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Penguin.1345

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Posts posted by Penguin.1345

  1. Placeholder model not changed?

    ELMDr0c.jpg

    At the Tomb of Primeval Kings you find large statues holding swords at the entrance. These are the same used in Divinitys Reach and are representations of Seraph Guards. Rather odd to find these at an ancient tomb in Elona yes?

    However, in the PoF guild hall i found these.

    YB5lgdt.jpg

    Old men jolding swords in much the same way as the Seraph Statues, but with an Elonian pedestial.

    Were these the models meant to be placed at the tomb and not replaced once the Elonian assets were finished?

  2. Moving bodies of water- HoT and PoF areas and reflections

    In HoT and PoF a new form of water is used; rivers. On max shaders these look somewhat fine, but on medium and low the reflections break.Following screenshots will be using reflection setting set to "All", medium shaders and max post processing.

    Verdant Brink5kkW8cw.jpg

    Auric Basinr035Xtw.jpg

    Lake DoricrVb8y2N.jpg

    Desert HighlandsTTQcdeV.jpg

    As can be seen, instead of reflecting (of which the option in the menus doesnt do anything on these river areas) it shows my character a bit larger and towards to upper right. No matter the angle or distance the proportion seems constant.

  3. Race: Human male, Norn male, Sylvari male.

    [All gliders]

    Ive noticed all gliders on abovementioned races are on the wonk. This has been annoying me greatly.

    nMx9eD6.png

    Especially visible on the Classical Glider skin due to its square and angled shape you can see that Human male tilts heavily to the right no matter what mode, Norn appears permantly crooked pointing ever slightly to the left instead of forward when sprinting. Sylvari male, like human, tilts to the right.

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