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Tapps.1479

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Posts posted by Tapps.1479

  1. A few people said holo will be bad but I'm thinking prot holo might be our best spec. I know the stab loss is rough but cc is losing damage so chain cc wont be quite as deadly especially 1v1. We'll have to wait and see though. Personally I'm hoping core engi will be good in pvp, I miss having a range class.

  2. Suppriesed to see Herald healing skill Facet of Light/ Infuse light untouched. Maybe cap the max amount of damage it can heal.Also, please consider toning down the power of theif short bow 5 skill infiltraitors arrow. Maybe it should used on an enemy target so that it's used for infiltration instead of just being hands down the best mobility in the game.

    Lastly, gonna be sad to see big ol' bomb doing 2 damage :(

  3. @"Mil.3562" said:I thought turrets can be traited to give barrier? Not sure though.

    in the inventions trait line you can take experimental turrets which gives a "reflective barrier" but that's not the yellow/tan health bar barrier its a projectile refelct like the bulkwork gyro has. Also, it spawns really slow which makes it tough to use to reflect specific attacks.

  4. @HyperLooser.2698 said:you loosing your normal dodge is a drawback. If they add even more drawbacks then might aswell rework entire elite spec system from ground up for all classes.

    It's not really a drawback because the new dodge is significantly better. It lets you dodge while casting and dodge while cc'ed.

  5. Since they removed all the other physical gyros and made them well centered on the scrapper why not make the function gyro a well that stomps/resses and is not cleaveable. The res part would work like necro res skill or the toss elixer res skill. The stomp would be like the buff in coloseum, make some clear (but not that huge) animation for it stomping and it can be avoided with stealth/teleport ect. This way in larger fights the function gyro won't get deleted instantly in cleave.

  6. @mindcircus.1506 said:

    Honest question... why would a condi engineer be running scrapper in the first place?

    Well the way condi engi works is you land blowtorch and stack cover condi's so they can't cleanse it. But generally you won't be able to get the first one to stick no matter what so you need to survive against the insane damage of most other specs long enough to land two or three blowtorches. That' why you run scrapper. barrier on heal, barrier when hit ever 3 seconds, and a second stealth.

    Also. if you run firearms and alchemy there isn't really much else for a condi build damage wise. The exlosive triat that adds bleeding is really not much and you can't really run bombs/grenades/ because they dont' have enough defense to take over a stunbreak/stab utility.

  7. Every season you see the same names at the top of the leaderboards. Is this because they are super lucky and always get better team mates? Or is it because they are better than most players and win games despite having bad team mates? If you want to move up in rating you have to try and play better every single match. DON'T blame your team mates, you can't control your team mates, focus on what you can do better. Try to figure out why YOU lost and what YOU could have done better, if you think you played perfect then you're wrong.

    As for "stop giving rewards for losing" this is probably the best idea I've ever heard for completly killing off spvp.

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