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aikatara.3462

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Posts posted by aikatara.3462

  1. On 8/26/2023 at 3:24 AM, Tearthy Flame.1463 said:

    I'm exhausted... Obtaining the Kryptis Skyscale Skin was extremely tedious and an epic gold sink, in total it was around 300g in materials. /snip

    Thanks for the explanation. I wasn't aware that the two achievements were this grindy (and expensive). At least now I know not to bother with those lol, since I already have the skyscale anyway.  And put A New friend as a the time limited Special in the Wizard's Vault feels kind of evil considering how expensive the collection is since it adds an artificial pressure for those who are susceptible to that. There is no time limit on the collections themselves after all (I think).

  2. My feedback/first impression on the expansion so far:

    Overall I liked the story and I grew fond of some characters quickly (although there was a certain dramatic point in the story I could have done without). Peitha and some other demons spoke a bit too slowly in my opinion though lol. The maps are definitely very beautiful.  I am personally in general not that fond of the Skyscale (Never was - I prefer the Raptor) but maybe this changes with time. I did love the vertical design and the updrafts in HoT after all.

    I am somewhat upset about the changes made with the dailies though. While the new rewards are nice, I quite frankly don't understand why the choice of dailies is limited the way it is. Why not have all game mode dailies available like before, but just let give only three of the count for the reward? I am one of those players who'd do WvW dailies very now and then when I felt like it but this is probably not going to happen anymore. Also I dislike the "tutorial dailies" / dailies you can do while playing, like "dodge X times" or "do X combo fields". I often treated dailies like  "mini quests". Something to do if I'm tired after work and want to play just a little bit. Dailies I do automatically while doing other stuff take that "mini quest" aspect away, if that makes any sense.

    As to the rifts I am unfortunately already bored of them after just doing the onces required for the story.  So rift hunting isn't for me. They are just too repetitive for my liking.

    As to the relics:  I have 30+ max level characters, many of them having more than one build/armor set. So when I think about having to revisit every single build/armor/rune set a second time ... I am getting tired just thinking about it SIGH. So I will take my time with that. I find it confusing why some classes seem to have dedicated relics, while others don't (Ranger - my main class). And I will really miss my rock dog 😞.

    I also don't quite see the point why I am "supposed" to do the Skyscale collection again. While I actually enjoyed doing the original saddle collection (I am probably a minority in that regard), it was VERY long and I don't quite see the point of a long and expensive saddle collection a second time. And from a story telling perspective this new achievements make no sense in any way when you already have the "original" Skyscale unlocked: I already have a skyscale saddle, I don't need a second one. The NPCs around us seem to have no shortage on saddles. Finding abandoned eggs for someone else to hatch .. fine. But crafting a second saddle? No.

    And please, please tune down the tutorial pop ups:  At his point I hit the Esc key out of reflex whenever a tooltip pops up again - and miss those that are actually useful. I don't need to be reminded about leylines or updrafts very single time I look at one sideways. One reminder is enough.  I have no opinion yet about the rest of the expansion since I haven't played that far yet.

    • Like 2
  3. On 9/15/2022 at 2:36 PM, Arlend.3049 said:

    I agree that the experience rate from these achievements is ridiculous right now. 

     

    Anet should either give the option to disable them or at least make them account bound and not character bound, so once you got them out of the way they are not making the game stupidly easier for other characters. 

     

    Please change this 😐

     

    Apparently the amount of achievment popups got reduced (?), which is appreciated, but I am still waiting for an option to opt out of the CAG for people who have done it once. I don't appreciate being forced through it with all my charas, since I have so many. Sigh. Maybe one day... Hope dies last.

    • Like 2
  4. 3 hours ago, slpr.2647 said:

    (...) because i was annoyed with all the "dinging" going on (...)

    You can turn of the UI-Sound in the options, that gets rid of the sound effect of the pop-ups. But of course that doesn't remove the pop ups or the achievments cluttering the "recent" category or the much higher XP gain.  It's a tiny band-aid solution for those (like me) who find this sound effect extremely irritating.  It should be noted though that this turns off other UI-sounds like event notification sounds as well.

  5. 3 hours ago, Luckster.4076 said:

    A friend of mine pointed out that the insane amount of XP the adventure guide gives potentially ruins the self imposed Iron Man Challenge (...)

    Ah, I love self imposed leveling challenges. I haven't done Iron Man though ... Maybe I should give it a try...  The higher XP gain will definitely influence such challenges. sigh.

    5 hours ago, Mistwraithe.3106 said:

    I think this is a minority issue (...)

    ArenaNet should take it as a compliment (...)

    Yes, it's probably a minority issue. sigh. But I also hope they see it as a compliment and implement a solution for the "odd ones" among us GW2 players who love slower leveling. sigh.

    • Like 2
  6. Yes, please. I'd like to have an account-wide option to turn off the new feature too. I also enjoy leveling slowly.  I actually deliberatly start at level 1 despite having many level boosts from all the birthday presents. And I have enough tomes of knowledge to level 1 chara to level 80 in one go. I don't use them on purpose because I don't want to speed up the leveling.

    And as someone who has a lot (35+) of characters and makes new ones all the time the Character Adventure Guide will now be my permanent companion in the early levels with all these constant pop-ups and ping noises. I turned off UI-Sound for now to at least get rid of the ping-sound, but that isn't a very good solution either, since event notification sounds are now turned off as well. Not to speak of all my level 80s will now run around with achievements popping up on the side all the time for a while. SIGH. This is going to be sooo annoying. I really hope they implement a turn-off option. There is really no point in repeating the new player achievements 30 or 40 times.

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  7. 18 hours ago, Fipmip.7219 said:

    I'd like to get a general understanding of how people play the open world and experience new content.

     

    If some new content drops with a new world map, for example: EoD, I play it slowly. My process is to:

    -Not use mounts at first, and run from story object to story objective

    -Allow myself to be distracted by interesting areas, and mini metas or hearts on the way to each objective

    -Listen to NPCs talking

    -Not do the main map meta until all the areas in which the main map meta takes place are discovered

    -Not necessarily discover every POI before moving onto the next map, leaving some stuff for later

    -Eventually transition to using mounts near the end of the process

     

     

    I play more or less like that as well when I enter a new map/new content.

    • Like 1
  8. 23 minutes ago, Stadsport.8714 said:

    I know this isn't really a solution, but I think you can turn off the content guide completely in the top right? It's not perfect since it would hide everything, but in the cases where we have experienced players who don't want to be bothered, they might not need the content guide anyway. 

     

    I already have the content guide completely disabled in the options. The new Character Adventure Guide is not tied to that, it works like regular achievements and every time you complete one of them (or if you complete a step of them, like killing 1 when the achievment says "kill 10 enemies") an achievement popup appears at the right side, accompanied by a "ping"-sound.  When you have a lot of characters (like me with 35+) or level a lot of new characters (also like me) you will have these pop-ups all the time during a sizable chunk of your gameplay, since it is character-bound not account-bound. I personally find it VERY annoying and also would like to have an option to turn it off accound-wide.

    • Like 1
  9. I deliberately took my time with these old tutorial achievements. I though I'll make them with new toons, so it will be more fun. Would I have known that they are temporary I would have made them immediately. It is apparently a mistake to save achievements you could do immediately for later.  Instead now constant pop-ups will accompany my gameplay from the new tutorial thingy. I have a lot of characters and always make new onces. I am already tired of the constant "ping ping" at the side after playing for 6 hours, and I only used 3 of my 35 characters.  Please, please let me disable the new tutorial thing accound wide. I don't need it for all my characters, once is enough.

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  10. I posted this in another thread too.  I think that the Character Adventure Guide is a great addition for new players. But I am not a new player. My account is 8 years old and I am an altoholic. For me these popups from the Character Adventure Guide will now be a constant companion of my daily gameplay. I have 35+ characters, a third of them low level and I make new ones constantly.  Leveling up new characters is one of my main activities in the game. From now on a sizable chuck of my time in GW2 will be accompanied by constant pop ups at the side. I find this prospect very annoying and frustrating, since I find them too spammy and very disturbing.

    Also I don't want the additional experience. For me the additional XP-gain from the Character Adventure Guide  is far too high. I like to level slowly via map completion and for me personally the XP gain until now was just perfect. With an 8 year old account I have tomes of knowledge en masse, but I never use them.  Until now the leveling speed was optional, the player could speed it up via tomes or choose not to.. Now it isn't any more.

    I'd like

    a) the option to disable the achievement popups for the Character Adventure Guide

    b) get rid of the auto consume of the XP, make the consumtion of the XP reward optional.

    c) Quite frankly idealy I would like to see the the option to opt-out of the Character Adventure Guide altogether, since I don't want to do it for every single character I already have (and will make in the future)

    I have the feeling my GW2 playing experience has been changed quite a bit because of the Character Adventure Guide and honestly I don't like it. I am currently not looking forward to play the game with this addition.

    Making the Character Adventure Guide optional for players who completed it once with one character would benefit everyone, new players and veterans alike, in my opinion.

    • Like 2
  11. I too would like to have an option to disable the new tutorial achievement popups. While I undestand that it is great for new players I have a lot of characters (altoholic) and make new ones constantly and I am not looking forward to having these popups as a constant companion of my gameplay from now on, since leveling characters is one of my main activities in GW2.

    What I'd like to see even more is an opt-out option of the tutorial achivements altogether since I personally don't have the desire to level characters faster, I love leveling characters via map completion and I don't want to have this additional experience speeding up my leveling. But this is probably unrealistic. An option though to at least disable the pop-ups would be nice.

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  12. I play WvW very rarely and I am therefore a huge WvW noob, so please forgive me if this question is very stupid. But I am very confused at the moment as to which of the three "factions" I am supposed to join now.  My server is Dzagonur and until recently Dzagonur was always linked (is this the right word?) to a bigger server, so when I was hovering over the 3 servers one of them would show to be linked to Dzagonur and I knew which of the three my "faction" was.  But this is missing at the moment.  When I hover over the three names no links are shown.

    Is this a bug or somehow part of the WvW restructuring? And which server/faction or however it is called am I supposed to join now? Or am I just blind?

    Thanks in adavanced.

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  13. 1 minute ago, Silent.6137 said:

    As mentioned above, the gates are for the meta only. As for Koda Trial events, the bug has been there ever since initial release and has never been fixed.

     

    Oh I see. I was just now duing a bunch of achievments in Bjora Marches and stumbled across this bug. What a shame they never fixed it. Especially since this isn't the only bug in Bjora Marches I came across.

  14. On 7/4/2022 at 5:40 PM, Ailinen Greenleaf.8562 said:

    Hi

    I am trying to go to the mastery point at the end of Drakkar event. I have to use a raven portal, but even if I have the mastery needed I cannot use it.

    I am doing something wrong?

     

    Raven's flight mastery

    Despite the location of the mastery point it should be noted that the raven gates inside the Drakkar arena are currently bugged. The gates demand the Raven Flight Mastery even when the player has it, just in your screenshot. Happened to me as well. Sometimes events spawn in the areas behind the gates (or at least behind one of them) and even Koda Trial events, but it's not possible to get there because of this bug. I don't know though whether the bug is there all the time or only occasionally.

    • Confused 1
  15. I am trying to do the light puzzle Lighting the Way in Bjora Marches, but either I am far too stupid and to slow or this puzzle is bugged. The last 4 or so mirrors keep resetting themselves (and sometimes another mirror at 2/3 of the puzzle as well). This way only three to five light bubbles make it through until the mirror resets. Even with the Skyskale I am not fast enough to adjust the last two mirrors before the remaing "light bubbles" dissolve at the wrongly adjusted mirror. I have usually one last "light bubble" left flying towards the last mirror, but I am not fast enough to adjust the last mirror in time. How people without the Skyscale are supposed to do this puzzle is beyond me. And since there is a Mastery Point tied to this achievement this is especially aggrivating.

     

    Is this a bug or am I missing something?

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