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Posts posted by reikken.4961
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@Yasai.3549 said:Like if Inf Arrow was really a problem, why not BALANCE IT by reducing the port range to 600 but lowering cost to 5?
pvp balance team can't change skills. reducing the range is a major change to the skill.
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@Leonidrex.5649 said:REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEyou lie, backscratch deals 2k REEEEshadowshot even less, REEEif you think otherwise you are wrong, if you have proof its fabricated REEE
I can't tell if you're being facetious or notin case you're not, shadow shot usually does about 5k to non-heaviesheartseeker about 7k if it downs the guy. have gotten some 9ks, but those are rare, and always overkill
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conjures only working on that attunement and instantly swapping you to that attunement when cast would make conjures pretty rad. (it would be super awkward without that second part. conjure your weapon and... nothing happens cuz you aren't in the right attunement)
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skipping cutscenes requires an actual update to the game code. and anet has no code devs left
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@Psycoprophet.8107 said:Yet all ur post history is on warrior, I bet u think it's good lmao
did you quote the wrong person? the only post (singular) I've made about warrior within the past year was... about a 3 year old warrior build
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@Kuma.1503 said:If you want to embrace the memes, I present... Core Condi Bunker Signet Ele!
I've been meaning to try core elehowever, burning my stun break for burst doesn't sound like something that goes over well
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because of the lack of population, it's hard to outrank bots. at least on NA. even when I was hovering between gold3 and plat1 I'd get scourge bots in my games a lot
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meanwhile I think thief is pretty good. I'm getting solid results
before the skill coefficient overhaul, bursting wasn't much more dps than just autoattacking. but now, all coefficients got cut, but thief's initiative skills didn't. so relatively they got way stronger. so you can actually burst when you have initiative.
if you still don't feel like you have enough damage, maybe you aren't building for it. Critical Strikes is big damage if you haven't tried it
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@JohnWater.5760 said:Every single weapon has water support, it's time to make something with good damage on water.
trident ;)water is the burst damage attunement underwater
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lmaothis is the best post I've ever seen.
problem: people get chain CC'd for too long
solution: make CC just instantly kill you. Can't be chain CC'd if you're dead. Genius.
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Dodge spam warrior for the first 4 months of Might Makes Right's existence, when landing magebane tether meant you could literally just spam the dodge button as long as it was active. 40 endurance per second. And of course the dodges did good damage too. It was so hilariously broken. Most egregious oversight I've seen.
True one-shot thief was also great fun, when you could teleport with steal mid-vault and do 20k in a single hit, downing someone instantly and bypassing any of the automatic damage immunity passive traits.
Magi amulet scourge was also hilarious. A lot of people would just blindly focus the scourge since that's generally been the go to plan of attack for a long time, so it was amusing seeing people rage at their teammates for not being able to kill the necro and apparently not noticing that all the condi spam was doing zero damage and that it was the other guys killing them.
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how is it dumb?
to clarify, a match has up to five rounds (first to three). and the game gives you a full minute in between rounds to make build changes
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you have to wait until the round is over to change. ie both players are dead
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@Kuma.1503 said:
@reikken.4961 said:should be nerfing amulets instead of outright deleting thembring backeveryamulet. just nerfed like paladin's was@reikken.4961 said:should be nerfing amulets instead of outright deleting thembring backeveryamulet. just nerfed like paladin's wasAnet nerfed Celestial twice, but they still ended up deleting it.yeah they should have nerfed it again instead. Or rather, they should have nerfed it harder in the first place. Since deleting things is apparently ok, err on the side of over nerfing, and then buff it back up later if it ends up sucking.
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a better imo option to fix the issue is introducing more content where range actually is an advantage. content where you can't just melee AoE everything or dash into melee in half a secondGorseval's orbs was a good example for a time
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while they both can do a bit of both, mesmer has better offensive support, and ele has better defensive support
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Anet's stance is that PvP and PvE versions need to do the same thing. So the only thing a PvP split can do is change the numbers.
A rework requires changing it for PvE also, and PvE is a higher priority than PvP. Any reworks need to also make sense for PvE
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should be nerfing amulets instead of outright deleting thembring back every amulet. just nerfed like paladin's was
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tried getting out of the sight cone. doesn't worktrying with charr doesn't make it more likelypicking same answer as before on same guy doesn't work
only thing that works is finding something you can do while waiting for the dialog and retrying instance an average of ~20 times. worst achievement I've ever seen
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lmaogood poll
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core necro
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nah, just keep nerfing things until they are relatively good
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@Swagger.1459 said:Fun fact: I still remember when “holy trinity” meant tank, healer, and mezzerthe heck is a mezzer?
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Lower hp on Svanir/Chieftan in Forest of Niflhel to match the global damage drop.Also the npcs in Legacy of the Foefire.
Stronghold is probably ok though, due to the different nature of the mode. In fact it's probably actually better with them being a little tankier.
Thief, why even bother ?
in Thief
Posted
one and a half damage linescritical strikes (damage)trickery (half damage)daredevil (with dash. defensive)