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Hummy.6748

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Posts posted by Hummy.6748

  1. Often at times the best kind of feedback is constructive, critical and thought out. I know this as a professional game programmer myself. But as a GW2 player and enjoyer of WvW. All I can say is, this alliance change sucks.

    From a completely uncritical, unconstructive view point. Simply joining WvW as per usual and trying to play support and support the tags group or playing as a ranged aoe bomb. I'm having next to no fun with the match ups, the players who mob and run off while there are less than 5 of us following the tag etc. I can't tell you why it's like this, perhaps because I had no knowledge of the beta before it happened, so I ended up as one of the 'auto matched' solo players, even though I love playing with all the familiar faces in WvW from my server. So Im stuck in this crapfest for however long this lasts. I don't really do guilds anymore, I don't have the time for it, I just like to come on, jump into WvW and play. So this change has shafted me hard while I run around trying to support headless chickens that I'm unfamiliar with. 

     

    You can take this as a rant, but I hope you can see past that and understand that solo match made players get shafted without the ability to join a 'team' where the majority of their server might play, wether those players are part of a guild or alliance or w/e shouldn't matter. It's 'World' vs 'World' and that used to mean 'server',  so if you're going to mess that up, at least let us stick with our communities.

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  2. Couldn't find anywhere else to post  suggestions so not sure if this thread has a specific suggestion context. I think it would be realy appealing if some classes or even all elite specializations for classes had nicer/varied dodge animations. Hell I'd even pay for animations for this. Playing Elementalist/Weaver for the first time and it's a lot of fun, jumping between attunements and triggering traits based on dodge and what not. But it also looks really silly doing the age old 'dodge roll', where turning into a wisp for a second as you 'roll' or blurring with a sidestep etc would look and feel way more impactful. 

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