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Billy.1879

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Posts posted by Billy.1879

  1. @Teratus.2859 said:If you only unlock the spec but none of the traits for it then you can in theory equip the traitline and use the spec's weapon on a core class.. however the trade off is that you are totally wasting a traitline just for a weapon which most would agree isnt worth it.

    That said it was pretty funny runing around Tyria on a Condi Necro with a Torch and still having access to a shroud :D

    well thats an interesting one haha i didnt know you could do that

  2. I'd really love to see the last 2 elite spec weapons unlocked for core game play.

    I feel like it would serious give some classes some much needed weapon options and would create some pretty interesting build options in generalI feel like some of the weapons we unlock fill gaps in our characters

    I guess this would mean you could experience these weapons whilst leveling too - personally I'd love to run through the game again but sometimes I really just want to try out weaver so I can play a sword engi so I just end up book boosting

    I'd really love to use a staff on dead eye, that would be pretty baller - and condi dagger on druid.

  3. G'day

    I am from Australia, I have 300 ms usually

    Any way I can improve this?

    Do people have experience at GW2 PvP on high ping and what can you tell me to do to adjust for it?

    like this game is hard with high ping, it makes it really tricky to connect in melee range

  4. Like we can go into the balance after all this and tweak some numbers if we need but I really think warriors need a bit of love of some of their base line weapons that have not had many changes for years on end.

    Great SwordThe auto chain of the great sword feels pretty underwhelming in comparison to some - might need something else added to it or just a straight up damage increase .Hundred blades used to be awesome, it is now alright to use on a raid boss or something completely stationary but most the time fails - A rework job perhaps but I feel if we could atleast move at 50% runspeed whilst using it that would be a step in the right directionBlade trail has a pretty long animation time coupled with a slow projectile speed. This ability needs to be slightly more reliable due to it's our only form of CC on the weapon.Rush is pretty good but would feel like an amazing button to press if the strike animation was smoother and didn't lock you into place. Hitting more than 1 target would be nice too.

    SwordSword feels like its in a weird spot now, The chain is for condition damageSavage leap is good but feels out of place because it's a strong power abilityFinal thrust is another super strong power move and is only decent to conditions builds after 50%Both skills for the offhand seem lacking somehow

    LongbowLong bow needs a straight up adjust on the projectile speed, the arrow travel too slow - these autos also hit harder than rifles doFan of fire is still kinda of fun I guess, however it does make you want to be in your opponents face and feels wasted at long range. I think this ability could be nice if the primary arrow had vastly more damage than the other two arrows on the side so it seems more viable in single target from range.Arcing arrow is just some what hard to land, does okay is damage and is pretty much just a blast finisher. I'd like to see this things speed increased and its damage bought up if it's going to be sitting on a 10 second cooldown.The last 2 abilities are fine. Perhaps a shorter cooldown for pindown though

    RifleAuto attacks seem to hit less than long bows, could fire faster but it seems a little undertuned compared to some of the other range dps optionsThe rest of the abilties seem mostly fine

    Hammer and MaceBoth seem a neglected and floating around almost with out a purpose aside from maybe spamming some burst skills on them.

    Shield and most offhandsSo like I really like the shield skills on a warrior - however other classes blocks are so far beyond out standard block it makes the skill seem completely lack lusterGuards block knocks people back, blocks projectiles from a large area, is a light field, lasts for a second longer and can be used to heal, mesmers comes in 2 parts but grants buffs and a summon, Engis shield reflects projectiles and is a pushback. Heralds shield isn't great tooWarriors just blow for 3 seconds, that's it - the trait for this makes the shield feel a lot better but requires a whole trait point investmentWarhorn is a bit bland, crazy for aoe condition removal though. -The other offhands seem to pale to an offhand axe though

    AxesThey seem like the most fleshed out skills almost in the whole warrior weapon slots as far as power goes

    SummaryI'd like to see the weapons be improved, I don't look at this like a to do list I look at this as a few things in there might really make the warrior experience a bit better. Even if one of theses suggestions went through with something as simple as long bow projectile speed updates would be great.A lot of traits buff up weapons and almost require using them to make the weapon feel like it's doing something. I'd like to see some power allocated to the base weapon skills.Our utilities don't offer any real high damage options or any real strong area denial tools and almost all of our damage gets bottle necked on weapon skills and bursts

    Do this then damn well remove peek performance and give us a baseline 25% more speed on a signet so we don't have to use travels runes or be forced to pick discipline which we already are due to getting fast hands which should be baseline at this point

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