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Winter.5071

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Posts posted by Winter.5071

  1. @Cpt Dave.5068 said:Can someone explain me what is going on with WSR or the current skrimish pairings?We are a Medium Server fighting against Drakkar (Very High) + Vizunah (Medium) and Jade Sea (High).It's a desaster. Green rolling over everyone.

    I have no clue of past occurances and not yet understand the relevance of server jumping.Buuuut why aren't we getting linked with anybody? :'(

    Long story short, WSR was full enough according to Anet's data to become an unlinked server (along with BB and whatever other server happens to be most full at the time of relinking, Jade Sea this round). For various reason which I will not get into, most WSR guilds hopped ship to Dzagonur? not 100% sure on that one. So you're now left in T5 with an unlinked server that barely has anyone on it. Good news is that next relinking WSR will be a link server again, so all of the players that transferred off will probably come back (as they have in the past). Bad news is that this will likey cause WSR to go unliked again in the 2 months after that, so you will be stuck in this same situation.

    If your specific question was why Anet won't do anything about it right now? Simple, relinks happen every two months, no questions asked (unless of course there's some kind of special occasion like the December holidays) which means even if massive population imbalances happen in the meantime (spoiler, they always do) Anet will wait until the next scheduled relink before doing anything about it.

  2. I think 9 CEST is like midnight Pacific. The only groups I know that consistently run around that time are Nic on NSP and Tork on Kaineng. Other than that it can be kind of a dead timezone (though depending on the server/matchup there can be a lot of roamers/havoc squads) as it's after NA is logging off, but before OCX is logging on. Off the top of my head, the servers that have semi-consistent activity (besides the ones mentioned above) are SoS, FA, BG, JQ, and TC. Unfortunately, you kinda play during a dead timezone for both NA and EU; but I'm pretty sure there's a good deal more activity on this side of the pond.

    EDIT: Just noticed you mentioned play until 2 pm, which goes right through OCX. So the OCX servers are all good (SoS, FA, BG, JQ, and TC).

    EDIT 2: Also just noticed this already had an accepted answer. Please help me, I need sleep but I just can't...

  3. My friends on FA have told me that they map queue EBG during OCX, so you should be fine. Also, considering that pretty much all of the major servers are locked (including all of the big ocx servers, you wouldn't have much choice regardless). If you weren't seeing too much OCX activity this week, it's only b/c FA is currently tanking out of T1, so you should see more ppl at reset.

  4. @RisenHowl.2419 said:

    @Stand The Wall.6987 said:what the hell lol. its pretty obvious you are contributing to downs as a burn guard if you see consecutive 5k+ burn tics. ugh zero logic brains going at it makes me tired. on one hand i've always liked playing burn guard but on the other i know its borken asf and needs to be nerfed properly. is whatever.

    Who tf is letting you get consecutive 5k+ burn ticks on them? They're kitten at the game.

    yeah its so hard

    A single stack of burn ticks for 411 dmg on the most popular burn guard build (450 on the most unrealistically maxed out for burn dmg build, let's use that instead) or wait (you can tick for 590 using the unrealistic build and a full 25 stacks of might, lets settle on this one). So yeah, you'd need over 8 stacks of burn, not just once, but consecutively to get the "not so hard consecutive 5k+ burn ticks". Again I ask, who tf is letting you maintain 8+ burn stacks on them? They're kitten at the game.

    SoJ hits 5 targets and applies 4 stacks per cast. PW triggers every 3rd damage packet. SoJ hits 20 times (25 w/ fire sigil), applying 25/3= 8 aoe burn stacks. So SoJ alone applies 12 stacks of burning.

    It's very realistic to run full vipers/grieving burn dh and you self apply 2 stacks of might with scepter equipped on each PW activation. 8 activations=16 might per cast.

    Or we can look at scepter 2, which hits 7x per second and counts double towards PW activation so long as you're running zeal. 14/3= 4 aoe burn stacks per second = 8 might each second.

    Each SoJ takes ~2s to fully apply damage. Place both on the same spot and you generate 20 aoe burn burn stacks in 2s while gaining 32 stacks of might. The key to playing it well is whether you can keep a group in place for 2s, either because they're stacked tightly or in a choke or due to immob.

    While I'm not entirely convinced that any half-decent group will just stand in your aoes (and let each of them hit) for more than 2s, let's assume that's the case. First, my original argument was in response to "consecutive 5k+ burn ticks" the language of which implies single target (if Wall meant over the entire group, then I completely concede that getting 5k dps over a 50 person zerg is easy as pie, but it's also pretty meaningless). In other words, even applying 20 stacks of aoe burn in 2s (along with presumably other skills) it is highly unlikely that you will actually apply all of those stacks to the same 5-10 people; you are more likely to spread the burning out and have less dmging ticks across a greater number of targets.

    My second point is in response to "consecutively", as though any support will just let 8 stacks of burning tick again and again on their dps classes. (If I start to see burn stacks building up on my dps classes, then I'm breaking out the cleanses; most of which are pulsing. Even if the cleanse is single tick, I can literally reduce the dmg done by half)

    Obviously, burn guards are useful to a zerg and to dmg (as I've previously stated in this thread). But the idea that zergs are just running around letting 5k+ burn ticks kill each member is untrue for anything but disorganized groups with no cleanses.

    Perhaps I should reiterate what I've said previously on this thread. a) condi is probably good for roaming (I don't roam much so I really don't know the meta). b) burn guard is god tier against unorganized pugs, it becomes less relevant with comped groups (still good though, as I have stated several times on this thread). These aren't good groups (or were in bad positions to start with, there isn't a lot of context in some of these clips but I get that context isn't the purpose of a montage, just difficult to analyze the situation if you want to use it as an argument), I don't really want to bm them since I don't know who they are, but your group (I'll assume the player in the clip is you, forgive me if I'm mistaken) basically one pushed all of them. So unless I'm missing context, your clips just prove my point.

  5. @RisenHowl.2419 said:

    @Stand The Wall.6987 said:what the hell lol. its pretty obvious you are contributing to downs as a burn guard if you see consecutive 5k+ burn tics. ugh zero logic brains going at it makes me tired. on one hand i've always liked playing burn guard but on the other i know its borken asf and needs to be nerfed properly. is whatever.

    Who tf is letting you get consecutive 5k+ burn ticks on them? They're kitten at the game.

    yeah its so hard

    A single stack of burn ticks for 411 dmg on the most popular burn guard build (450 on the most unrealistically maxed out for burn dmg build, let's use that instead) or wait (you can tick for 590 using the unrealistic build and a full 25 stacks of might, lets settle on this one). So yeah, you'd need over 8 stacks of burn, not just once, but consecutively to get the "not so hard consecutive 5k+ burn ticks". Again I ask, who tf is letting you maintain 8+ burn stacks on them? They're kitten at the game.

    SoJ hits 5 targets and applies 4 stacks per cast. PW triggers every 3rd damage packet. SoJ hits 20 times (25 w/ fire sigil), applying 25/3= 8 aoe burn stacks. So SoJ alone applies 12 stacks of burning.

    It's very realistic to run full vipers/grieving burn dh and you self apply 2 stacks of might with scepter equipped on each PW activation. 8 activations=16 might per cast.

    Or we can look at scepter 2, which hits 7x per second and counts double towards PW activation so long as you're running zeal. 14/3= 4 aoe burn stacks per second = 8 might each second.

    Each SoJ takes ~2s to fully apply damage. Place both on the same spot and you generate 20 aoe burn burn stacks in 2s while gaining 32 stacks of might. The key to playing it well is whether you can keep a group in place for 2s, either because they're stacked tightly or in a choke or due to immob.

    While I'm not entirely convinced that any half-decent group will just stand in your aoes (and let each of them hit) for more than 2s, let's assume that's the case. First, my original argument was in response to "consecutive 5k+ burn ticks" the language of which implies single target (if Wall meant over the entire group, then I completely concede that getting 5k dps over a 50 person zerg is easy as pie, but it's also pretty meaningless). In other words, even applying 20 stacks of aoe burn in 2s (along with presumably other skills) it is highly unlikely that you will actually apply all of those stacks to the same 5-10 people; you are more likely to spread the burning out and have less dmging ticks across a greater number of targets.

    My second point is in response to "consecutively", as though any support will just let 8 stacks of burning tick again and again on their dps classes. (If I start to see burn stacks building up on my dps classes, then I'm breaking out the cleanses; most of which are pulsing. Even if the cleanse is single tick, I can literally reduce the dmg done by half)

    Obviously, burn guards are useful to a zerg and to dmg (as I've previously stated in this thread). But the idea that zergs are just running around letting 5k+ burn ticks kill each member is untrue for anything but disorganized groups with no cleanses.

  6. @Stand The Wall.6987 said:

    @Stand The Wall.6987 said:what the hell lol. its pretty obvious you are contributing to downs as a burn guard if you see consecutive 5k+ burn tics. ugh zero logic brains going at it makes me tired. on one hand i've always liked playing burn guard but on the other i know its borken asf and needs to be nerfed properly. is whatever.

    Who tf is letting you get consecutive 5k+ burn ticks on them? They're kitten at the game.

    yeah its so hard

    A single stack of burn ticks for 411 dmg on the most popular burn guard build (450 on the most unrealistically maxed out for burn dmg build, let's use that instead) or wait (you can tick for 590 using the unrealistic build and a full 25 stacks of might, lets settle on this one). So yeah, you'd need over 8 stacks of burn, not just once, but consecutively to get the "not so hard consecutive 5k+ burn ticks". Again I ask, who tf is letting you maintain 8+ burn stacks on them? They're shit at the game.

  7. @Stand The Wall.6987 said:what the hell lol. its pretty obvious you are contributing to downs as a burn guard if you see consecutive 5k+ burn tics. ugh zero logic brains going at it makes me tired. on one hand i've always liked playing burn guard but on the other i know its borken asf and needs to be nerfed properly. is whatever.

    Who tf is letting you get consecutive 5k+ burn ticks on them? They're shit at the game.

  8. @Sovereign.1093 said:

    @ASP.8093 said:

    @hobotnicax.7918 said:Are you sure about that? Blocks, invuls, basic dodge, reflects, blinds all hard counter power damage. Not even gonna go into protection.

    Everything on your list except Protection also counters most sources of condition damage. Because condition damage still comes from
    attacks hitting you.

    Yes, but once conditions are on you, blocks, invuls etc do jack sh it, one is left with either cleanse or resistance.

    Invulns block all damage, including conditions that are already on you as well

    What sort of invul though, I ask since if you pop endure pain, you still receive damage from conditions. All warriors can testify this.

    Maybe invul in terms of ri? Or staying in spawn?

    Endure pain is not an invuln, it is a Damage Prevention skill as the wiki states. The wiki also lists all of the skills that apply invuln.

  9. Imo, while scrapper's primary function is not to provide heals, it should provide a lot of it. You simply don't have enough cleanse skills to not be spamming 1 on medkit for at least 20% of the fight. Thus the way I see it, 20% healing effectiveness out preforms 5 condi cleanses every 20 10 seconds. If you're talking about altruism runes on the other hand, which is effectively 5 condi cleanses every ~1.5 seconds, then I'd say the extra cleanses outweigh. But 20% healing power is too much to give up imo for effectively 1 cleanse every 2 seconds.

  10. @"hobotnicax.7918" said:

    Since when do endure pair, signet of stone etc negate condi dmg on you? Since when does blocking when you have condi on you negate condi dmg? Does a block negate condi ticks? Does a blind make a condi tick miss? Does a dodge make you evade a condi tick? No. So please.What the last balance patch did was that people changed sigils to cleansing, and bye bye went a little more build diversity.

    Congrats, you found two examples of "block" skills that don't negate condis while ignoring all of my previous analysis. Skills which, I might add, aren't even used in any meta zerg build. What I said earlier speaks for itself, you can either refute it or agree with it; or I guess ignore it is an option too since you just did. Oh no! There's a condi ticking on me and I can't dodge it! What should I ever do? Oh yeah, my supports have a million cleanses ready and loaded. This also ignores the fact that condis ticking aren't even that big of a deal. So what if I have a stack of bleeding ticking a 1k, my scrapper will just spam one and then I'm healed. On the other hand, you can't outheal a 40k well bomb over the course of 2 seconds.

    Build diversity? Builds are more diverse now than ever. Burn guard used to be a joke, a gimmick at best, now it's considered a meta class. What about ranger? Before its only use was off tag picking off plebs, now the immobeast is good in any gvg. If anything, we have gotten more build diversity in the last few patches than before.

    I'll address you protection comment from an earlier post since I just saw it. First, that can be stripped, quite easily. Second, let's assume it isn't stripped and do some math:

    Lets use 10 necros since that should be an easy number to get in a zerg and it makes the math easier. Well of suffering ticks for about 3500 while corruption ticks for 1600, each has 6 ticks. Multiplying by ten and then .66 to get the number after protection means 33,660 dmg from a single well bomb tick which is an instadown. (This ignores shade bombs and skills from other classes that will also be hitting the target and the fact that there are 5 other ticks, which if you add immob or some other cc into the mix means you're stuck in the well). Obviously, it is unrealistic to expect 10 necros to place their wells in the same place at the same time. But it is also unrealistic to expect perma protection, either through the lack of application or strip. It is also unrealistic to block every single attack or to be able to just dodge every enemy bomb. You seem to be under this delusion that there are like 3 skills in the entire game that do power dmg and as long as you can avoid those, you are immortal; yeah, that's not the case. Take the well bomb example, you can only block one of those pulses, even if you dodge out, the fact that necros can't place their wells in the same place works against you since you now have a good chance of just dodging into another well. We had blocks, protection, dodges, and whatever before the balance patch, but everyone agrees that it was a power meta. What changed? Did cmc give every class the fb heal skill? Sure condis are more viable than they used to be, but when push comes to shove we're still in a burst power meta.

    If you get hit 3k by an autoattack then you're running glass and not dodging,

    There are 50 ppl in my zerg, my aa can hit for like 200 and I'll still kill you.

    If you run glass or max toughness, condi will tick the same, where as power will hit like a wet noodle on max toughness build. That's the problem. You can mitigate power damage through stats, but you can't do that vs condition dmg.

    Imagine having something called vitality which is the other side of the coin to toughness, huh... Tougness hits like a wet noodle on max toughness? Yeah, b/c I don't kill minstrel FBs and scrappers on my power scourge and rev every single day.

    And what do most condi spammers use? Dire and trailblazer, wow.And what groups are using dire and trailblazer en masse? Please tell me so I can go farm them for easy bags.

  11. @hobotnicax.7918 said:

    @hobotnicax.7918 said:Got no cleanse? RIP. Power damage, if you get hit lets say 4k you can dodge the 2nd and 3rd attack, but with condi if you got no cleanse, welp, you're gonna eat 3x 4k (if 3s duration, but it's usually waaaaay longer) and there's nothing you can do about it.

    That is the thing though, condo spam only works
    if
    you have no condi cleanse. In zerg fighting (which is the example I'll use here since that seems to be what op is referring to) you should always have condi cleanses. By your logic, if you have no healers, then you die, "power dmg op lmao". Few other things, coordinated bombs generate downs instantly, 5-6 revs using just phase smash will instantly down anyone who gets pulled. Also, immob/cc spam is a thing, boon corrupt stab into fear, and running out of dodges (yes, as it turns out that happens a lot and ppl still have stuff to hit you with) will all kill you and power does it a lot quicker than condi. Doesn't really matter to me if you can apply a 10k burn tick, condis literally take a second to tick after they're applied which is more than enough time for my zerg to down and then stomp you, and then they just hit one button and poof, the condi is gone. The only equivalent counter power has is ageis, but fb's can only pump out so much while literally at least 3 classes in each party has some sort of group condi cleanse.

    This is much different of course in roaming where I would say condi is better, but since op seems to be talking about zerging I'll keep the discussion there.

    The only equivalent counter power has is ageis...Are you sure about that? Blocks, invuls, basic dodge, reflects, blinds all hard counter power damage. Not even gonna go into protection.Where as for condi, you got what... cleanse, transfer (not all) and resistance? Once it's on you, it's there until you cleanse or transfer or it duration ends.

    First, those all prevent condi dmg too. You seem to forget the basic principle that condis need to be applied, and then tick, pwr just hits. In other words, I have two ways of preventing condi dmg 1) everything you just listed and 2) basic cleanse; whereas I only have one way of preventing power.

    Second, those are not nearly as spammable as condi cleanse. FB is the only class that can reliably block and you get 1 every 9.5 seconds (if you have the trait that nobody takes, otherwise it's 12). Core guard is the only class that uses invuln. You only get 3 dodges before they have to refill, after which you can only dodge twice every 10 seconds. Reflects? only FB and core guard have this if at all, even then, which skill are you reflecting? longbow ranger? You can't reflect necro wells, phase-smash or CoR, which is where most of the burst is coming from. Even then, I just have to run through the reflect and then it doesn't matter anymore, it's not like we're in a pirate-ship meta (NA at least, not sure about EU). I cleanse blind, or, if not, then I just aa first and then use my big skill.

    The problem in zergs is that conditions are spewed around like it's nothing... cleanse 5? Have 5 more. And it's not the damaging conditions that actually kill you, it's the soft cc ones, when you already cleansed 10+ off of you but you're still stuck with chill, cripple or immo.

    Yeah, but what's gonna kill you when you have chill, cripple or immo? Power. Like you said dmging condis are not the problem, but you can't take advantage of the cc condis unless you have power to follow up. Furthermore you seem to think that condi's (and I mean bad ones, not the flimsy bleeding you get from a necro scepter aa) are spammable with no end while condi cleanses are purely limited. As it turns out, your ability to apply condi's is just as limited as your ability to cleanse them. Scrappers can cleanse like no tomorrow, not to mention the dedicated cleanses you get from FB and SB and then the minor ones like on necro. Even if you argue that over a long fight, the ability to apply condis will edge out the cleanse; with power, the enemy zerg (or yours) will be dead before that even happens.

    Condi's are, of course, important, and some of them can be deadly if not dealt with; which is why we have condi cleanse in the first place. But if the question comes down to whether the meta revolves around power or condi, power is where your dmg comes from.

  12. @"hobotnicax.7918" said:Got no cleanse? RIP. Power damage, if you get hit lets say 4k you can dodge the 2nd and 3rd attack, but with condi if you got no cleanse, welp, you're gonna eat 3x 4k (if 3s duration, but it's usually waaaaay longer) and there's nothing you can do about it.

    That is the thing though, condo spam only works if you have no condi cleanse. In zerg fighting (which is the example I'll use here since that seems to be what op is referring to) you should always have condi cleanses. By your logic, if you have no healers, then you die, "power dmg op lmao". Few other things, coordinated bombs generate downs instantly, 5-6 revs using just phase smash will instantly down anyone who gets pulled. Also, immob/cc spam is a thing, boon corrupt stab into fear, and running out of dodges (yes, as it turns out that happens a lot and ppl still have stuff to hit you with) will all kill you and power does it a lot quicker than condi. Doesn't really matter to me if you can apply a 10k burn tick, condis literally take a second to tick after they're applied which is more than enough time for my zerg to down and then stomp you, and then they just hit one button and poof, the condi is gone. The only equivalent counter power has is ageis, but fb's can only pump out so much while literally at least 3 classes in each party has some sort of group condi cleanse.

    This is much different of course in roaming where I would say condi is better, but since op seems to be talking about zerging I'll keep the discussion there.

  13. Burn guard is god against unorganized pugs, but really starts to lose its luster against organized groups who actually have condi cleanse (even organized pugs). Like enkidu said, it also doesn't show who's generating downs, (I actually agree with most of enkidu's analysis, which is why I'm not a huge fan of arcdps in WvW, not b/c of toxcitiy or whatever, but because of ppl who take the incomplete data arcdps provides and then come to the wrong conclusions), which is not gonna be your burn guards in any organized gameplay. (Necros and revs are gonna be doing that). I'm actually really curious as to what server (and tz you're in) you're on since revs should be topping the dmg meter as well, at least 30% I would say. Either they were playing poorly or they weren't existent which means the players in that zerg were probably not updated on the current meta. Regardless, burn guard en masse (having a couple of them is, of course, good in any zerg like immobeasts or cleanse tempests) doesn't really fit the current meta as the only thing they provide besides pure dmg is condi cleanse, and that should already be covered by your FB, scrapper and SpB. Meanwhile necros provide dmg and boonstrip, while revs provide a shit ton of dmg as well as boons (regen, might, fury, and stability mostly).

    To address the last part of your post:

    @"aaron.7850" said:

    Now I hate damage meters and all they represent, but I just cant ignore the truth now that I have come face to face with it. Why would I ever play my dps mesmer or dps ranger or dps thief or dps engi knowing that despite my best efforts, my damage only accounts to a minuscule fraction of the squad's dps?

    If I were a commander, I would only allow necros and guardians to do the dps while the others provide support if they dont have those classes. Unless this is what actually happens and everyone else is aware of this, then forgive my ignorance.

    Again, idk what server you're playing on (or tz), but most comms would prefer you get off of dps mesmers, rangers, thiefs or engi's. That said, most of these classes still have their place in a zerg (albiet in very small quantity). Mesmers should be bringing veil, grav well, ioL and focus for pulls; rangers should be playing the immob build (fury signet, muddy ground or whatever it's called, and entangle), and there's a variation of the staff DD that's good for picking off the backline or finishing downs. Unfortunately, while engi used to be considered meta b/c of its god-tier dmg (far more than a burn guard) the recent nerfs have changed that since it a) doesn't provide any group support besides cleanse (which, like I said earlier, should already be covered) and b) it requires a very specific playstyle that makes the zerg inflexible to do something else. These drawbacks used to be outweighed when the dmg was so good it didn't matter, but as of now I would suggest most ppl get off that class (no matter how fun spamming "1" is).

    But yeah, to address your last paragraph, most commanders would prefer to have the dmg dealers be necros and revs, with a lot of other dps classes serving zerg utility roles in very small quantity. Maybe your zerg was doing that in the first place which is why necros and guards were doing so much dmg? Regardless, I really just wanted to adress two things a) the myth of the burn guard supremacy and b) the myth that other dps classes have no place in the zerg (even if there should only be a couple of them). I hope I've explained in a way that's clear.

  14. @Jayden Reese.9542 said:

    @SWI.4127 said:

    @Jayden Reese.9542 said:Oh and the perfect fite server storm is brewing. If you guys stay t3 and FA moves up and AR moves down you will get the SBI FA AR match. Now if you move up and nsp stays then NSP SBI TC won't be so fite server at all

    Think in terms of popultion SBI m8 have way more than us :\If we fight against sbi will be outmaned.

    @Sovereign.1093 said:Oi for those who want to avoid mag, shame on you. I always look forward to seeing mag or fighting mag.

    lol, i just wish we had more stable population i would not mind fight any server xD.One can avoid maguma while fihting maguma just dont get cought by the zergish croups hiding in smc with the siege go roam somehwere else xD

    They do but FC should have more then Ebay but you are still probably right. I mean Anet never hooks NSP up like with a full server. We barely VH with a high while you got full JQ and VH BP or other similar things happen every link.And to Sov I only say avoid Mag at NA prime not que up EBG and go zerg to zerg as they usually win that and control t3 smc.

    BP was high when relinks happened. Not sure why it just went very high, maybe bandwaggoners. Also BP was linked to NSP the link before last.

    I know. BP/NSP are both right on the edge of H/VH. But they gave BP a full and NSP another H/VH server so it never makes sense. They decide right then JQ was going to T1 and start them in T4.

    JQ was also at VH when relinks happened iirc. But yeah, starting JQ in T4 makes no sense when everyone knew they were gonna be a T1 combo.

  15. @Rakan Buuyon.8576 said:

    @"Vova.2640" said:So yeah we randomly went up to T1. All objectives reset like they do on reset. It is as if reset happened just now.

    The thing is, the score itself did not reset. We inherited the score SBI(the losing server that dropped to T2 now) had in T1 for the current week.

    So a partial reset happened where matchups got changed, but the scores remained the same.

    That's a pretty messed up bug right there.................

    Apparently SBI tanked to hard and confused everything must be Devs playing on SBI

    Why would sbi tank though? It's just the start of the week.

    We weren't tanking. We just don't have PPT guilds on SBI, so we lost the guilds trying to keep the borderlands capped, and now basically entirely get points from fights. Our new pugs aren't used to fighting with our commanders, aren't as comped up, so we are losing a few fights we otherwise wouldn't have. For two months we had a bunch of people putting in a lot of work getting meta builds and being as diverse as possible, and now are going back to the days of having a kitten ton of people not using meta builds, not understanding how to fight in a group, etc.

    A lot of us did want to go to T2, but no one was actively trying to get there. HoD relies on siege so hard that they build it in open field fights, BG commanders dodge Indo as hard as they can while their pugs sit on siege and camp 3+ dragon banners everywhere you go. T1 just isn't fun ATM, so we didn't care that we where losing. We weren't dodging, tanking, or whatever. We just aren't going to focus on PPT when we want fights. Yeah, we might cap a borderland when everyone is dodging us, trying to force them to fight us, but no one on SBI logs in to cap keeps being defended by 5 people. That's our last resort in trying to get people to stop dodging us, not something we actively find fun. We care about fights, not points.

  16. @Sovereign.1093 said:

    @Ubi.4136 said:

    @Ubi.4136 said:

    @Sovereign.1093 said:As we were battling in Bay, or where to guys were doing your thing, an announcement happened for emergency maintenance and boom. 1 week happened.

    (Sure irl, it's just that someone made a mistake and didn't return us to our tiers)

    But it felt like fun when we joked, haha a week happened where were you? What if that was really 1 week passed? Oh no we're in the matrix.

    On that note, I kind of like the 3 day reset thing. What about you?

    TC was losing their T3 match, and then a miracle occurred. Now we get to win our T3 match, using NSP's score (so we can get farmed in T2), despite not even being able to win T3. This doesn't feel like an accident to me. This feels like someone who plays on a certain formerly dominating #1 server didn't want to be farmed the rest of the week, so made it happen early so they could be in T2.

    TC is currently blue in T3 which means TC was in 2nd place, not "losing". And the match ain't over until it's over. That low KDR isn't going to help.

    Technically we were losing the match. 3 person race, 1 person wins, the other 2 lose. Pretty simple concept. Either way, we're gonna end up in a T2 match that we shouldn't be in.

    It's just going to be us again in t2 though if we don't fall to t3. So, it'll be like a continue of what was left. :3

    Also there's a few good guys there who underwent thru our gauntlet, they should be able to hold their own.

    You've won almost every skirmish since "reset" I think you'll be joining us in T1.

  17. @"Ubi.4136" said:I'm not confident things are going to go well with this. TC was not winning it's T3 match, yet now we have been dropped into the T2 match with a winning score. At this rate, we are going to move to T1 at reset Friday. That doesn't "fix" anything. That totally screws us for a couple more weeks as we get farmed dropping back to T3 where we weren't even winning.

    Meh, relinks kinda mess up all the match ups in the first place. For TC it would effectively be the same as if ya'll spawned into T1. Not the greatest, but since most servers are in the wrong place b/c of relink anyways, it doesn't really make much of a difference to me.

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