find the main reason of the raids state - It is something abnormal for this game.

    Let's explain: in order to raid we should first join a guild, adapt our schedule to the raid schedule of the guild, make trainings, and after all of this we can successfully raid. Did you see? The raids, as concept, breaks one of the main points of this game (you can find it in the Manifesto): "we don't want you to prepare to have fun".

    With this in mind the game started and created a playerbase pleased by this approach. And these players are the majority - it is the oldest part of the playerbase.

    And suddenly - starting from a certain point on, ample preparation before doing something in this game are required. What? As a consequence:

    Yes, if all you accept is the PUG and LFG, then organizing 10 people will be hard - YES, it is hard. But many players played this game because for LFG you did not use a planning activity before. It was SIMPLE, not HARD. And it was for 5 not for 10. BTW - the things were very simple. The game started without LFG if I remember correctly. And still the players completed 5 man instanced content.

    As a conclusion - the main reason for the raid state is the simple fact that this anomaly exists in GW2 in the actual form.

  20. @"CutesySylveon.8290" said:

    _The idea that this kind of time gating prevents burnout is just wrong, it directly contributes to it _because of the time it takes to reach the cap and the trickle you're given tickets early on. It means that if you want to make legendary armor is less than a year, you have to dedicate an absolutely ridiculous amount of time just because of skirmish tickets.

    If they want to cap tickets, increase pip gains across the board or increase ticket gains from lower tier chests. Alternatively, remove the cap so people who want to grind as many tickets as they want can. It hurts literally no one either way.

    I agree with what you say. The only way to avoid burnout is to be a WvW only player, who tried every other mode in the game and found only WvW to be on its liking. For this kind of player the burnout is not possible. Also, the rewards are not so important for this kind of player, so an increased number of pips may pass unobserved.

    But for a "normal" player, playing equally all the game modes, this model of gating leads indeed to burnout. I have 4 sets of armors from WvW, working to the 5-th. Every time after completing one armor set I took a break from WvW. Something between 4-6 weeks. To gain the desire to play WvW again.

    I saw here the opinion that the veterans can complete the armor faster than a beginner. WRONG. No matter the rank or on what outnumbered map you play, you need 22 weeks for the first tier armor. A veteran can complete the armor in an easier way, not faster. Completing the armor faster, negates the meaning of the time-gate. A time gate means the same time for any player.

    Note: I don't know if I'm hoping too much but what I saw in PvE (in Grizzly map) - I mean the "reward track" implemented by ANet for the PVE- makes me think to a Legendary Armor for PvE. And these are testes to see how much can the players work for it.

    Hm - dreams !!

  21. @Friday.7864 said:

    @Cyninja.2954 said:The easiest and most relaxing approach to time gates, works on every current and future content:
    Stop worrying and trying to finish everything the second you think about it. Learn some patience.

    Works every time and funny enough, once you stop worrying how long it will take you to complete something, you can enjoy the process of finishing it a lot more. There is nothing in this game which takes an exorbitant amount of time to complete even when starting from scratch, not even legendary items. 7 days? Big whoop, or were you planning on dropping the game after a week? 16 days for the Wayfarer's Henge, probably the longest actual time gate in the game? A drop in a big ocean for players who intend to stick with a MMORPG.

    The biggest problem many people (yes, not players but people) seem to have is a frightening inability to be patient.

    It's not up to you to decide how someone wants to play the game.That being said this is completely off topic, if you have nothing to contribute please stop. Ty.

    Actually what Cyninja said is one of the most useful advice of how to deal with the timegates. You may not like it, but try not only to read something, try to understand too. And you will see that in a game based on timegates, the best thing you can do in order to preserve the joy of playing is to do how Cyninja suggests - I mean - quote: Stop worrying and trying to finish everything the second you think about it. Learn some patience. I will add this: GW2 is a long game. It will not end tomorrow. Why you want to complete everything today?

  22. @Deeyra.1476 said:If i make a group for 2000LI I want a smooth run. Why would you like to weasel your way in and get carried? People that have the KP know how to kill the boss (50% of the time) which is still better than wiping with an unexperienced group for hours. We all started at 0. If you want no requirement group, make your own party but i wanna know how long, before you add KP in your LFG

    Indeed, at 2 000 LI you can have a smooth run. But you will not have another players joining the raid/strike community. And taking into account the raiders also want new raids I can conclude that not ANet, but the raider community is responsible for the rate of adding new raids. Not ANet but the raider community is keeping the new comers away. Why? Because they want a smooth run. And loot as fast as possible. And - not least - because they want to show to the common players who are the elite =)

  23. I want to add that the special mastery skill related with essences - in Drizzlewood - works strange. It pop-ups in the fight. And when you activate it you receive the message: "invalid target, please use it on an enemy imbued with .... " What? How is this "invalid target"? The special skill is not activated by me - to make a mistake. It appears whn you select an enemy who can be damaged by such a skill. And why after it appears the target is invalid?

  24. @Astralporing.1957 said:

    @"Cristalyan.5728" said:

    LOOL !! This questions the meaning of "top raiders". If a raider needs a "good group" to complete the WoJ or Boneskinner for example, then he is not a "good" raider. He is at the same level with every random player building a PU Group. So, why is he asking for KP?

    Why I said this - I pugged all the strikes. Mostly after doing Shiverpeaks/Fraenir/Kodans, if the players considered the team to be good, then we continued. And most of the times we killed Bone and Completed WoJ from the first try. Again - why the need of KP? If ONE of the players is a very good one, he can decide every Strike.So, you can solo every strike, including WoJ and Boneskinner? Because that's what your claim is about - being able to carry other 9 players even if their input in the fight is minimal or zero. If so, i'd really like a video of it.

    Sorry? Can you see a statement in my post that I can solo the two bosses? The topic is about KP needed to enter a group for strikes. And I said that even if ONE of the players is very good ... That means that a good player can help his mediocre team mates to win the fight. This if he is interested to win the fight that day.

    If we take your words as true that means the formula: ONE good player + 9 mediocre = ONE (aka solo). It is easy to see that you consider the other 9 players having a value of ZERO. It seems that your opinion about the "non elite" players without 250 LI is even worse than I thought.

    @"Hyrai.8720" said:

    your post shows that you have no idea about raiding or strikes whatsoever. (or the "elitist" community in that regard)being a "top raider" doesnt just mean killing a boss. its about consistency and time.so at this point its not even just about time anymore. its about getting more loot!

    Indeed, it seems I have no idea - but not about raids or strikes. I have no idea of the "engine" pushing the raiders community. Thanks for clarifications. Let's see:

    1. being a "top raider" doesnt just mean killing a boss. its about consistency and time - that means you want to clear the raid as fast as possible to have enough time to stay on LA complaining you have no content? I don't think this is 100% accurate, because we have the second line:
    2. so at this point its not even just about time anymore. its about getting more loot! That is! The raiders community who asked for the raids for the sake of difficulty (if you read the archives you can find enough statements that they want the raid even if it has modest rewards) is very concerned by the LOOT!

    Conclusion - the raiding community is concerned to grab the loot in the fastest way to have enough time to waste on complains that they have no content. No matter that in this way they discard a lot of any polite attitude towards the other players - going to the point they consider them to be ZERO -see my previous answer to our colleague.

    HM - excellent! This is a way to spread the "good atmosphere" existing around the raids in the Open World too.

  25. @"Arcaniaxs.4519" said:

    If they remove kps then how would top raiders know how to get a good group?Easy and hardmode scenario would be like the discussions for ez and hard mode for raids

    LOOL !! This questions the meaning of "top raiders". If a raider needs a "good group" to complete the WoJ or Boneskinner for example, then he is not a "good" raider. He is at the same level with every random player building a PU Group. So, why is he asking for KP?

    Why I said this - I pugged all the strikes. Mostly after doing Shiverpeaks/Fraenir/Kodans, if the players considered the team to be good, then we continued. And most of the times we killed Bone and Completed WoJ from the first try. Again - why the need of KP? If ONE of the players is a very good one, he can decide every Strike.

    My opininion here is that the reason is not the desire to find a good group. The Strikes are easy enough to be pugged. The real reason is the feeling of belonging to a small "elite". And the desire to display this - in a public announcement. "We can enter here, in this group, you cannot" So, not the skill is the problem here. But the ....

    I stop here. I had sanctions on this Forum for statements much more innocent than what I wanted to say.

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