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Tao.5096

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Posts posted by Tao.5096

  1. Those never-ending threads about Ele..

    Well, it is true that Ele's sustain and mitigation of damage and conditions was always abnormal and Anet never did anything with it.

    Anet's fix was always to nerf something completely outside of logic.

    Remember when they nerfed off-hand Dagger for Cele ele?
    It got replaced with Focus which increased the sustain and mitigation of damage and decreased a bit the damage output.

    This topic goes over for a decade already...

    • Like 1
  2. I would recommend to not ask Anet to fix or rework any boons.

     

    Last time they played with Stability boon it caused lag fiesta so much in WvW and their solution was to reduce the max allowed amount of players in each map by roughly 30%.

     

    Also it did introduce stupid zerg builds and fights which of course affected the entire map.

     

    You're in Briar and two zergs clash in top north camp?
    You have 2-3 seconds lags...

     

    And it did continue for years without any fix, rollback or anything...

  3. @Caitir.6947 said:If I've learned anything from various PvP games in my past, it's that public test realms are absolutely terrible for testing actual balance anyway. They don't get enough people to simulate something even close to reasonable matchmaking so skill gaps can be enormous in those games unless you bring 10 people of your skill level there just to test the changes in multiple different comps (spoiler: almost nobody does that in any game with a PTR). PTR is best left to bug testing, if anything. Multiple games have tried to use PTRs as a balance place, but they invariably end up discontinuing that idea unless something is just THAT egregious.

    As an example: Riot, devs of League of Legends, have tried using PTR for balance a couple times but the general feedback that they receive, and subsequently tried to implement, tended to make balance nightmares more often than not because it's going to feature bronze players up against diamond+. So obviously the bronze player is going to feel like the champion is weaker because they simply can't do anything to the diamonds unless the champion is ridiculous, and for diamonds everything is going to seem broken in their hands against people much lower rank, but against people at their own rank the champion may struggle to compete in its current state but they wouldn't know that because there weren't enough people their own rank on the PTR to test that against without organizing it.

    LoL is a bad example here.

    They have over a hundred of champions to balance where most can be played in different roles e.g. Line or Support (some for more than one line and/or jungle too).Plus, the biggest issue for them to balance is the champion scaling during their level ups + items - that's why some champs are great for quick games, because at beginning they scale really nicely, but after lvl like 15, it goes meh, or vice versa.

    In GW2 you pretty much have static builds which are either based on amulet or gear (wvw).Of course, you have a great amount of possibilities to build up your stats, but they scale the same anyway, because everyone are at lvl 80 in the end.And also the game is static from beginning till the end, as your build doesn't change and your stats are as they are.

    Obviously you can't balance them out where every build counters every other build or has moderate survival against all other builds.But that's defined by build and class - e.g. Power Thief is squishy and can be outed by anyone in fair amount of time except by bunkers.

  4. @Khalisto.5780 said:Forums dude

    I feel like unless they land a flawless patch and you ask here what ppl think about it the answer is always be negative

    Nope.But they made a kitten up on February of this year and kept kittening up straight forward till end of this year....

    And following Dec 1 balance patch - there are much higher priority things to take care of than e..g nerf Thief's SB.

    We still have that idiotic Burn Guardian which bombs with burn entire cap points for 10 seconds and you can't cleanse it, because new stacks pop right away after.We still have that idiotic trapping DH which ping-pongs people in AoE ccs, along with elite and bow's barriers no longer are visible on the ground...We still have a cancerous high regen and cleanse Rangers - who have top 3 sustain...We still have cancerous Core necro with idiotic sustain, condition cleanse and condition spam....And so on....

    They have nerfed Scourge because (according to them and crybabies) it was way too OP in condition application and sustain....meanwhile they buffed Core Necro way up to the moon....

    Clown world literally....

    Pre-Feb nerf patch, at least if you knew what to do, then you could out someone quickly....Now what we have is a rally-botting circus...

    Again, another year wasted, because spit on diversity of the builds and fun....focus on telling players what and how to play...

  5. What?

    If someone chooses to run high Toughness to have an advantage against Power builds then they should be weaker against Condition damage.

    And he is?His Health pool is smaller since he has no additional Vitality stats and thus he's weaker to condition damage...

    If we are going to refactor anything I wish they would have changed how condition damage stacks work. A long time ago some suggested that all condition stacks should do the same damage and Condition damage just increases the amount of stacks applied.

    That's plain stupid...Conditions deliver different damage due to several reasons - their availability and their side effects e.g. Poison has -33% to healing effectiveness or Torment deals 2x condition damage upon moving.

    Just because Guardian is oriented solely around Burn condition, doesn't give a reason to rework the entire system on how it works.

    If Burn damage is the issue - and the issue is actually on high stacks - then limit the stacks to 5 on players only.It will still be effective and nice in PvE, but in PvP it won't eat 8k hp or more per tick (and you can't cleanse it).

  6. @Jeran.6850 said:and still somehow necro players act like its a big burden to use an utility slot for their personal defence- like WHAT???

    The issue pointed out with personal defense for Necromancer is that it has no escapes from hot situations.It has utilities that help it to tank it a bit, but it has nothing reliable to escape in big-scale fights.

    In small-scale and roaming it sure does show that it's utility-set is nice and can be cool with some tactics, but big-scale wise nope.it can only count on Swiftness which either can be removed or also can just eat immobilize/cripple/chill or just any other hard cc.

    And because of that, Necromancer is rather pulling offensive utility skills because if zerg is going to lose the clash, he will die anyway, instead of jump out and port to waypoint.

  7. @Aeolus.3615 said:@Tao.5096 that's why i never trusted much on Anet making and balancing class over this years... it tends to make no sense at all whey they do and reach.

    You know,I was laughing at Collin and some of his stupid implementations.But I have to admit, that he never brought the scene to the point where people are simply just tired of that bs.

    I just wonder, if he was still in Anet, how would the direction go for both PvP and WvW modes, as I assume he had some input, since he was the Game Director.

  8. I will tell you how amazing Balancing Team Anet has.

    Warrior has a trait called Cleansing Ire - it cleanses 1 condition per spent Adrenaline Bar (3 total) when hitting any target with Burst skill.Warrior has a Berserker Spec, which changes the Burst skill - it changes the mechanic slightly, there is only one big Adrenaline Bar instead of 3, which is very easy to fill during Berserker Mode and in moderate way when that mode is off.

    Anet balance team one day thought that it's too OP, and changed so Cleansing Ire will treat Berserker's Adrenaline Bar as One (1) Single (1) bar.

    To make sure that Cleansing Ire activates, you need to damage enemy player or mob with Burst skill.So, if you use it when you're blinded or it will be blocked - you lose all adrenaline you did accumulate, your Burst skill goes down on cooldown and Cleansing Ire didn't activate, so you didn't clean yourself of the conditions.

    Pretty inconvenient, no?

    Well, there is a much better approach.Just don't use stupid Berserker, don't use stupid Cleansing Ire...Just use Spellbreaker with Revenge Counter trait, where anything that touches you during the counter, will cleanse you off 3 conditions and transfer it to target (Necromancer 2.0). XDDDDDDDDDDDDDDDDDDDoesn't matter if that damage is a burst, spike, or stun or you're blinded or immobilized or poisoned.You just need to press it and during 1.5 second window something has to hit you - anything.. XDDDDDDDDDDDDDDDDDDDDDDDAnd even if nothing will hit you, you can reapeat it again after couple of seconds of cooldown. XDDDDDDDDDDDDDDDD

    But Cleansing Ire was too stronk according to Anet Balancing Team. XDDDDDD

    We could spend entire week here and count on numerous if not endless ideas they came up for each class with which always, but always did avoid the CORE problem. xDDDDD

    That's how great Anet Balancing Team is creating Meta - oh the wisest of all, endless source of wisdom. XDDDDDDDDDDD

  9. Guardian was always #1 class to take into WvW and it was always on tanky and supportive spec.It's Core, Firebrand - doesn't matter really, it always was about it's support skill-set.

    For Anet it was always easier and better to nerf counters than actual core issues...

  10. @Turkeyspit.3965 said:

    Ok. So compared to Longbow and Staff, the only other two-handed long range weapons in the game..and even more specifically, Ranger Longbow, Dragon Hunter Longbow, and Elementalist Staff.

    Hammer is certainly more powerful than Dragon Hunter longbow (not a difficult feat), but you're saying it's more powerful than Ele Staff or Ranger Longbow? I'd say they would all be of equal power, just under different circumstances. Ele staff is the only comparable AoE long range weapon, and under the right circumstances, they can easily out damage a Hammer, to say nothing of CC and utility.

    So of the three long range two handed DPS weapons in this game, Rev Hammer is pretty much tied with Ele Staff for AoE and slightly below the single target DPS potential of a Ranger Longbow? Sorry, not seeing the problem.

    You forgot about:

    • Engineer's Rifle
    • Warrior's Rifle
    • Warrior's Longbow
    • Druid's Staff
    • DeadEye's Rifle
    • Mesmer's Greatsword
    • Mesmer's Staff
    • Guardian's Staff

    So in big-scale fights, Revenant's Hammer is pretty much #1 weapon for long-range - the only reason Elementalist is "better" is due to having 20 skills on staff, not 5 as Revenant, and lot of them are supportive...

    @Turkeyspit.3965 said:And? Out of context that sounds over tuned, until you acknowledge that CoR has a 10 second cooldown + easy to dodge target indicator + costs energy, Phase Smash has a 12 second cooldown + target indicator, and the rest of Hammer's abilities (Hammer 4 and 5) do no damage.

    And?You were the one who was making Revenant's hammer look weak, not the others...

    @Turkeyspit.3965 said:Strangely enough when you compared that to a Ranger Longbow who has 300+ unit longer range, can be traited to pierce, has faster cast time and equally fast (if not faster) projectile speed and has a 20% chance (??? lolwut) to be a projectile finisher.

    I'm sorry, but where did I compare Ranger's Longbow to Revenant's hammer?Nowhere...Still, Ranger's Longbow has only #1, #2 and #5 for DPS. Revenant has #1, #2, #3 and #5...where Ranger Longbow skills are vulnerable to projectile blocks...

    @Turkeyspit.3965 said:What is wrong with powerful? That issue is when something is over-powered, or over-powerful. I've said it multiple times, Hammer is right in line with equivalent attacks from other professions.

    As for it being one of the last things to get hit by a nerf-hammer, those are some tinted glasses you got on. It got nerfed alongside everyone else in February, but as a weapon it was bugged since October 2019 when ANET messed up the code and CoR often didn't even hit the target you were aiming at. I must have missed when Ele Staff, Ranger Longbow, or any other weapon in the game had one of their major attacks non-functional for about 5 months. Also irrelevant, since as I said, unless you have a Tardis stashed somewhere, we are playing in the present, the here and now, and talking about what you thought was true months ago is a waste of energy.

    Too bad it didn't get nerfed earlier, as people were complaining about power creep for over a year and CoR was spiking for 8k+ straight in line for that time...that was the point of what I said about the nerf...

    Even so, after they cut everything down for all classes, Revenant Hammer still does outshine everything else except Elementalist's staff for obvious reasons...

    @Turkeyspit.3965 said:If you want to use Necromancer Staff #1 for damage, then the issue is your lack of skill playing as a Necromancer, not that Rev Hammer is too strong.

    What?I only said that I'd like the #1 staff skill on Necromancer to have at least the damage as Revenant's Hammer...I didn't complain that Revenant's hammer is too strong...Dude, really...

    @Turkeyspit.3965 said:Anyways, I'm done. This was entertaining, but we're quickly approaching meme territory.

    Good, because you brought enough salt bags here, because "Necromancers", because "something else that isn't Elementalist"...

  11. @Turkeyspit.3965 said:CoR is not a projectile, that's about the only thing you got correct.

    Revenant's hammer skill-set is one of the most powerful ones in the game if it comes to two-hand long range weapons.Even it's #1 skill which is nothing more than auto-attack has good projectile speed, pierces and hits for good amount of damage.And specifically is oriented for big-scale fights, since it also utilizes Combos due to 3 Combo Finishers and 1 Combo Field.

    Just because CoR got increased cooldown from 4seconds to 10seconds and eats energy, doesn't change the fact, that the entire skill-set still is powerful.And despite that it always being very powerful, it was one of the last things that got hit by nerf-hammer...

    Pity, because for a change, I would like Necromancer's Staff #1 to be at least around the level of Revenant's Hammer #1...And it's actually only okay for feeding LF from long range....nothing beyond that...

  12. @"Arheundel.6451" said:

    https://metabattle.com/wiki/Build:Scourge_-_Power_CursesWTH do you need to predict here if everything is instant cast and instant activation with less than 30s CD on average, are you for real now with your bias?

    Do you honestly think that anybody here including necro players ( except you ofc) think that necro in any shape or form is close to ele in terms of effort required? You must be the only necro player who think that scourges are hard to play...like for real

    Each class and each build requires it's own effort to play.As each class has it's upsides and downs, you can say that all of them are so-so similar in terms of effort required to play.As for example, one day you may feel unbeatable, and the other day you're trampled over like an ant...

    Just because you believe it's so easy to play Necromancer, doesn't mean it applies to everyone and everyone's situation they are finding themselves in while playing it.

  13. @"Virdo.1540" said:but isnt it also an terrible way to let people flame about everyone ,who maybe would be an quite nice person? But nobody that can proof it cant see that cuz of blocklist?Also whats with the new players that play first time (or so) wvw? And start seeing such kitten in teamchat. This means bad reputation for gw2, specific servers, not guilty players and ofc the support&devs.

    Are you sure you want to waste time on this?

    It's not bad reputation for the game - in every single game which has any kind of PvP element within, it has a part of community which is utterly toxic.Are you going to chase each one of them just to report them and hope they will be banned, especially as you did claim, they come back with another account?

    Why not just block them and never again see what they have to say?

    Pretty much blocking someone is much bigger "punishment" than banning them....

  14. I usually have a very stable connection to Gw2 servers, and in most cases any delays or disconnects were on my side - ISP, etc. - and I know, because it was happening at other games too.

    However, lately I did notice that PvE maps in Gw2 tend to have some packet losses (ping jumps only to 80~90).I did run several tests and it really appears that the issue is on Anet's side - Bjora Marches, I get every minute some packet loss which rubberbands me or mobs back for 3-5 seconds. But sPvP or WvW is fine in this regard.

    What really surprises me, is lack of response from Anet on those issues, as in previous times they were announcing some issues which were network related and when they were working on it in-game...

    It's really disturbing where Anet is going with it's behavior toward it's playerbase..

  15. So, we have nerfed all damage to the noodles, some specs got so many nerfs that's not only uncalled for, but still proven that they're not the core of the issue - despite the fact, that many experienced players did point it out.Communication is kitten as it was before, despite some claims that it will improve.Patches coming more often? - promises on the level of elections most likely.

    It's no rocket science that power-creep was a big issue and it needed to be toned down.However, it got cut down to the point that it's a pain to outdps a regen with berserker gear stats...Well, already noticed decrease of players in WvW through out the day and nights...coincidence?

    I encourage anet to keep nerfing things randomly.Good job!

  16. Burn condition became quite a weak condition in the entire table.It comes from very limited sources, base duration is very short, very easy to cleanse before it'll tick.Damage should be increased at least by 50% if not more to make this condition bring any value to the game.

    Thanks

  17. Hey,

    Thief skills are way too much spammable and they are way too OP for them to be used so frequently.

    In order to balance it out, initiative should be increased for following skills:

    • Heartseeker - Increase from 3 to 5
    • Black Powder - Increase from 6 to 8
    • Shadow Shot - Increase from 5 to 7
    • Head Shot - Increase from 4 to 5
    • Dancing Dagger - Increase from 3 to 5
    • Flanking Strike - Increase from 5 to 7
    • Infiltrator's Strike (or Infiltrator's Return) - Increase from 4 to 6 (or 2 to 3)

    This way Thief will be more oriented on proper initiative and skill management and not spam to win

    Also, in order to increase healthier plasytyle in PvP, Daredevil's trait Physical Supremancy should have reduced Endurance Threshold Increase from 50 to 25.

    Thanks

  18. @Dantheman.3589 said:I don’t actually thinks it’s been deleted. You can play same bunker build with paladins, in fact I always prefer paladins for ranked. If u play with warrior rune that gets rid of any higher cds once you swap back and birds and smokescale + jacaranda are all still very good pets. Also only 1 marks thing was nerfed and even if they nerfed everything I would just play nature magic, which is already good in ranked. I just don’t think it was even closed to removed

    Actually can use Mender's amulet if you run Nature Magic trait line.The heals are nice.

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