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Tzu.6371

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Posts posted by Tzu.6371

  1. In Guild Wars 1, assassins had lead, off-hand, and dual attack skills that all came with a handy indicator in the corner of the skill icon telling you what kind of attack each was. Can we please get something similar for auto-attack chains? Right now it's often difficult to tell where I am in a chain because it's next to impossible to memorize all the different icons for all the different weapons auto-attack skills among all the different classes. Having markers for each "level" of a chain would help immensely in alleviating this burden, especially for new players trying to learn how to maximize their damage by completing and not accidentally interrupting full chains.

     

    Best,

    Tzu

    • Like 10
    • Thanks 2
  2. 2 hours ago, Sindust.7059 said:

    Yes! And while we're at it, give toolbelt skills to mechanist when the mech is recalled or when under water.

     

    1 hour ago, Infusion.7149 said:

    I'd rather the mechanist work underwater than to get toolbelt skills. You don't want a completely different gameplay on aquatic.

    ...Why not both? Elite specs shouldn't become useless just because you got wet (that goes for all of them), and choosing between having the mech active or having toolbelt skills could make Mechanist more interesting.

    • Like 2
  3. Apologies if this has come up before, but I did a cursory search and couldn't find anything related.

    Since Mesmer elite specs that were previously missing their signature Distortion F4 ability have had it restored without undue fuss, can Engineer elites that have access to toolbelt skills have the F5 Elite toolbelt skill back? We can then move the Elite spec F5 skill to F6 and call it a day.

     

    Regards,

    Tzu

    • Like 5
    • Confused 1
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