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walkingmind.1095

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Posts posted by walkingmind.1095

  1. ! > @Steve The Cynic.3217 said:! > > @walkingmind.1095 said:! > > > @Steve The Cynic.3217 said:! > > > > @walkingmind.1095 said:! > > > > > @"Tzarakiel.7490" said:! > > > > > While I understand people wanting character based keybinds, I'm glad the current system saves me from having to remake the same setup 36 times. I would have absolutely hated character based keybinds unless I could import the binds I use for other characters.! > > > > > Remaking my custom setup every time I made new characters in other MMOs was the worst part of character creation.! > > > >! > > > > How is that even possible??..! > > > > ..that I have to remake my keybinds 36 times and more on every class and spec in GW2 and I haven't done such thing in other MMOs, rather than just drag and drop active skills around the bars as and where I decide them to be.. saving the single one scheme I used to invent and deploy. And you haven't discovered this opportunity in these other MMOs and happy to struck with sticky and dead bindings in GW2..! > > >! > > > For a long time, SWTOR didn't have keybind load/save, and didn't have savable defaults(1) either, but it did have per-character keybinds, so please don't assume that "loadable sets" or "savable defaults" would automatically be included in the feature. It's just like when people propose adding duelling in the open world, and behave as if a checkbox to automatically decline duel requests would be included as a matter of course. SWTOR has duelling but still doesn't have an automatic decline option for duels. (It does for guild and party invites, but not duels. Duel spam is a thing.)! > > >! > > > (1) It still doesn't have savable keybind defaults, and it still doesn't handle non US-QWERTY keyboards correctly.! > >! > > I didn't get it.! > > It doesn't matter how this feature will be included in game. We just need it as a list of all of "musthave" default functionalities we used to have in other games (I wouldn't even say MMOs). We do not demand, we just with all due respect humbly ask our developers to do it. I only think there are no excuses for not doing that.! >! > I wasn't saying that anyone was demanding anything. I want to make sure that people understand that it's a bad idea to assume that piece X (e.g. keybind load/save) of feature Y (e.g. per-character keybinds) that's commonly available in other games will automatically be included when Y is added to game Z.! >! > > I don't remember the exact chronology of SWTOR situation, even that I pre-ordered the game back then. But I do remember lack of interface customization at the launch and early period of the game. Bioware solved the problem pretty soon, didn't them?! > > I mean.. uhh.. It's not about new game content or something, right?! >! > No, it's not about new game content. I started SWTOR in March 2013, and there was already an interface editor for changing the layout of your quickbars and so on. Savable keybind sets came significantly later, with the release of 4.0 in October 2015, but the ability to set that keybind set as your preferred default is still missing, as is the automatic decline option for duel requests. But equally, I didn't intend that I was criticising you in particular about any of this.

    Alright, thank you. I hope those things we've been talked will be finally implemented in our games we admire :) Hey there!

  2. @Steve The Cynic.3217 said:

    @"Tzarakiel.7490" said:While I understand people wanting character based keybinds, I'm glad the current system saves me from having to remake the same setup 36 times. I would have absolutely hated character based keybinds unless I could import the binds I use for other characters.Remaking my custom setup every time I made new characters in other MMOs was the worst part of character creation.

    How is that even possible??....that I have to remake my keybinds 36 times and more on every class and spec in GW2 and I haven't done such thing in other MMOs, rather than just drag and drop active skills around the bars as and where I decide them to be.. saving the single one scheme I used to invent and deploy. And you haven't discovered this opportunity in these other MMOs and happy to struck with sticky and dead bindings in GW2..

    For a long time, SWTOR didn't have keybind load/save, and didn't have savable defaults(1) either, but it did have per-character keybinds, so please don't assume that "loadable sets" or "savable defaults" would automatically be included in the feature. It's just like when people propose adding duelling in the open world, and behave as if a checkbox to automatically decline duel requests would be included as a matter of course. SWTOR has duelling but still doesn't have an automatic decline option for duels. (It does for guild and party invites, but not duels. Duel spam
    is
    a thing.)

    (1) It still doesn't have savable keybind defaults, and it still doesn't handle non US-QWERTY keyboards correctly.

    I didn't get it.It doesn't matter how this feature will be included in game. We just need it as a list of all of "musthave" default functionalities we used to have in other games (I wouldn't even say MMOs). We do not demand, we just with all due respect humbly ask our developers to do it. I only think there are no excuses for not doing that.I don't remember the exact chronology of SWTOR situation, even that I pre-ordered the game back then. But I do remember lack of interface customization at the launch and early period of the game. Bioware solved the problem pretty soon, didn't them?I mean.. uhh.. It's not about new game content or something, right?

  3. @Tzarakiel.7490 said:While I understand people wanting character based keybinds, I'm glad the current system saves me from having to remake the same setup 36 times. I would have absolutely hated character based keybinds unless I could import the binds I use for other characters.Remaking my custom setup every time I made new characters in other MMOs was the worst part of character creation.

    How is that even possible??....that I have to remake my keybinds 36 times and more on every class and spec in GW2 and I haven't done such thing in other MMOs, rather than just drag and drop active skills around the bars as and where I decide them to be.. saving the single one scheme I used to invent and deploy. And you haven't discovered this opportunity in these other MMOs and happy to struck with sticky and dead bindings in GW2..

    How is that even possible?

    Overwhelming

    i mean, isn't that a rightful demand of a player to decide how his controls will look like? no offense but this is just mindblowing for me :( booom

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