Jump to content
  • Sign Up

Quadehar.4379

Members
  • Posts

    4
  • Joined

  • Last visited

Posts posted by Quadehar.4379

  1. 15 minutes ago, Elaron.8150 said:

    Speaking from mechanics.

    Is it support spec?it loses hard vs tempest.

    Is it bruiser-tank build?it loses to weaver.

    God forbid ele do dps.

    So whats the design space for this again?

    So far we got the worst scrapper.

    I am thankfull from the bottom of my heart for free beta test.I will be skipping the next expansion now.

     

    I agree 100%.
     
    If Catalyst's F5 would have been let's say Arcane attunement, it will fit more to the mantra of "breaking the rules" in this expansion. It will also be something unique to the Catalyst that would want people to play it. 
     
    Look at Tempest with its Overload/Aura or Weaver's Dual Attack/Barrier, you'd want to play them because they have those unique mechanics. With Catalyst, you have what? Combo field? Aura? You can already reliably produce those using the other specs.
  2. Gave Catalyst another go today. I am reminded once again that I am so over this combo-field-aura-generating mechanic. How am I going to generate aura if I am using other weapons? Not all elementalist weapons have combo finishers in each element. 

    Example, staff fire and air can't do combo thus can't generate aura. Staff water has 3 combo fields already and 1 finisher, it doesn't need the Jade Sphere for aura generation. Earth would probably be the only attunement that can benefit from Jade Sphere when using staff. The only good thing you can get from Jade Sphere when on staff is probably Quickness from air. 

    Tempest and Weaver are not entirely dependent on the weapons used for their mechanics to work. You can use whatever weapon and still be able to perform with it.

    • Like 1
  3. Hammer 3 with 5s duration is hard to maintain when majority of the skills have cast time that will immediately eat it up: Fire 2 4 5, Water 2 4, Air 2, Earth 2 5. You have to quickly and constantly swap attunements just to maintain all 4 orbs, you'll barely have time to use utilities. Then, using Grand Finale with all 4 orbs doesn't even do that much damage considering how hard it is to maintain.
     
    My suggestion is to either:
    1. Make the duration longer than 5s.
     
    2. Or increase damage output of using Grand Finale.
     
    Jade Sphere F5 is hardly rewarding to use. You build energy slowly, you use it on an enemy, move on to the next enemy, wait for the Jade Sphere to run out so you can reset it and use it again, then build up energy again. Or you can try to recall it to manually reset it, then start building up energy again.
     
    My suggestion is to either:
    1. Make it mobile, where instead of a ground skill, you cast it on yourself so it follows you.
     
    2. Or when you recall it, you should regain the unused energy and cooldown will be reduced based on how much energy has been recovered.
    • Like 7
×
×
  • Create New...