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iToughy.9456

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  1. Map: Jahai BluffsGroup Event: Console the Awakened loyalist (Talk to former Grand Vizier Utumishi for more information) Mission connected to Vision Legendary: Vision of Action (Jahai Bluffs)Tried it both Squad(5), Party(5), and solo with many instances.Do not give the talk option and stuck in introduction.Is there more way to restart or continue with mission beside switching instance?Feels bad man.... time gated by a bug.
  2. Pre-event doesn't proceed and no "console" option on mobs. Stuck in the "Talk to former Grand Vizier Utumishi for more information."Does anyone else having the same problem? or was there a fix that i havent seen on the forum?
  3. Agreeing with this. Absorption is the perfect Sigil for Hammer in WvW. On top of that other spellbreaker trait that removes boons on CC that's just a boon ripping machine I also did tried Absorption before this build and the outcome was not as effective as Nul/Ice since the enemy Zerg will 90% have their Stability up. This made Absorption, which good on the book, is bad on execution.And you gonna have to remember this is Frontline (not DPS or Support), your job is to be in the middle of their Zerg and constantly striping boons while FORCING CLEANSES; this will put you out of your Zerg party for a quite amount of time as you are ONE MAN ARMY.You will be surprise of how effective this will be. This isn't a playstyle for most people and DO NOT bring more than 2 of these in a squad. Because the effectiveness is exponential diminishing return.
  4. By losing Defense for Strength, you lose both Defiance Stand and Last Stand, both giving you total of 6 - 8 sec of immunity to Death. If you trading out Shield for Axe losing 4 sec of Superspeed and another 3 second of Blocking/Heal.The DPS and Heal you get from Strength/Axe does not help you while you are in the middle of the enemy Zerg. Cutting down your survive time = no DPS. The DPS you lost will be buff by your teammate Zerg.With the same Class Stance Skills (adding Frenzy or Berserker Stance for Featherfoot) you can run full Zerker with GS/Axe2 while in Berserker Elite will give you Strongest Burst (personally from 10k-50k in 1-2 sec on a single enemy with not counting the 30K+ of AoE). Fgj becomes a 10k instant heal, with two casts, and you keep defiant stance. If you can't survive with that... =/ No one runs shield in wvw zergs, it's not needed. Wh offers group support while axe gives damage, those are the zerg weapons of choice for offhands. With strength, fried dumpling, and sigil of strength you heal for 1.6k when you crit. Whirling axe essentially makes you immortal if you have stability. For extra fun, use pack runes =D I am all for less lazy Warrior gameplay. Double EP and Last Stand are great crutches if you need them (and if you need them, then for the love of the Six True Gods use them), but self sustaining yourself while simultaneously buffing your allies is better. For the original build posted though, there is not much self might on the build. Martial Cadence may be a better pick to get your Leaps back up quicker for more superspeed. That or drop one of EP or BS for FGJ and keep the Phalanx Strength.Try it outThis build giving allies 100% up keep on Might as the fight going along, as soon as you switch to Sword/Shield mode. Which also heal you, as I mentioned.Zerg vs Zerg is a different story as to 1 vs 1, please keep that in mind.This build doesn't care about putting out most of the damage yourself. It mostly negate the enemy Zerg from putting out damage while your Zerg is bombing.The amount of boon striping you are putting out is worth almost 3-5 necro.You can mostly 1 vs 20 for almost 15+ seconds with the rotation I putted out.No damage from Enemy = More damage from your Zerg = More damage overall = Easiest Win of your life.A full squad (30-50) SHOULD NOT have more than 2 of this build as mentioned.
  5. By losing Defense for Strength, you lose both Defiance Stand and Last Stand, both giving you total of 6 - 8 sec of immunity to Death. If you trading out Shield for Axe losing 4 sec of Superspeed and another 3 second of Blocking/Heal.The DPS and Heal you get from Strength/Axe does not help you while you are in the middle of the enemy Zerg. Cutting down your survive time = no DPS. The DPS you lost will be buff by your teammate Zerg.With the same Class Stance Skills (adding Frenzy or Berserker Stance for Featherfoot) you can run full Zerker with GS/Axe2 while in Berserker Elite will give you Strongest Burst (personally from 10k-50k in 1-2 sec on a single enemy with not counting the 30K+ of AoE).
  6. http://gw2skills.net/editor/?PKwAw6JlNwEZPsQ2JeqS9vNA-zVRYgB9dGdfgHTeChIEUNLBSXgmzKwwXEBYP8kBPWk1SD-wGreat at starting fight on Zerg vs Zerg.Stats: Wanderer Stats on Weap/Arm/Back with Commander Stats on others.Skill: Defiant Stance, Balance Stance, Featherfoot Grace, Endure Pain, WoDisenchantmentTrait: Defense[1.1.1], Tactic[1.3.3], SpellBreaker[3.2.1] Armor: Recommending Superior Rune of the Zephyrite for unlimited Superspeed. You can also run Superior Rune of Speed to boost run speed while in Swiftness. Weapon: Superior Sigil of Nullification for extra boon strips.Sword/Shield: Superior Sigil of Incapacitation. This seem like extra and wasteful because you already have Auto Sword 1 "Hamstring," but the extra procs will burn through the enemy's cleanses. Hammer: Superior Sigil of Ice. [i tried Superior Sigil of Incapacitation; it triggered the cooldown of Tactics Trait "Leg Specialist" making you miss out on your Hammer Skill 3 "Hammer Shock."]Infusion: optionalStarting the fight by using Skill 4 "Shield Bash" while in a field to trigger Zephyrite for Superspeed, then Heal Skill "Defiant Stance" & Stance Skill "Balanced Stance" and follow up with Skill 2 "Savage Leap," which will also trigger Zephyrite again (if you have a lucky field) and place you in front/middle of the Zerg to setup for your Elite Skill "Winds of Disenchantment." [While in Sword/Shield, DO NOT auto attacks because it will trigger Superior Sigil of Incapacitation & Tactics Trait "Leg Specialist."]Pop your Meditation Skill "Featherfoot Grace" & Stance Skill "Endure Pain" right after Defiant Stance runs out. Do not worry about cutting your Elite Skill "Winds of Disenchantment" short.Switch to Hammer and use Skill 3 "Hammer Shock" to Cripple and trigger Tactics Trait "Leg Specialist" to immobilize ALL 5 poor peps. Use Special Skill F1 "Earthshaker" & F2 "Full Counter." They both will trigger Tactics Trait "Leg Specialist" to immobilize and remove boons.Hammer Skill 4 and 5 follow after to Stun and remove extra boons.You can stay on Hammer Auto 1 and wait for CC skill cooldown or switch back to Sword/Shield. Sword/Shield Auto 1 will cripple and immobilize your foe continuously. Skill 2 "Savage Leap" to get yourself out of trouble. Skill 5 "Shield Stance" will heal yourself up while grant might to allies. Special Skill "Flurry" will also immobilize.Play around your cooldown on Heal Skill "Defiance Stance." Your Defense Trait "Defy Pain" will give you a cushion, but do not rely on that. You will only down if you run out of Stability so use Balance Stance when can.1 or 2 SB with this build will forcing your foe to use all their cleanses and stun break. Your best place to be is the backline where they cannot do a single thing while their frontline will melt through your Zerg's bombs. With another Frontline Support Firebrand with Great Sword Skill 3 "Leap of Faith" will be a deadly combo. Let me know where to improve the build. Thank you.
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