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Alastor.3054

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Posts posted by Alastor.3054

  1. 12 minutes ago, Surelia.2651 said:

    The game world also does give you some really different experiences when you approach the content on totally different professions, let alone help you understand much better what roles in groups can be, as well as teach you to better recognize opponent player skills in pvp (if you play that mode), so there is really no downside to having alts.  I would always encourage people to try them before your suggestion.

    I don't play PvP, so I don't care about other class skills and my guardian is a very flexible class, it can do pdps/cdps/qdps/qheal/aheal/adps good enough for t4 fracs/strikes. And about the account gimping part, I already said that I have lots of bank alts.

    • Confused 2
  2. 3 hours ago, xvalkyrie.6742 said:

    By not having alts for however long you've been playing, even as just storage or for crafting (so you don't have to get the crafting limit upgrade) you're missing out on all those birthday gifts! Think of the free dyes! lol 

    I have lots of hot waifu bank alts, and that is one of the many reasons why I don't like to play alts. Can you imagine having an inventory full of random things and trying to play while also not having all the bag slots unlocked? Hell.

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  3. Please let us explore the world again on the same character, I love the exploration part of the game, but I'm not an alt guy. If I had a way to reset the exploration from 100% to 0% on my main character, that could give me so many hours of gameplay.

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  4. Shouldn't torch skills have reversed behavior? I mean, the 4 skill, you don't really care if it keeps burning, right? And also sometimes you close it by accident and lose DPS because the passive activates it randomly. While the 5 skill, sometimes you want to stop it because there is no target left, but you can't? Am I wrong? Should I Make a bug post for this?

    • Confused 5
  5. On 8/13/2023 at 10:48 PM, SoftFootpaws.9134 said:

    make sure you aren't overlapping keybinds as, this game doesn't support binding the same key to multiple actions

     I don't think that is true or the intended behavior, because you can overlap weapon skills with mount skills on the same keybinds and they work fine but you can't overlap skiff skills on the same keys? when you summon the skiff the skill bar is switching with a new set of skills I can not see a reason why the keys should not respond its like playing Elementalist and your key binds work only for fire, water, and air but not the earth skills, it is not like you can mount up or attack while you driving the skiff, and I also can't see why I have to rebind the mount skill key binds that I used for 10 years just to make the skiff skills functional it doesn't make sense.

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  6. Skiff skill key binds 4 and 5 don't respond when you press them on the keyboard but work fine when you click them with the mouse, please fix it, it is like that from the start of the EoD expansion and it drives me crazy. many people have this problem. it has to do something with the mount key binds being the same as the skiff key binds.

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    • The icons look like alpha placeholders
    • The precast time is too long and unnecessary
    • The Cooldown is too long
    • They make combat less fluid and unfun
    • You feel punished for pressing your skills instead of getting rewarded
    • There was a reason why they reworked mantras in the first place
    • --->The vast majority of actual players dislike the new mantras<---
    • Like 9
    • Thanks 10
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