-
Posts
3 -
Joined
-
Last visited
Content Type
Forums
Blogs
Events
Articles
Downloads
Gallery
Store
Posts posted by Voidrunner.5093
-
-
Elixirs are still lackluster, and that's not an elixir problem; Engie elixirs are pretty fun. Throwable is a step in the right direction. I do miss the drink animation.
My first thought is "make only some of them throwable and some of them drinkable." That way some of the elixirs can be reenvisioned into more throwable potential.
The Good
Throwables applying condis are excellent!! an ELIXIR APPLYING LIFEFORCE IS GOOD!!! This is good.
I like that the heal elixir, Elixir of Promise applies poison. It needs to apply more poison since you are sacrificing a heal skill if at a distance.They dont all have to be throwables, but if they are then no harm
The elite elixir is like this close range bomb because if you throw while you are in its affects then the enemy starts taking 25might of condidamage from 5 different condis.
. . . .give it fearCurrent effect suggestions
Elixir of Promise should apply more poison 2stacks
Elixir of Ignorance should apply longer blindness 3s (for chill synergy)
Elixir of Ambition could apply fear (long enough for at least 1 tick of terror).
More Interesting Effects
That said. What more could be done to give Harbinger a memorable elixir set?
Elixirs that do more than just boons, or give wierder boons and condisI think aoe fear should be in a throwable elixir.
I also think throwable stun break would be unique.
Superspeed instead of swiftness would be better.
Engie has access to invuln in an elixir and thats actually a fun one.
Necro could get one too with a caviat or a boon to make it different from the engie elixir. Maybe necro could have an elixir that prevents downstate if they take lethal damage within the time frame. Or just the invuln would be fine.
Interesting Elixir effects can include
Elixirs that summon parasites
Elixirs that apply blight to the enemy (necro v necro might be weird in this one)
Elixirs that turn on friendly fire (a potion that causes the afflicted to go insane)
Surviving Lethal maybe. IDK something fun and cool. A death nova on down state while under potion effects would be cool. Tons of toughness added? Idk something special.These are just directions rather than suggestions.
I'm expressing the desire for more luster in the spec's utilities all previous elite specs have been unique and memorable. Even the shouts on reaper had tons of style!
Again, a throwable fear potion would be in character. Fear is also a very fun condi. This is a missed opportunity
The Elixirs still need a bit more style. Its almost there just needs just a bit more creativity.
A fear potion at the very least.
Names
Also all these Elixirs need knew names. Elixir of Promise is a heal potion thats poisonous to enemies. Name it something more necro
The Elixir's have the most non necro names, very out of character. Elixir of Bliss? sounds like a mesmer.
Here are some necromancer elixir names:
Elixir of Madness
Antivenom Tonic
Witchhunter's Brew
Nightmare Elixir/Elixir of Nightmare
Krait Oil
Spider JuiceMarrow Syrup
Vial of Corruption
Kybright Potion
Elixir of Mercury
Vial of Undeath
Aatxe Elixir
Elixir of Ectoplasm
Jar of Ghosts
Elixir of Anguish is fine -
have Elixir of Ambition apply fear
- 2
June 27 Balance Update Preview
in Professions
Posted
Gun Flame: Reduced the power coefficient from 1.54 to 1.4 in WvW only.
Put it back pls
Gunflame warrior sacrifices a lot of survivability just to fire off that big shot. Which we usually double tap (because the first shot doesn't always do it)
The shot takes a lot of timing. And needs the right target. These targets will dip in and out of range. Sometimes we shoot em in time. Sometimes the shot gets nulled when the target leaves range
Point is. We live for that well landed shot. Which is not as easy as it looks. Why make it even harder for us to get it?
Tweaking it down makes it a little less accessible to players that aren't fully infused with wvw infusions or full ascended
Tweaking it down (as a step: because maybe the damage is still enough) is unfun and discourages playstyles that are outside the meta.
I'm not sure if this was undone
but I hope it was
I didnt read the patch notes before going into wvw but while fighting a mag zerg I noticed my damage was a lil different.
Maybe it was still 1.54
and maybe I was hungover
The volley buff is great.
Now as a gunflame nut
A little buff to the aoe would be nice
and maybe instead of another evade that would put us out of range
Maybe add a stunbreak or cleanse to that evade?