@"Nato.2051" said:So I've done extensive research on this, using the Guild Wars 2 Diagnostic command line argument and finding out specifically how my ISP filters encrypted traffic.
Results:On port 80, (unencrypted) connection it turns out my ISP is dropping nearly 80-85% of packets from source (me) to destination Anet servers. I believe this is a security mechanism from some ISP's to block a lot of unencrypted traffic that might seem like data mining. I am not able to identify why Storylines Specifically disconnect, but there's good news. I switched to -clientport 443 and my problems disappeared.
RECOMMENDATION TO ANYONE HAVING DISCONNECTION ISSUES IN STORYLINE INSTANCES:Set your command line argument on your executable to: -clientport 443 - this ensures that your traffic is going through an encrypted port. My results have been exeptional. Sure I had a few disconnects here and there, but I have been able to confirm zero disconnects during story line instances.
P.S - As customers, we shouldn't have to worry about this. I'm lucky have a network engineering background and was able to really dig into this. Otherwise most people, would just give up, and I almost did.
You saved this game for me. I was able to finish my story. Thank you!!!!
Storyline Disconnects - [Merged]
in Bugs: Game, Forum, Website
Posted
You saved this game for me. I was able to finish my story. Thank you!!!!