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Glider.5792

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Posts posted by Glider.5792

  1. @kharmin.7683 said:

    @"Shikaru.7618" said

    These players are making the game harder/longer for others with their so called 'playstyle'. When their actions directly affect someone else negatively there is no 'right' about it.The converse could be true as well. Those players who make the encounters shorter don't allow those players who are trying to understand the mechanics of their profession to have time to really figure it out because the boss is dead. That playstyle is directly affecting someone else negatively, too.

    So, yeah, there is no 'right'.

    They can work on " understanding the mechanics of their profession" anywhere. They do not need a specific encounter for that.

  2. @Ayrilana.1396 said:For those that want to do minimal participation, and not be harassed for doing so, you can go up to the roof of the building.

    You can get there with either special action abilities you get from two of the events. The towers put you out of view but there’s a bush on the left side that conceals you almost entirely.

    You can also get fully on top of the dome, under which the events happen ;)

  3. @"Kirigaya Kazuto.8547" said:As there is no way to report "leeching" I always report people afk for botting. It's super annoying and the event takes much longer! They should get no reward and no progress for the achievement if they don't actively participate in at least a few events!

    If you could report leeching, i would report 80% of the squad in every meta event.

  4. @Thereon.3495 said:Thanks for all your replies, I see now why this can be related to open world events.

    Just a couple of notes- the whole 'Dont blame the player, blame the game' thing has always been a ridiculous phrase. I DO blame the player. They are choosing to make life harder for others to get instant rewards and I've played a few other MMOs (smaller, Korean PtW ones!) that have actively sought to ban players who act 'not in the spirit of the game'. Short bans (24hrs I think), and even I had one for encouraging people not to do an event (don't ask!). Maybe GW2 needs this for persistent offenders in all game modes?

    Bans can only work for competitive enviorment. In open PvE, you cannot ban someone for tagging an event, and then going afk. Maybe that person has something important to do in RL.Heck, maybe the person didnt want to do the event, but he still tagged it, by accident or not. Is he now forced to do it ?There is one simple solution, which we have available since release, but it basicaly does nothing atm:Why do events even have gold-silver-bronze medal rewards ? They only affect exp/karma, which noone cares about. Also, you basicaly get gold in 95% cases anyway, even if you only hit one mob few times out of few hundred. Make it so that you actualy need to work harder to get more than bronze, and make rewards actualy scale with medals. Chests should only drop for gold.

    Second note- Celestial Challenge (yeh I agree its not a challenge BTW and would love a hard mode for next year) is an instance so you can easily see who isnt participating, who has done the bare minimum and who deserves less rewards. Maybe dont block the chest, but increase the chance for decent loot per 'challenge' you participate in?They already increase the chance, but the difference is soo small, its not worth bothering with getting more stacks. Better spend time doing something more productive.

  5. @aspirine.6852 said:

    @"Kunzaito.8169" said:The problem with the Celestial Challenge is it's just. So. Boring. They put 0 effort into making this actually fun - it's just busywork for 10-15 minutes until you can open the chest. It can't fail - even if the timer runs out it just moves on to another event, and that's actually helpful for people who want to raise more stacks without the chest round delaying things. If AFK people want to open the chest with 1 stack of blessing just for the daily or achievement it makes absolutely no difference to what you put in if you (for whatever reason) like doing the "events" they've set up.

    Also, they're probably not spamming sit - you're just repeatedly leaving/entering the "AoE" of the emote, so it repeats itself in your log every time you come into range.

    (I'm AFKing CC right now to write this post...)

    If its boring don't do it? Don't bother other people with it.

    Sadly, for some of us, "end game" is ap farming.This is one of the "meatiest" achievments we got in years, so we are "kind of" forced to do it.

  6. @Gop.8713 said:

    @Gop.8713 said:The biggest problem with 'leeches' is that, like toypocalypse, the design encourages it. Toypocalypse is designed for the players to build defenses and let them do the work, but if they do a good job they are punished for being 'afk'. In this event if a player is trying to maximize stacks before opening then they're not bothered if the bar fills slowly, setting their interests against those trying to finish quickly . . .

    It not that people want to afk to "get more stack", people just dont want to repeat this boring "challenge" 96!!!! times.For us ap hunter, this is basicaly a must do (60ap), however doing this boring thing this many times, yeah right...

    Anet should change the "8 chests opened" to "8 events completed". BAM. Problem solved. People now get actual progress with every event finished, and it will go by alot quicker.

    Sure, same thing described differently. But the ppl who want stacks would still not be encouraged to participate. I'd like to see events designed in a way that everyone wants success, regardless of motivation . . .

    Changing it to 'events completed' doesn't really help bc you still just need one tick to get credit. 'Events completed' plus extra credit for gold or silver might work, but then we're closer to getting more envelopes more easily which is what anet seems to be trying to avoid . . .

    Changing it to 'events completed' would help. I dont belive at all that people do this event for envelopes. Most of them just want their daily or are grinding the achievment.Chaning it to 'events completed' would make the grind for the ap shorter, hence lowering the amount of afkers.If you want envelopes(gold) this event is not worth doing at all. Like, go kill regular mobs in queensdale, you will earn more in those 15min.

  7. @"Gop.8713" said:The biggest problem with 'leeches' is that, like toypocalypse, the design encourages it. Toypocalypse is designed for the players to build defenses and let them do the work, but if they do a good job they are punished for being 'afk'. In this event if a player is trying to maximize stacks before opening then they're not bothered if the bar fills slowly, setting their interests against those trying to finish quickly . . .

    It not that people want to afk to "get more stack", people just dont want to repeat this boring "challenge" 96!!!! times.For us ap hunter, this is basicaly a must do (60ap), however doing this boring thing this many times, yeah right...

    Anet should change the "8 chests opened" to "8 events completed". BAM. Problem solved. People now get actual progress with every event finished, and it will go by alot quicker.

  8. Those statistics have zero to do with who left or joined GW2.But they do. The 100% represents the players who bought the game, and made an account on gw2 efficiency. From all of those people (100%) only 32.8% started the episode, aka entered the new map.Where is the rest of the 67.2% ? They either:

    1. Quit the game by the point mentioned EP came out (biggest factor)
    2. Do not have an expansion so they cannot enter the new map.
    3. Completly dont care about open world PvE and dont bother unlocking and doing new content
  9. @Ashantara.8731 said:

    @"Glider.5792" said:Dude.... these statistics arent saying anything about "difficulty". It's not that "people didnt start/finish, because content got ToO hArD". People just left/quit the game and never experienced that content in the first place.

    Wrong. When you compare the numbers, 29.6% of 32.8% is still 90% of players who finished said content. That makes the people complaining about the difficulty being too high the clear minority. The same goes for all the other numbers.

    Thats not what i was talking about, but ok.

  10. @Dante.1508 said:

    @Dante.1508 said:[...]

    Plus the fact they seem to make the content so insanely hard these days.

    :lol: You mean the "tough" story missions from the Icebrood Saga that even a 5-year old can do without trouble? Yeah, "insanely hard these days". :sweat_smile:

    Typical condescending personal attacks.. That said i have not attempted Icebrood yet.. I stopped after season 4 as it was very tough to play for me.

    @kharmin.7683 said:Thanks, @maddoctor.2738 but I was asking for statistics from what @"Astralporing.1957" posted regarding the player base retention and the statement that the game is hemorrhaging players.

    woops my bad.

    I posted statistics from gw2efficiency earlier that show player reduction, or at least gw2efficiency player reduction:91.5% started Heart of Thorns, 66.2% killed Mordremoth67.2% started S3E1, 59.7% finished it62.4% started S3E2, 57.2% finished it63.3% started S3E3, 55.7% finished it59.6% started S3E4, 50.8% finished it56% started S3E5, 49.9% finished it52.7% started S3E6, 46.8% finished it79.9% started Path of Fire, 62% killed Balthazar57% started S4E1, 47.1% finished it47.9% started S4E2, 42.3% finished it48.7% started S4E3, 39.9% finished it40.6% started S4E4, 35.8% finished it36.3% started S4E5, 31.7% finished it32.8% started S4E6, 29.6% finished it

    It's as "official" as it can get (note they are from 5 months ago)

    Well that really explains what i said about difficulty 29.6% of the player base beat ls4 end and only 32% attempted it haha.. Seriously that right there is a huge red flag on the direction this game went in.. That said i slaved and hated every minute of it but i completed both season 3 and 4 on my one character..

    Maybe i'm not as casual as i thought.. That said i would never go through that again..

    Also explains why icebrood was a lot easier, they are trying to get customers back and do content.

    Dude.... these statistics arent saying anything about "difficulty". It's not that "people didnt start/finish, because content got ToO hArD". People just left/quit the game and never experienced that content in the first place.

  11. @Ayrilana.1396 said:

    @Moi.5013 said:the rewards are not reflective of the difficulty.....

    Dhuum raid boss gives you 2 gold and 1 random exotic weekly when you kill it and its considered as hardest boss in game. So strike rewards are perfectly fine.

    This. If strike rewards get buffed, raid rewards better get doubled/tripled.

    Why? It’d only follow the trend Anet has set by making brain dead content more rewarding that content that requires you to put in effort. Rewards are inversely proportional to difficulty.

    Sory, im not sure what you're saying.Do you mean, that its fine that raids would end up being less rewarding than strikes ? If so, whats the point in even trying to prepare people for raids with strikes, if doing raids is less rewarding than strikes themself ?

  12. @Pixeltrix.9736 said:I think people were so anxious to get a cape that when they noticed how stupid the guild cape was they bought the gemstore one because they couldnt wait several months for anet to add an actual cape obtainable ingame... i wouldnt call that a success, more like desperation from a lack of options...

    You think there will be another cape available outside the gemstore ? Hah!

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