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Onoxsys.7615

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Posts posted by Onoxsys.7615

  1. The elementalist changes trying to address catalyst and scepter, have completely missed the mark and here's why:

    The problem with Scepter after the changes has been the damage output from the 1 skill. The constant burn it applies in tandem with the high base damage and quick recast time makes it very easy to stack up 10+ burn for free doing an incredibly high amount of damage (especially when cele in wvw for example). Dragon's tooth (outside of the visual bug causing the tooth portion to be invisible) is very easy to dodge and nerfing the damage on it was less important than addressing the 1 skill. The main thing that should be addressed with Dragon's Tooth isn't the already low damage. Tooth shouldn't apply burn until the skill lands.

    These changes seem like the goal of Elementalist balance is to have everyone playing condi ele using fire 1 auto and the new cantrips because it's going to outdps, and outlive every other Ele build after these changes. 

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  2. 32 minutes ago, thetwothousand.5049 said:

    I'll start by saying this patch is at best disappointing, realistically its a joke. Out of all the things that Ele needs help with and they devoted all their time to reworking scepter of all things???

     

    As someone that exclusively plays FA ele, they actually made really good changes to scepter that will address some of the weak points of FA atm. This is a step in the right direction imo. Id rather they made small changes to outdated skills than make big changes ruining the flavor of the spec. 

     

    Fresh Air is one of, if not the most fun spec to play in the game imo and I'm pretty happy having buffs to Dragon's Tooth and Water/Earth. Cleave on air is awesome too tbh.

    • Like 2
  3. On 10/1/2022 at 2:54 AM, Axelteas.7192 said:

    The squishiest build ever, cloth, low Hp and without the evades, teleports and steath of thiefs.

    I remember back in time playing scepter fresh air elementalist, and although the build has very high risk and squishy the damage was decent.

    Yeah, there was a bit of piano rotation, yeah we had to rotate between the infamous conjured hammer, drop it and pick the clunky conjured greatsword, but with the annoying effort, the damage was very high. 

    Now we look at the dps benchmarks, untamed, bladesworn... power ele does not even exist.

    What's the logic of high risk zero reward?

    And I'm talking about the old scepter power build. Imagine playing power sword weaver and being 1hit in a dungeon and doing a low damage that is not even in the charts?

    Has the company lost his mind about risk-reward?

    I remember in the last patch they said they wanted to balance power builds to the same level as condi builds, and i'm seeing the opposite... to the point that now even the condi staff weaver is a thing LOL

     

     

     

    Yeah I miss my old fresh air

     

    I main fresh air primarily playing PvP/WvW and I think that while it could be somewhat better, it's in a pretty decent spot right now. The build is still one of, if not the most fun builds in the game imo. I'd prefer Anet not touch it incase they ruin it. It's hard to make changes to ele because they either become too strong or too useless.

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