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reikken.4961

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Posts posted by reikken.4961

  1. @Psycoprophet.8107 said:

    I can't tell if you're being facetious or notin case you're not, shadow shot usually does about 5k to non-heaviesheartseeker about 7k if it downs the guy. have gotten some 9ks, but those are rare, and always overkill

    These numbers as usual complete kitten lmao 7k heartseeker? If all three damage lines are taken which makes the build useless and stars align maybe but far from the usual. Man u guys and ur inflated numbers are halarious, grow up omg it's a mmo.

    one and a half damage linescritical strikes (damage)trickery (half damage)daredevil (with dash. defensive)

  2. @Leonidrex.5649 said:REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEyou lie, backscratch deals 2k REEEEshadowshot even less, REEEif you think otherwise you are wrong, if you have proof its fabricated REEE

    I can't tell if you're being facetious or notin case you're not, shadow shot usually does about 5k to non-heaviesheartseeker about 7k if it downs the guy. have gotten some 9ks, but those are rare, and always overkill

  3. meanwhile I think thief is pretty good. I'm getting solid results

    before the skill coefficient overhaul, bursting wasn't much more dps than just autoattacking. but now, all coefficients got cut, but thief's initiative skills didn't. so relatively they got way stronger. so you can actually burst when you have initiative.

    if you still don't feel like you have enough damage, maybe you aren't building for it. Critical Strikes is big damage if you haven't tried it

  4. Dodge spam warrior for the first 4 months of Might Makes Right's existence, when landing magebane tether meant you could literally just spam the dodge button as long as it was active. 40 endurance per second. And of course the dodges did good damage too. It was so hilariously broken. Most egregious oversight I've seen.

    True one-shot thief was also great fun, when you could teleport with steal mid-vault and do 20k in a single hit, downing someone instantly and bypassing any of the automatic damage immunity passive traits.

    Magi amulet scourge was also hilarious. A lot of people would just blindly focus the scourge since that's generally been the go to plan of attack for a long time, so it was amusing seeing people rage at their teammates for not being able to kill the necro and apparently not noticing that all the condi spam was doing zero damage and that it was the other guys killing them.

  5. @Kuma.1503 said:

    @reikken.4961 said:should be nerfing amulets instead of outright deleting thembring back
    every
    amulet. just nerfed like paladin's was

    @reikken.4961 said:should be nerfing amulets instead of outright deleting thembring back
    every
    amulet. just nerfed like paladin's was

    Anet nerfed Celestial twice, but they still ended up deleting it.

    yeah they should have nerfed it again instead. Or rather, they should have nerfed it harder in the first place. Since deleting things is apparently ok, err on the side of over nerfing, and then buff it back up later if it ends up sucking.

  6. Anet's stance is that PvP and PvE versions need to do the same thing. So the only thing a PvP split can do is change the numbers.

    A rework requires changing it for PvE also, and PvE is a higher priority than PvP. Any reworks need to also make sense for PvE

  7. Lower hp on Svanir/Chieftan in Forest of Niflhel to match the global damage drop.Also the npcs in Legacy of the Foefire.

    Stronghold is probably ok though, due to the different nature of the mode. In fact it's probably actually better with them being a little tankier.

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