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Posts posted by Mox.2649
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QoL Changes request
- Player to Player trading, only for tradable items*
- Mail and guild bank gold cap to be increased up to 16k gold monthly. (4k gold weekly). -16 times the gold! per month
- Ability to dye all visuals (From Commander tag to legendary trinkets, finishers, mail carriers, miniatures and novelties ).
- Titles that takes time and efforts to be obtained colored differently from normal ones, i.e: ( God/Goddess of PvP, WvW and Fractals, Envoy's Herald, God walking amongst mere mortals)
- Either implementing a 32/40 Legendary bag to be changed from invisible to leather freely as an example or All Accountbound 32 bags to be exchange in mystic forge to be reforged into different type with extra materials into it: As an example: 3 crystal lodestone + 6 ley-infused sand +30 eye of kormir + 32-slot Marshal's locker output =>32-slot Hardened Leather Pannier -- both have some similar base materials in common. the only difference marshal's takes 12 Hardened Leather Section than leather.
- If player X is blocked from my list hide their character/name from the map and they can't see me either! even if we're in same map ip. ☠️
Thank you.
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4 minutes ago, Inculpatus cedo.9234 said:
Don't we all?
I am surely everyone want to. I just hope these questions to be answered as soon as possible. 🙂
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Just now, Sobx.1758 said:
Those questions will be asked regardless and as it was already linked to you, the details will be available closer to the date of release.
Totally it will be answered, I kinda want to have some preparation before hand. 😅
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6 minutes ago, Linken.6345 said:
Wait its not like the materials are burning a hole in your pocket and since you already have them they wont get more expensive.
You might even gain gold on it by selling to the people that havent got their legendary yet after release.
Yup, tho those questions will be asked regardless. I've spoken to someone who made 4 frostfang and use them in different characters.
I want to see how legendary armory going play out overall for legendary weapons gen 1 since you could use them, sell them or buy them.
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1 minute ago, Danikat.8537 said:
But unless you're expecting Anet to send you a PM or email with the replies to your questions there is no way for you to know the answers before everyone else finds out. If they post the replied in this thread everyone else on the forum can see it too and will spread the news to other sites, at that point it's effectively been announced, everyone else will know what you know and prices will change accordingly.
And Anet aren't going to tell individual players in private for exactly that reason - it would give them a huge advantage over everyone else because they could start buying up useful materials or selling ones which won't be as in demand before anyone else knows about the changes.
dot dot dot I have enough materials to make another 2 legendary weapons. I am asking generally if I should make another Incinerator or should I wait till "more information" about the legendary armory.
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5 minutes ago, Inculpatus cedo.9234 said:
You will have to guess whether you need Mystic Coins, or anything else.
It would not be fair to enable some players to 'prepare', whilst others would be unaware, don't you think?
By knowing ahead, is actually better than waiting till during announcement or release.
I have 2 frostfang i want to know is that valuable to have it for legendary armory or it's not as an example.
Should I make 2 quip or just 1, should I make an additional The moot or should I not be bothered about it.That's type of preparation is better than just sink all materials and feel bumped about it during the "more information".
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5 minutes ago, Inculpatus cedo.9234 said:
From: https://www.guildwars2.com/en/news/guild-wars-2-live-summer-2021/
More information about the Legendary Armory will be available closer to its release.
I'd guess some/all of your questions will be answered then.
I do understand "Legendary Armory will be available closer to its release."
I am asking now to prepare for the legendary armory, since price afterward might go beyond the moon for mystic coins.
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Hi, so basically there's some concerns of mine and maybe others looking for an answer about it.
- Will legendary armory support multiple of same weapons of generation 1 ?
- What will happen to someone having 9 legendary armors can they use legendary armory without worrying about it ?
- How skins and transmutation charges going work for legendary armory deposited weapons/armors into legendary armory?
- Does the legendary armory support legendary runes and sigils socketed into the weapons or that's going be a split ?
- How can we use legendary armory ? example: does it take spot from equipment template or it's a sperate thing?
- Is the legendary armory unlocked by default or there's a collection timegated behind it?
- Can we save a preset from equipment template to be used next time when we take legendary armor/weapons/sigils/runes out of the legendary armory?
- Can we switch legendary weapons/armors/runes/sigils stats within the legendary armory ?
These type of questions I think some can relate to, if anyone else have more just include them within the topic.
Thank you.
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@Ashantara.8731 said:
@"gexmbla.7651" said:Please fix Legendary Runes. As of this writing ... it cannot be slotted in any armor.Yes, it can. They are just making it extra complicated for you: select the item, right-click it and select "Customize"; then you can equip the legendary rune/sigil. In some cases, you must select a "linked" Legendary Rune/Sigil from the Armory instead and manually place it on the weapon or piece of armor.The whole system is so badly and unintuitively designed that it's making the in-game life of owners of legendary equipment a hell rather than an amenity.@"Cibor.5690" said:I told you so that legendary sigils or runes doesn't work. :disappointed:But they do.The manual process does work, the issue should be addressed about when you double left click on legendary rune, you can't slot it in any legendary armor, same goes for sigil as manually does work from selecting "Customize", this issue was introduced in 2020 winters update or before that broke the ability to do so what' I stated above.
Customize is just manual process, it get the job done and it's actually tedious to do for multiple times or different characters. it wasn't like this before tbh that should be fixed either way.
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@gexmbla.7651 said:LoL ... wth ... Legendary Sigils are broken again ... I just tried it again ... ANET pls fix this ... SOON we hope.
I told you so that legendary sigils or runes doesn't work. :disappointed:
hoping next updates will fix this issue permanently.
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Legendary Runes, Legendary Sigils as well to add injury to the problem quite few update during 2020 broke them completely.I know we're the minority but switching stats or reusing the sigil/runes is a QoL Changes as I hope there's a solution to this problem. :/
Legendary Armory: Follow up clarifications
in Guild Wars 2 Discussion
Posted · Edited by Mox.2649
I do appreciate the communication overall, I'd rather say the engineering should goes into developing the game rather than subjective opinions about checkbox to aurora, vision and coalescence. For myself I do find the floating orbs meaningful of how you've achieved them regardless to the people who have them do complain for a reason which is totally subjective for their fashion war, for myself when new players look at my character they are complement the legendary armor and the floating orbs at first they thought it's a skin, I had to tell them it's a legendary trinket, which takes a hefty amount of time to obtain them.
I do understand majority would like a tick box to have visual disabled, that hopefully come down the road for at least 5% of players who actually have them. I wouldn't tick that box and I think it's actually very subjective from these players do complain, will always complain about little things either it's personal or subjective. I'd rather areannet spend time, effort into development for guild wars 2 then purely cosmetics changes.
Thank you :).