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legitimatebadger.7103

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Posts posted by legitimatebadger.7103

  1. Just adding to this old thread in case anyone else searches for a less painful way to do these fireworks achievements in future. I managed to do ~1k fireworks in like 25 minutes while watching videos, and you probably can too 🙂

    The goal is to make it as quick and easy and brainless as possible to use a firework so you can repeat it endlessly. My suggestions are:

    1. As DaFishBob says, set Ground Targeting to "fast" in your settings if using Draketrails
    2. Map double-click to a keyboard hotkey (I used Blish HUD but I'm sure there are other things - and yes it's allowed so long as the hotkey performs only one action and you're not AFK)
    3. Filter your inventory down to "firework" so that when you empty a stack the next one will move under your mouse cursor
    4. Ideally get quickness (I used my Herald so I could keep it up indefinitely)
    5. Place your cursor over the first stack of fireworks
    6. Press the double-click hotkey to equip a firework and immediately press and release 1 to fire it
    7. Repeat as soon as the yellow bar is full - with quickness this is less than a second
    8. Get your achivements :)

    Because you don't have to move the mouse you can just run through them without paying much attention to the game, and it should be a lot less physical strain than double-clicking 1500 times.

     

  2. this is my first halloween, and I'm usually a big fan of jumping puzzles and festivals, but the wait between attempts is honestly putting me off the whole thing.

    this isn't a comment about the puzzle or its difficulty, the problem is that I don't actually get to play the puzzle for two thirds of the time I'm in this map. a tricky jump in a puzzle is fine, who doesn't love a challenge, but not when you only get one attempt at it every 2 minutes. it's not even like I can stop paying attention and do something else while I wait, because you have to constantly keep one eye on the timer.

    i won't suggest a specific solution, but I feel like the design of this is extremely disrespectful of my time as a player. maybe some people are okay with the wait, but as someone who likes to make the most of the time I have for GW this is not it. i can appreciate reworking old festival content probably isn't a high priority for the team, but it seems a shame for a potentially great puzzle to be locked behind mind-numbing wait times.

    </rant>

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