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CipherNine.9273

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  1. The thing that doesn't make sense to me when people question whether or not it's possible to do this is the fact that they promptly made changes to Untamed graphics. I think it's definitely a willingness problem rather than a technical one. If it was the latter, they could just say so and a lot of people calling for this would accept it and move on.
  2. Hah. The really annoying part is that they've pretended this sentiment doesn't exist for years, even though it wouldn't be that hard to act on in some capacity. Even if there's some engine limitation preventing them from disabling the aura entirely, simply adding an option to make it transparent would be extremely welcome. I can't imagine adding a check box that removed its color would be impossible to do.
  3. Been away from the game for a while. I see that we're all still patiently awaiting a solution here. Whether someone likes the aura or not, I think any objective person would agree that it's ridiculous we are made to wear such a vivid graphic on our character while in a transformation state that a lot of players never leave until they die, mount, or switch maps. Surely it doesn't make sense that every Soulbeast should be forced to base their character's look around a persistent graphic. And it's not subtle, the graphic absolutely consumes us. Where's the sense of identity and creativity in every Soulbeast walking around in a lime green outfit? Especially in a game with such depth and breadth of character customization. And I think it's safe to say that the vast majority of players do care about how their character looks in the game that is well-known for, and tailors much of their marketing to, character visuals . . . Once again—even though it is likely in vain—I plead with you to please add an option to toggle these types of graphics off, Anet.
  4. Skins that get smothered by green smog if you're a soulbeast, I might add . . .
  5. You guys won't have to worry about it. Anet couldn't care less about this issue, if it wasn't already obvious. They've got more skins to create so that profits keep coming.
  6. Only thing I want for Christmas is for this aura to be optional . . .
  7. Anyone know if an add-on could be created to remove it? If that's not possible, then maybe make the graphic transparent?
  8. Its seems to me a lot more people than Anet realizes play SB less, or not at all, because of this effect. For a game that is so heavy on cosmetics and appearance, it's baffling that nothing has been done to this date.
  9. Well, if Anet's reasoning is not enough people are complaining, then I'd respond by saying that their lack of any response concerning it over the past five years has made MANY people think it's a waste of time. It would be nice if they'd just take some sort of stance on it, rather than be radio silent and pretend as if it's not been controversial since Soulbeast was released . . .
  10. Even if it takes a whole minute to fade or something, fine. But for this to perpetually show, unless you mount or turn the transformation off, is ridiculous. This aura surely must disincentivize, and in some cases altogether stop, players from working so hard to get legendaries with effects for their Soulbeasts outside of a select few at this point.
  11. After unlocking the new Primordius's Flight skin on my character and seeing its effects smothered in lime green graphics, I cannot let this go. Idk what it's going to take, but something needs to change here. Make the aura fade, provide options in the settings to turn it off in some fashion, make it adjust to compliment equipped Aurene weapon themes—just as many skills are. Something has to be done; it's unacceptable that Soulbeasts are locked into wearing this heavily limiting graphic/animation. Below are links to gifs of my character with the aura and my fire themed outfit for reference. Weapon stowed: https://gyazo.com/3cc2f819864281f3e005b9244414f991 Weapon wielded: https://gyazo.com/5bb3663ffd9f68c9819cecf7e0546367
  12. I'd say it's because some artist thinks their creation was so good that even those who don't like it must be forced to view it. Too bad they don't realize their ego is costing the SB specialization more usage, considering it's well documented that people are choosing to forego playing it altogether rather than being forced to view the effect. If not that, then because Anet doesn't care to put the effort into fixing it because it doesn't make them any money.
  13. Exactly, this can easily be solved if the game devs will address it for us. It's interesting that quite a few threads across the internet have been made asking for this change since SB came out, yet they haven't addressed it at all. Meanwhile they changed untamed's aura to fade away nearly immediately after its release.
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