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JackOfAllGames.2409

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Posts posted by JackOfAllGames.2409

  1. I'm still working my way through it, but there was one big disappointment for me - the mastery. The first mastery for HoT wasn't big either, but it did still give a new ability that was used in following maps. Working to earn the right to work and collect a new currency...isn't a great feeling. Especially the way it's scattered over this map.

    Apart from that, I'm enjoying things so far. Especially that first big fight that kicked things off. ^_^

  2. I'm sorry, but the idea of boycotting something for being too expensive strikes me a bit like...well...how money works. I feel like I'm missing something here. O_o

    Everyone should follow their own interests and let ANet decide what's worth creating. If something's too expensive, don't buy it. It doesn't hurt to tell ANet WHY you're not buying something, but it seems like that's the most you can really do here.

  3. I'm glad this topic existed. I was just coming to post about this. I'm guessing the aggro radius problem was designed to threaten mounted players - give the mobs a chance to hit. That said, it is irritating. I feel like I can't walk anywhere in the expansion or I'd constantly be in combat. One must mount the moment combat is over or you'll be stuck for another round (be it from the enemy you didn't see waaaay over there or from the mobs respawning behind you).

    The problem probably isn't that big, really, but it's compounding:

    • Large detection radius
    • Long following distance
    • Fast respawn rate
    • The number of enemies that spawn in close proximity
    • The general strength and abilities of mobs in this expansion

    Add these together and it is a bit irritating. This might have felt right if we had the option to escape combat on mount, but as-is, it feels like a tuning problem.

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