I don't understand what this quote is supposed to beIt was supposed to be the primary design goal and leading line of this game. Devs once used to say that a lot. It meant that all content is supposed to be equally important, and that no part of the game should be depreciated simply because you leveled up, geared up or just played for longer. and how this is relevant to what I said or responded to?It is relevant, because you seem to think that the "endgame" equipment should only have a place in "endgame" content. And that "endgame" content should be something separate from the rest of the game. WHile, according to the original design goals, Raids should be no more of an endgame than Living Story is. So he sees lege items as "endgame", but at the same time demands "easy modes" to reward endgame "exclusive" (you know... legendary) gear. That doesn't make much sense to me.Yes, i understood your point. That's why i responded like i did - that i don't understand the idea of associating the term "endgame" with niche content only a minority of players are interested in. Considering that "endgame" is an overall term for goals and content that is going to keep players in the game longterm, it's like you think that most players don't deserve to have that at all. What do you think those players should do then, quit? Is this game supposed to be only for those interested in niche content, and others should not even hope for an "endgame" of their own?That makes no sense to me.Those of us who wanted raids to be an actual supported game mode and not a tac on like SAB have basically done so already. Most of us haven't even asked for much, and we are still disappointed.