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Dante.4531

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Posts posted by Dante.4531

  1. @Ayrilana.1396 said:The lack of stat selectable weapons is not the reason that people don’t do dungeons like they used to.

    The other issue is that the dungeon would only have core Tyra stat combinations which rules out many builds. Anet appears to prefer those other stats to remain contained in whatever content they originated in so it’s unlikely they’d change that.

    What they could do is make every stat combination currently available in any of the dungeons available in all of them.

    @crepuscular.9047 said:like @Ayrilana.1396 said, people did not do dungeons for the armors and weapons ... not to mention how actually tedious long it takesPvP and WvW reward tracks are actually so much faster to get the weapons, you can easily get 3 weapons and an armor in 6-8hours

    people farmed dungeons back in the days for the gold you get for completing a dungeon, when Anet nerfed the gold reward everyone left, only going back there if the daily is on, or if they are working on a legendary weapon

    not to mention there are certain uncraftable inscriptions and insignia that can only be salvaged from dungeon weapon and armors, those cannot be salvaged from a stat selectable equipment

     

     

    @Guncluts.3751 said:I really don't see why they won't add new dungeons to the expansions to acquire the expansion stats.

    Raids are basically the new dungeons for the expansiosn, you can buy stats selectable ascended gears with the Magnetite Shards

    Same as strikes, the cut to the chase style dungeon where you go in and beat up the boss

    The idea is to also make hot and pof stats selectable for dungeon exotics. That should pose no technical problem. New players would have an easy access to stats needed for different end game modes like raids and wvw. Not only new players, but also veterans who preferred to stay in one game mode for many years (like me) because they didnt want to spend all their gold on sets and sets of different ascended pieces not knowing where that leads to.If I can easily obtain all types of exotic armor stats I am more willing to try out all the different classes and roles tied to these stats. And if I come to the conclusion that one particular class shall be my main I can still grind ascended gear for that class. There is no downside to this.

    Also the fact that people did „not leave dungeons because of the lack of stat selection“ is no counterargument and actually misses the point.Stat selection could give players a NEW reason to come back to dungeons, both veterans and of course newbies. Yes, they could increase the gold reward back to where it was, but stat selection alone would already bring me back (and yes, I started playing the game in 2012 and was there when we grinded dungeons for our legendaries).

  2. @Zhaid Zhem.6508 said:I don't really see the issue here. Exotic is outdated. You can find the same set with different tokens. With the 8 dungeons achievement you can farm the tokens you want pretty easily if you need a gift or runes, or weapons/armors.

    Even for newbies, they better have to gear one character with craft or BLTC, then farm fractals, strikes, pvp ... to gear their characters with ascended; but not dungeons.

    What do you mean „they better have to gear one character“...? If a new player wants to play/try out different classes in the „endgame“, then he/she should have the option to do so. What worth is it if I need dozens of hours gearing one character/class up if I end up liking another class more?I am a veteran GW2 player and I am astonished by how you guys underestimate the time/gold that is needed to craft all the different ascended gear for different game modes.

    If you have a good dungeon team, e.g. one in which you are the only newbie, grinding dungeons gives you a full exotic armor set in a day or two. No pvp reward track, nor wvw reward track is this fast.

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