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Tilen.5027

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Posts posted by Tilen.5027

  1. 9 hours ago, Zoser.7245 said:

    Two big ones if no more:

    • Each profession has different skills. Even if you manage to achieve a good balance, it will never be equal or in the same level of all them.   That is why some will be meta and other not. To  avoid it as much as possible is always preferred re-design more that eternally changing numbers .   Something done often in other games with a professional scene.
    • Make your game not appealing and boring mechanically or with professions not enough good to have fun playing them.  If you play something that give you the feeling of not be enough good or properly designed, about all in competitive where skills matter even more, then you leave and play something else, other game basically.

    So yes, there is a difference, and developers of a game should always find a way to attract more players to his game, no the opposite. That doesn't mean that nerfs are needed sometimes.  The "balance" in a game often could require some nerfs. But that, also means that you did not enough good job balancing previously, because you are correcting past mistakes.  

    Exactly this! But ANET does not seem to understand this. Well said sir! 🏆

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  2. ⁉️@Cal "cmc" Cohen How hard is it for you guys to understand that by nerfing classes you are just making people quit and making the game more and more boring ?🍆💦💦💦💦💦
    Do you really have to be rocket scientist to underdstand that if you nerf classes that people enjoy playing and replace them with some useless counterparts, that people will quit the game? 

    Why are you so lazy that you dont buff more classes instead and make more viable builds/classes in WvW ? 🤬

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