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Posts posted by Karl McLain.5604
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@Zexanima.7851 said:
@Karl McLain.5604 said:Being that the notes have gone out early and the theorycraft is in full swing, I want to add one additional note on Preparations.This ability type still carries similar functionality to other abilities that have arm-times. For preparations, the arm time is set at 3 seconds, with the activation being instant for non-damaging ones and 1/4 second for the damaging ones.These abilities have a few unique aspects to them. We're looking forward to seeing the builds and gameplay that you come up with!-KarlJust to make sure I understand; Would it take me 3 seconds to place the preparation (as in, be rooted in place) and it's ready to be activated after thatordo I place it instantly but can move away and I just can't activate it until 3 seconds have passed?It's a fairly quick 1/2 second cast. I'll look to edit the post and incorporate this info.
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Being that the notes have gone out early and the theorycraft is in full swing, I want to add one additional note on Preparations.This ability type still carries similar functionality to other abilities that have arm-times. For preparations, the cast time is 1/2 second and the arm time is set at 3 seconds, with the activation being instant for non-damaging ones and 1/4 second for the damaging ones.These abilities have a few unique aspects to them. We're looking forward to seeing the builds and gameplay that you come up with!
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Howdy all. It looks like this issue is taking a bit more time to get a fix in on, but we're investigating and have some solutions in testing. For now (I know it's not the greatest), please consider canceling your auto-attack when using pocket skills to gain stealth.
Bound isn't registering as a leap finisher
in Bugs: Game, Forum, Website
Posted
Hi there. Just wanted to say we're aware of the issue and are investigating.