Suggestions to help balance stealth in a way other than duration: TL DR: First Suggestion --> When you dodge an attack from a stealthed character they drop out of stealth. Second suggestion: Mesmer stealth isn't cancelled by a random clone shattering late.NUMBER 1 It's tough, (and I can't be the only one thinking this) when a thief disappears into 3-4 seconds of stealth giving them the initiative on their next attack. That's fine and dandy, I get it but it's ROUGH when you dodge their re-engage with a perfectly timed evade only to find that they're still in stealth and STILL have the initiative. A moment later they get a free second try but your survival resources are already drained. Can we get a change on this? NUMBER 2 Picture this, you're a mesmer and just landed a reasonable shatter against a group of enemies (be you mirage/core/chrono w/e) and now it's time to disengage. So you hit your last source of stealth, (signet of midnight, torch 4, heck even mass invis) and you disappear in a moment of relief. BUT NO, WAIT, there he is, the clone that was left on the stairs, he's valiantly running around right now en-route to pop your recently acquired stealth and ruin your day. Can we get a change on this?