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DiscoJacen.1590

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Posts posted by DiscoJacen.1590

  1. I agree with all of you that logically attacking groups bigger than you should definitely not be easy^^The reason I mention MI specifically is that it made a HUGE difference recently compared to other skills or builds.Suddenly groups that we could win against (and after years, we all know each other^^) or at least down one or two players became untouchable

    @Fish.2769 said:GW1 had a similar mechanic called 'Unyielding Aura' where a Monk would put a buff on someone and as soon as they died, they would get ported to the Monks position and ressed.Like you said, the mechanic makes sense.But in Gw1 that was an Elite enchantment that had a cost on the monk (mana regen wise) and could be dispelled. There were ways around it.It's much harder to counter MI.In the end I'm not saying MI is bad (like mentioned, in big blob fights it impacts less), just that maybe it could get a nerf (If I recall it got one in spvp) to make it less impactful on smaller fights.

    As for the warclaw I am both curious and worried about the update coming.^^

  2. Hello everyone!

    With the recent changes and path the game seems to be taking, I figured it would be useful to leave here an honest impression from a POV you might not consider much when patching the game mode.This is not a rant, not a brag, just an observation.

    We are ZERK a roaming guild on Underworld (EU).We have been roaming for 6/7 years and still enjoy it despite the numerous setbacks the gamemode suffered throughout the years. Being on Underworld (a really under-populated server) we quickly learned the value of being able to fight and troll larger groups. Not a brag, just a state of mind that comes after years of fighting together outnumbered. Synergy, as the big boys in marketing call it.We adapted through the various major changes, like the orb removal, the pve stuff that was removed-added-and removed again, the golem weeks, the repair hammers,The rev hammers, the chronomancer boontrains, the scourge trains, the warclaw wasting with the addition of the spear skill, etc etc. And it didn’t really bother us.

    Recently there is a trend is WvW: the “healbrand”. Support guardians stuffed for healing. So far nothing out of the ordinary. Then we get to the part where they have “Merciful Intervention” equipped. Basically these guys have an instant rez button on a relatively short cooldown (considering our fights tend to last vs big stacking groups).

    What it means for us:Like I said earlier we mostly fight outnumbered. So a lot of our efficiency is our ability to burst someone and stomp him before he can be rubbed good.; and thanks to that skill the big groups now get the first rez for free.So at first we adapted. In a 5v10, 1 of us would stay mounted to pounce on whoever got bursted down in the first few seconds (we see you in the backline with your full zerk gear). I don’t think this is what anyone had in mind when they added mounts, but this is how we are forced to use them.But ofc people aren’t stupid, now there is 2/3/4 “Healbrands” per blob. So now if we fight bigger groups they basically have 2/3/4 free res every 40secs!I don’t blame them, it's powerful there is no reason they shouldn't use it.But it’s just getting out of hand and near impossible to fight a group if we don’t match them in terms of numbers or elaborate strats based around pouncing on people. And again I really don’t think the warclaw is supposed to work that way (but sadly it’s our only solution atm).

    That is the reason I decided to make this thread:A build being meta is one thing; but one skill is maybe a bit too much.

    Once again, this is not a rant, just a different POV from the very crowded blob meta.I hope you can consider it when it comes to patching the game mode.

    We will still enjoy WvW regardless

    Thank you for reading

    PS: Shoutout to all the people we fight with and against; you guys make the game fun!

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