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Korval.3751

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Posts posted by Korval.3751

  1. @maddoctor.2738 said:

    @"jokke.6239" said:I've already covered this, but again .. As I've already mentioned .. We have no idea how they would release it on steam.

    They could either
    1. Require you to have to use a new account (as I mentioned earlier, would make the most sense)
    2. Be able to use your old account

    If 1 is the case, they wouldn't lose any revenue from players from the standalone client.If 2 is the case, they would absolutely lose a lot of money from whales who switch over to steam,

    Releasing on Steam means releasing on a new audience, not killing the old one. Meaning there is zero chance of "losing whales".

    Exactly. The account credentials aren't tied to Steam, they're tied to the game's launcher (e.g. that's how people log into the game). I hadn't played SWTOR in years (I believe 3 years since I last played). I was able to install from Steam, launch the game, and log into my account from the existing SWOTR launcher. No fuss, no mess. Easy. Simple.

    Requiring existing players to create new accounts if they launch and play from Steam literally makes no sense. It's not a valid point. :)

  2. @battledrone.8315 said:

    @jokke.6239 said:Would love or Guild Wars 2 to come on Steam, but yes, it's usually not a good sign when MMO's come to Steam.

    How is it not a good sign? Are you implying that an MMO that appears on Steam is in a financial struggle? You know that is not true.

    They have to give up 30% of their income to Steam.

    How does the math work out that Anet loses money from new customers? That's money they would not have otherwise made in the first place.

    Because a pretty big % of the current playerbase would use steam instead. 90% of Guild Wars players are probably steam users as well as most PC players are.And with steam now awarding steam points for purchases made on steam, I don't think a lot of people would go out of their way to make the purchases through the standalone client to support arena net.If it was such a guarenteed success, then ask yourself why it haven't been on steam already since 2012. And why Blizzard and so many others release their games outside of steam.If games can attract a large enough playerbase outside steam, they will always do it, as yes, 30% is a large chunk to give up.

    70 cents off a dollar is still more than 100% of nothing. and it certainly isnt ncsoft, they have MANY other games on steam.wildstar got a few $$ from me..secret world...warframe...swtor...aion..EVE..the list goes on and on

    Precisely. The math behind Arenanet losing money from something they don't have is flawed reasoning. I don't subscribe to GW2 so there's no guarantee that I'll keep buying gems in the store when LWS content releases. The main point of putting the game on Steam is to take advantage of the platform's powerful marketing and social tools. Is it worth 30% per transaction? With an active monthly user base of over 100 million, absolutely. The numbers alone will more than make-up for it. And your right about the other games you mentioned. All of them have a thriving user base. A lot of thanks goes to Steam.

  3. @jokke.6239 said:They could ofc require you to make a new account though to play through steam, it would annoy the heck out of me, as I would really love the game on steam, but it would probably be the smartest solution for them.

    Why would they do that? Steam would launch the same GW2 launcher players use now. Everyone would log into the same game from the same launcher.

  4. @jokke.6239 said:

    @jokke.6239 said:They have to give up 30% of their income to Steam.

    How does the math work out that Anet loses money from new customers? That's money they would not have otherwise made in the first place.

    Because a pretty big % of the current playerbase would use steam instead. 90% of Guild Wars players are probably steam users as well as most PC players are.

    That makes no sense and no cents. I purchase gems every time new LWS content comes out, but there's no guarantee that I'll keep doing it. Arenanet shouldn't take for granted that I'll continue to do so. GW2 is a F2P game that primarily operates on what I like to call "commercialized charity." So yes, right now, they make 100% from expansion and gem purchases. But that comes at the cost of not opening up the game to the booming Steam audience. If I were to transition to making purchases through Steam, Arenanet would still make 70% from me. However, given that Steam has an active monthly user base of over 100 million, even if they lose 30% from each of my transitions, Steam's sheer numbers would more than make up for it. Mathematically speaking Arenanet would simply make more money despite Valve taking a 30% cut.

  5. @"jokke.6239" said:Would love or Guild Wars 2 to come on Steam, but yes, it's usually not a good sign when MMO's come to Steam.

    How is it not a good sign? Are you implying that an MMO that appears on Steam is in a financial struggle? You know that is not true.

    They have to give up 30% of their income to Steam.

    How does the math work out that Anet loses money from new customers? That's money they would not have otherwise made in the first place.

    Adding GW2 to Steam increases its market presence beyond what GW2 has now. The argument I've read from some in this thread saying that there would be an increase in "freeloaders" is foolish. Yes, a Free-2-Play game would attract freebie players, but it would also see a percentage of those turn to purchasing the expansion pack and gems. Even now, the game is like that. Most players play without spending a dime, but a sizeable percentage buy gems. The same will happen with players from Steam.

    Also, Steam is a much better platform today then it was in 2012 when GW2 launched. It benefits Arenanet to take advantage of Steam's powerful engine to find and retain new customers.

    But there is a argument to be made that a steam release could beprofitable. Most of the failed MMO's coming to Steam are not greatgames to begin with.

    A good game is a good game, and GW2 is a great game. It is a solid MMO. All it needs is exposure, and Steam has one of the best built-in marketing engines. It's like Google advertising, and gaming platform all rolled into one. GW2 benefits from constant promotion of its game through various tools like Discoveries, Curators, Intelligent Searches, Recommendations, and more, and Arenanet continues to take in residual income from people coming and going, in addition to their regulars. These make Steam a better platform to promote a game than Google and other marketing channels.

    Guild Wars 2 is pretty popular, and mostly a well received game. And I think it would have a chance to do very well.Being in the top free to play section would probably gain a lot of players.

    I agree.

  6. More than likely Arenanet would eliminate BLCs and make the items available either in game with currency or karma purchases, legandary recipes, or Gem store purchases. In any case, it would no longer be an RNG system. You know precisely what you're getting.

  7. Another game doing very well on Steam is Warframe. Not so much in gameplay terms (since it is sci-fi) but in purchasing terms. It has a similar Free-2-Play model coupled with a Buy-To-Play with no subscription fees. Published by Digital Extremes (a smaller studio like Arenanet), it has built up a large following on Steam. It sits at a 91% Very Positive rating based on close to 370,000 Overall Reviews. Like GW2, Warframe offers cosmetic purchases.

  8. @"Aaden Dante.7321" said:Well, I'm primarily a steam player. After I left RoM a few years back I drifted looking for a game similar to RoM. Played Eve and was good at it, but the job of the game became too much. Tried Tera, boring. Filled out a few toons on ESO and enjoyed that. Even tried Wow but after ESO that was boring and has zero community. Had never had exposure to GW2 and found it on a random youtube about a month ago. Dloaded and tried.

    Bought the Ultimate pack a week later and the expansions and living seasons with the bonus gems. In my case, I'm 8 years too late to a game that seems to hit all the right buttons and all because I'm mostly a steam gamer.

    Just saying.

    lNUh0uV.gif

    Steam's cross marketing engine is amazing. Sooner or later GW2 will be seen by most of its active users. That's 100+ million potential new players, and gem store purchasers.

  9. They could come out swinging and add "Coming Soon to Steam" in the Cantha expansion trailer. Not only is the expansion building up hype among the existing player base, but now the entire 100 million monthly active user base on Steam can get excited too. It seems like whatever costs could be associated with being on Steam, the sheer numbers alone would easily make up for it.

  10. I ask because GW2 is one of my favorite games and the only MMO I play today. Every time I play a new LWS, I buy $20-$50 worth of gems to say, "thank you, Arenanet." I'd love to see the game continue to thrive. I think bringing it to Steam would see more people playing. Steam's amazing search algorithm and recommendation engine helps people interested in games like GW2 find them. Perhaps GW2 could launch on Steam for the Cantha expansion! :)

    Okay, I'm ready for the flood of "anti" comments. <3

  11. @"Randin.5701" said:Alternatively, going through and making some of the harder-to-obtain mastery points a little easier to get would be nice. HoT and PoF mastery points are honestly plentiful enough that I don't think anything needs to be changed with them (hell, I got enough PoF mastery points without even actively trying, just from naturally playing through the game), but for Central Tyria, doing things like making the Silverwastes legendaries spawn a little more frequently (what if you made it so they were a guaranteed spawn once the relevant fort hit max defensive level?), and taking the LW S2 masteries off of the capstone achievements, and just put them on one of the regular achievements for the episode (ideally not the ones that functionally require a group to complete), would do a lot to make the process more manageable.

    I would be okay with this. That is what I meant in my original post by cannot do. Cyninja.2954 kept referring to a guide. A guide is useless with a mastery that is gated behind an event that is impossible to solo.

    I still prefer a way to transfer mastery points to other trees. Anet could make the system "reasonably costly" so that it serves as a gold sink but also a way to keep people from abusing the feature.

  12. That not what I'm asking for. I have maxed out the POF mastery tree and have 15 remaining that's not doing anything. I want to move them to other trees where I can put them to good use.

    Your "easier" solution is anything but. Most masteries are locked behind events or metas that NO ONE is doing at the moment, or raids (which I don't engage in) or Mists (which I don't do). In other words, content I don't want to do, like to do, and cannot do.

  13. @Anabaena.3670 said:The arrogance of the L2P commenters in here just infuriates me.

    I'm not a terrible player; I got through all the story content before, completely on my own. And yet with the soul eater I had to give up after over an hour of not getting his HP below 60%. This is because I do not have a high DPS build and all the CC I had was slow CC. I knew the mechanic, but I simply could not manage the timing. Later that evening I managed to cheese it, but that is clearly not the way you are meant to do it.

    IMO; If you recognise the mechanics and know what to do about it; you should be able to do any fight. But in this fight the extremely short CC window makes it near impossible for some. And to add insult to injury; if you give up you have to do this stupidly long instance alllll over again.

    I would feel differently if it was completely optional content like raids, but it's not.

    Arrogance? It's not arrogance to tell people that the fight is doable and to provide strategies; which is what most of us have been doing.

    If you don't understand Anet by now you should know this is how they make their content. They hit you consecutively easy stuff, then crazy hard. They did that routinely in GW1 and all the expansions.

  14. @castlemanic.3198 said:

    @Korval.3751 said:

    @castlemanic.3198 said:The eater of souls needs to be reworked, I got
    super lucky
    that I managed to beat him on the first try because my build had plenty of cc and I accidentally broke is defiance bar before he jumps (btw, breaking his breakbar right before/as he jumps prevents his health recovery entirely, he will not go into that suck everything in phase right after).

    Like seriously, how is anyone supposed to figure it out on their own? That defiance bar
    barely registers
    on the UI.

    That's not super lucky. That's actually how you're supposed to defeat the boss.

    It is super lucky because I discovered it
    by accident
    . I was getting really frustrated up until that point, because i was too busy trying to dodge roll out of the way during his swirling vortex of life steal to be able to effectively cc him during that period, and finding out i could cc him before he even does the jump with it's half a second breakbar does, in fact, mean I was lucky to discover that method.

    Discovering a strategy by accident is super lucky. That only means you figured out the mechanics of fight quicker than most. That's not an insult but a testament to your boss killing skills. :+1:

  15. @faceurfears.1472 said:If there are any Rangers out there, please tell me how you took this boss down! I have tried twice and can't come close to getting him low in health. It's been very frustrating for me. I am a solo player and I am not some ultimate gamer. So any advice would be much appreciated :)

    I don't play Ranger but AFAIK they have plenty of CC abilities, plus a run buff, plus a pet, plus a longbow. Use all of that to your advantage. The goal is to chip away at its health without letting it get close to you and drain your health. If it does, you have dodge rolls and enough stamina for back-to-back pairs. That's enough to prevent it from stealing health (e.g. it can't drain an evading target). Lastly, interrupt its healing ability as it will attempt to heal back to 100%. So it's super important you stop it. If successful the boss will be stunned for a few seconds. That's when you wallop on it, but remember to do it from a distance and don't get greedy. Time it, and you should be victorious! Also, I recommend run around Joko's cage. It creates a nice buffer against the boss bee-lining you. Also, if you can do ground damage or traps I highly recommend that, especially those that do damage and slow like caltrops.

  16. @castlemanic.3198 said:The eater of souls needs to be reworked, I got super lucky that I managed to beat him on the first try because my build had plenty of cc and I accidentally broke is defiance bar before he jumps (btw, breaking his breakbar right before/as he jumps prevents his health recovery entirely, he will not go into that suck everything in phase right after).

    Like seriously, how is anyone supposed to figure it out on their own? That defiance bar barely registers on the UI.

    That's not super lucky. That's actually how you're supposed to defeat the boss.

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