Jump to content
  • Sign Up

uNiTy Of OpPoSiTeS.2693

Members
  • Posts

    5
  • Joined

  • Last visited

Posts posted by uNiTy Of OpPoSiTeS.2693

  1. On 3/19/2024 at 6:22 PM, cheese.4739 said:

    I had managed to get over my initial negativity on seeing the balance preview last month... but Arcane Wave now has a cast time? That completely removes all of its previous utility, turning it into a potential assault skill for close-range weapons and becoming useless for anyone who had any fun with it before. I'd really hoped that 'leaps' was just in reference to a teleport.

    I know that melodramatically posting here to whinge about it won't do anything, but I'm really pissed off about this. It was a key part of my survivability as an instant blast finisher for Staff Catalyst, but now it's a janky forced move, with cast time, which doesn't even evade.

    And now that the change has been made to completely break it, I know it's not going to get reverted any time soon.
    Rest in peace, Arcane Wave. I hope someone else can find a use for you in their PvP build, because you're now dead to me.

    Out of all the skills you could update and 'improve' on Ele, they chose this one...You are not Whinging... it is crap.

    Yes, the new arcane wave is complete rubbish. A farcical misunderstanding of what players are doing when they play Ele. Not everyone is running an appliance-meta-lackey build n GW2! Some people are stringing together the original developer's mechanics vision in game... like blasting, whirling and leaping through fields... yes in 2024!

    They should restore the older instant cast skill ASAP. Just put it back the way it was... no mistake or admission is needed... just quietly do that on the next update... many will be grateful... a couple will not guess.

    Nothing is perfect, but the old skill enabled you to blast the fields of any class at 900 range... And do all kinds of other things with the now mashed-up-and-destroyed-at-last-update 'Arcane Lightning' trait  😛 You used to be able to play with the old skill and trait... so be creative. Have some fun. Boy do we need it in this game!

    Ele is a flow from one thing to another.... so the previous arcane wave skill fit that ethos... quick, efficient... The new arcane wave is a clunky piece of junk. It is a delayed leap but not a field leap when it leaps, and the blast is delayed so by the time you activate it everything around you has moved on anyway and you are standing in your jump zone like a chump! What a waste of space...

    If they want to update something. What about scepter water attunement, it is complete &^&!!!!... that really does need work... no condition cleanse or heal!! No real utility. Naff all really...

    BTW, while we are at it, make earth trident skill 5, 'Murky Water', be a local smoke field... that way you can actually stealth inside WvW bay with a blast for a fun getaway..  yes it is a 1200 range target skill currently... WtF...

    So yes, next time they should just look at the stuff that is obvious junk and update that...

    • Like 2
    • Thanks 2
  2. This is the brilliant fresh anti-cluster-rally-boon-condi-blob-META-counter... MAD... mutually assured destruction... hehehehe

    Got the hump with an OP build, group or zerg. Pull one of these levers and you are golden.... The ultimate stuff-you! Why didn't you think of this before?

    We love you anet! ;P

  3. Just logging my opinion. Downstate I am not fussed about. Rally should go in WvW.

    Rallying just feels like you cheated someone or they cheated you. Who will miss rally-wars? Maybe some will...

    The downstate should have an added return to spawn button, 'back to wp". Tagging opponents treat that respawn/wp as a received kill / bag as usual. It is simple, less hassle to program. Less hassle for the old engine. Less hassle for the central systems already copying with boon / no-boon strip/convert ping-pong.

    It also stops players sitting down next to players bleeding out after a battle... Not that I have seen diamond level players doing this to low rank ones... If downed they just wp and off they go again...

    Or when in downstate you can sit there and wait for friendlies to res you. Then they have a a risk / reward choice to make to get their side up... part of the fun when attackers can start a fresh battle or other friendlies are waiting on attackers leaping in to take advantage. An on and on... so yes more gameplay...

    I know that folks have strong opinions about Downstate. Fair enough. But downstate is separate from rally for me.

  4. @Vlad Morbius.1759 said:Too much of it in game now, far too many classes have it and it is highly unbalanced. I'm not saying get rid of it but limit the damage you can do while invisible it is OP today and it is a ridiculously overused skill which should be a clear indication that it is too powerful. Remove things like stealth burst, how about removing boons when you go invis, there has to be a cost to this.

    What about restoring target lock after stealth / invis ends? Assuming you do not target away first of course. Would it make fights any better?

×
×
  • Create New...