DDCarvalho.2071
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Posts posted by DDCarvalho.2071
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I feel like the game could benefit from a growing "repeatable" achievement cap. AP is a nice motivation for playing, but it shouldn't feel mandatory.
I feel like the AP cap could grow like, 500 points every 6 months, or some other value, in this way people who just started the game can "catch up" by playing every day if they wish, but people already at the cap would have an AP reward for doing dailies sometimes up to a point(500 points every 6 months that would translate for 50 days of AP in 180, roughly 27%, so people who only play 2 days a week would be able to almost reach the cap).
However that would be a wasted opportunity if it wasn't connected to another initiative, let's say, to shine a light on old/overlooked open-world maps and content.That's why so I feel like the best way to do that, on PvE, would be to focuse all PvE dailies on one map, just like the daily LWS3 and S4 achievements focuse the community on one of those maps every 6 days.
Also some additional incentive would be nice. Hard to think of what would it be, since the old daily rewards (mystic coin and laurels) were transitioned to log in rewards. Maybe a legendary precursor shard a day? Or something else, I don't know.
Wolverine adventure: I hope the concept gets expanded!
in Living World
Posted
I was pleasantly surprised to see the new wolverine adventure. As far as I remember, it is the 1st combat content that is tied to a leaderboard, and even has an additional score to make things more interesting. It's pretty much a new technology on the game!
Elaborating on that, I hope Anet really expand on this concept. Competition can work as a powerful motivator for some people, as shown by the success of the "Elitist Raiding Party" organized by MightyTeapot and by some friendly rivalries people develop over some racing leaderboards. This motivation is harnessed well on PvP, where people compete on automated tournaments to get the ultimate shiny look-at-mee, but there is some opportunity for it to motivate people on PvE too.
As I remember, the last time Anet considered to do that in game was the famed "Fractal leaderboards", that became kind of a joke on the community because Anet planned on itthen they didn't see how they could deliver on that in a way that makes sense. When I did that adventure the first time and saw the "instabilities", I thought "well if those change everyday, the leaderboard will be meaningless". So I was very satisfied to see those were fixed.
If Anet wants to harness competition to motivate people to do content, there is a lot of things they can do next:
Well that is the gist of my idea. I really hope Anet doesn't squander their new toy, there is so much potential and it would be a shame for it to be just a one-off adventure.