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Posts posted by Dante.4531
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@Zhaid Zhem.6508 said:I don't really see the issue here. Exotic is outdated. You can find the same set with different tokens. With the 8 dungeons achievement you can farm the tokens you want pretty easily if you need a gift or runes, or weapons/armors.
Even for newbies, they better have to gear one character with craft or BLTC, then farm fractals, strikes, pvp ... to gear their characters with ascended; but not dungeons.
What do you mean „they better have to gear one character“...? If a new player wants to play/try out different classes in the „endgame“, then he/she should have the option to do so. What worth is it if I need dozens of hours gearing one character/class up if I end up liking another class more?I am a veteran GW2 player and I am astonished by how you guys underestimate the time/gold that is needed to craft all the different ascended gear for different game modes.
If you have a good dungeon team, e.g. one in which you are the only newbie, grinding dungeons gives you a full exotic armor set in a day or two. No pvp reward track, nor wvw reward track is this fast.
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I think you guys only speak from your point of view as „veteran“ players.Look up MightyTeapots video on gear accessibility and you will understand that Anet should implement stat selection for exotic dungeon gear, especially before realesing GW2 on STEAM.
Dungeon armor and weapons should have the option to select different stats
in Instanced Group Content
Posted
The idea is to also make hot and pof stats selectable for dungeon exotics. That should pose no technical problem. New players would have an easy access to stats needed for different end game modes like raids and wvw. Not only new players, but also veterans who preferred to stay in one game mode for many years (like me) because they didnt want to spend all their gold on sets and sets of different ascended pieces not knowing where that leads to.If I can easily obtain all types of exotic armor stats I am more willing to try out all the different classes and roles tied to these stats. And if I come to the conclusion that one particular class shall be my main I can still grind ascended gear for that class. There is no downside to this.
Also the fact that people did „not leave dungeons because of the lack of stat selection“ is no counterargument and actually misses the point.Stat selection could give players a NEW reason to come back to dungeons, both veterans and of course newbies. Yes, they could increase the gold reward back to where it was, but stat selection alone would already bring me back (and yes, I started playing the game in 2012 and was there when we grinded dungeons for our legendaries).