AmagicalFishy.6935
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Posts posted by AmagicalFishy.6935
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I really enjoy dungeon content, fractal content, etc. They have a lot to offer, gameplay-wise, story-wise, and setting-wise.
On the rare (rare) occasion where I find a group to run some core dungeon, said group always wants to speed-run it and skip everything. If we die a few times, people leave the party because they're used to steamrolling everything on the first try. If something isn't immediately obvious, no one wants to try to figure out a way to do it.
Fine. There's nothing wrong with speed-running, or wanting to do something quickly and efficiently, farming, etc. (I do it all the time!) There's something wrong, though, when it's the only way one can experience that content. You have developers spending thousands of man-hours creating content, dialogue, thinking of boss-mechanics, etc., just for all of that content to be relegated to a place where one can't actually experience it, even if they actively want to. I would love to be able to pick some dungeon, enter it, and spend a couple of hours (or however long) smashing my way through it, figuring things out, learning the bosses, etc.
I remember that a lot of the design of this game revolved around characters being self-contained units (everyone can heal, dodge, etc. There are lots of instances, personal stories, etc.). I think the ability to run dungeons, fractals, and other things would give players a ton of extra content to play with.
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I'm also experiencing this.
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@Virdo.1540 said:
@"Murshid.9854" said:In the past 2-3 months I started playing PvP way much more than any other gamemode and what I came to notice is that there is really a lot of bots in the game in EU servers (mostly playing necro) specially during off hours, I swear it become so normal facing bots in multiple matches during off hour session.I just finished a match where we had a bot that instantly change it direction the moment you ping a location in the map, me and other guys ping 2 locations at the same time (1-2 second difference) and the bot just changed its direction with the latest ping.Several match before it opponent had 2 bots and 2 of them were necro also and we won so easy cause they afked.Its sad how people doing their best to win would still lose cause of that bot issue that I see can be manged easily with botting detection technology that is being used in many other PvP games.bots wont be removed. PvE is full if u look at the right spots.Ive been making a ticket a while ago and got the answere "not our business" -in shortI just got out of a game where there were at least three bots (two on my team, one on the other). All three of those bots got glitched somehow, and just stood to the side of one of the capture points. I suspect there were two others, but I'm not sure.
Would you mind posting the exact phrasing of the ticket? I'd like to see what they said.
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bummer. one of the most fun things about that skill was teleporting to weird places
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Hi. I've just recently come back to the game (after ~5 - 6 years of not playing). Quick question: I remember Lightning Flash used to be a blast to get to weird places (Elementalist teleportation skill).
Now whenever I use it I get "No valid path to target" (even if there is, apparently, a valid path). Is this a recognized bug, or can we only teleport on flat ground now?
Can we please get dungeons, fractals, etc. that scale with number of players in a group?
in Instanced Group Content
Posted
I just ran the Aetherblade path in Twilight Arbor for the first time where two people primarily spoke Spanish, one spoke French, one didn't speak, and I speak English. Everyone actually stuck through 'til the end. It took a couple of hours but god damnit it was so much fun.