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claytonmorby.3751

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Posts posted by claytonmorby.3751

  1. @Sorem.9157 said:

    @"Sunshine.5014" said:Necro, FB, Condi Rev are definitely overtuned. That doesn't mean the meta is as bad as before. The above class can still be killed. Chrono was unkillable 1v3. That was much worse.

    Yes, I agree that while Chrono was stronger back then, the gameplay resembles a lot what we had before. Right now it is very AoE condi bunkerish gameplay. Classes with multiple aoe hits that don't require too much timing or aiming in order to land their skills are rising way up above and as much as the numbers are larger than what we had back then, the "style" is the same as in gameplay. Mindless spam with very little punishment for mistakes.

    This patch was meant to make PvP more associated with skill and active gameplay but it did the opposite.

    It was mindless spam beforehand. You didn't have to worry about missing a big ability because you could just burst stuff down so easily. What multiple aoe hits are a problem? It's my understanding that people are complaining about 2v2s, so not sure how aoe comes into it.

    Comparing it to the HoT bunker meta is laughable as well. You had ESL teams /gg once a team capped mid because it was impossible to force bunkers off.

    PvP wasn't killed due to balance, it was near dead when Anet tried to start the ESL and the half ass attempt at real ranked killed it for good.

  2. @Shao.7236 said:

    @claytonmorby.3751 said:Imagine wanting to ban/balance around 2v2

    Never asked for balanced to be based on 2v2.

    Cards get frequently limited and hard banned in Trading Card Games. Fighters frequently get banned in Fighting Games. Why not ban certain classes in certain PvP game modes when they've reached the status of mandatory?

    Nice false equivalence. This isn't a highly competitive game. It's an MMO. Other MMOs like WoW concede certain PvP modes and focus on balancing for their "main" mode.

    And the title of this post asks for a ban in 2v2s. That's balancing around 2v2s.

    FB still dominates the meta in 5v5, there's a need for change anyway.

    There's always a class that dominates the meta. And having discussion about FB in that sense would be fine. This post is a joke though.

  3. @mortrialus.3062 said:

    @mortrialus.3062 said:Plenty of games and tournaments make no bones about outright banning things from play. If you were playing Super Smash Brothers Brawl competitively, Metaknight was banned. In Smash 4 Bayonetta was banned. If you played Street Fighter Old Sagat and Akuma were historic banned characters. During Street Fighter 4 Seth and Gouken had been banned. BlazBue Chronophantasma Kokonoe was banned. In Dragon Ball Fighter Z there are immense calls for GT Goku to be banned and a number of locals have done so. Every single TCG game from Magic, to Yu-Gi-Oh to Pokemon has banned cards.

    I agree that FB Necro comps are too strong, but this is misinformation. It's very, very hard to get a character banned in fighting games. Bayonetta was never banned, but you could easily argue that she should have been. She single handedly lead to the most controversial grand finals tournament at the end of smash 4's lifespan. If you haven't seen the infamous moment, I suggest looking up Lima vs Captain Zac.

    Meta Knight came
    very close
    to being banned in Brawl, there was a mass effort from the biggest tourney organizers to ban him at all tournaments. Unfortunately, one guy decided not to ban him at his tourney. He just so happened to be the owner of Apex, the biggest smash tourney world wide. Due to this one guy, the entire attempt to ban MK fell apart because people would rather play by the rules set by the biggest stage.

    As for why it's so hard to get characters banned in fighting games. People invest countless hours into those characters. Namely, the big competetors like Zero, Nario, Dabuz, M2k, Leffen, Mango, ect. Players like these have huge influences in the community, they're who spectators come to see. If you ban a top tier like MK, you effectively ban these players from the tournament. It would be like going to a sports game only to realize that all of your favorite players have been replaced.

    tl;dr, banning characters is hard. Attempts to do so almost always fail in fighting games, likely will here too.

    Bayonetta was banned in multiple locals until she was appropriately nerfed.

    Metaknight was absolutely banned in North America.

    Cloud was banned from Doubles.

    Hero was banned in Australia and France

    I understand that players invest countless hours into their favorite characters and classes. I do not suggest banning Necromancer and Firebrand recklessly and with no thought. I care about Necromancer and Firebrand mains. I want metas where each and every one of the top 10 is occupied by a different top tier player maining a different class, and across all tiers all classes are viable.

    I do not recklessly call for bans or nerfs.

    Necromancer and Firebrand deserve to be banned from 2v2.

    You are recklessly calling for bans and nerfs. Over a gamemode very few play out of an already tiny PvP population.

    Guess what? At no point has PvP had fair representation of all the classes. And that's in 5v5 where there's more room to balance.

    If you want a fighting game, go play a fighting game. Just cut the melodramatics here. Instead of making a constructive post with suggestions on how to tune issues, you've made a kitten of yourself.

  4. @mortrialus.3062 said:

    @"claytonmorby.3751" said:Imagine wanting to ban/balance around 2v2

    Never asked for balanced to be based on 2v2.

    Cards get frequently limited and hard banned in Trading Card Games. Fighters frequently get banned in Fighting Games. Why not ban certain classes in certain PvP game modes when they've reached the status of mandatory?

    Nice false equivalence. This isn't a highly competitive game. It's an MMO. Other MMOs like WoW concede certain PvP modes and focus on balancing for their "main" mode.

    And the title of this post asks for a ban in 2v2s. That's balancing around 2v2s.

  5. @"Caliburn.5201" said:I only really play WvW. Between the changes to Warclaw and the very unbalanced "balance" patch, there is not really any reason to keep playing for me personally.

    No offense, but WvW has existed for much longer than the Warclaw. Much how the balance patch addresses the powercreep veterans had been complaining about. You're very likely the minority.

  6. @Strider Pj.2193 said:

    @Yasai.3549 said:But I like it when Eles drop shower and kill themselves.

    They need to observe when target has retaliation or not.... they dont want to...

    But... with the boon stack n spam.. we all have all boons constantly.

    Imo some boons need to be short effects just like quickness is.

    When surfing Zergs that is really hard to do. In smaller scale, there is no good excuse.

    In smaller scale retal isn't an issue, because it doesn't do near as much damage.

  7. You're talking about a weapon that has had its place in both PvP and WvW metas for years.

    Is it weaker now due to powercreep? Sure, but I don't think you appreciate how useful Marks 3,4, and 5 can be in a competitive setting.

  8. @Obtena.7952 said:

    @"Yasai.3549" said:Just let Necros use Utility in Shroud then :^)

    Necros have many powerful stunbreaks and a pretty good teleport if yu know how to play with them, the problem is actually being able to use them while in yur power state (aka. Shroud)If yur able to use Utilities in Shroud, Necros would be super powerful and we won't need to have this discussion.

    Well, that's the point isn't it? That's where skill plays a factor. I disagree we should get utilities in Shroud ... unless your aim is to just take a challenging class and dumb it down. Based on what I see, that's not the goal Anet has for this class offering.

    Goodness, I've never seen someone shill so hard for a "developer's vision". You've made good points in this thread, but it's drowned out by you shouting down people by just saying they're wrong, and how "evolved" your way of thinking is.

  9. @Lan Deathrider.5910 said:

    @EremiteAngel.9765 said:I’ve not actually tried an attrition based build because in my mind we can’t generate enough life force to fight forever and we will eventually get grounded down once we lose all our life force. But Nimon’s new signet builds makes me see hope in attrition working for us!

    I’ve also seen an attrition build in action used by RDRM’s Reaper a few months ago. He used a Reaper + wells build and was surprisingly able to hold his own against most classes. But he struggled to beat a weaver. The weaver also could not bring him down though as he managed his shroud fantastically.

    This is actually the build I’ve been practicing with against core warriors.

    It’s an almost full glass grievers build. I can kill average warriors with it but when I tried it against top warriors, I needed to do everything perfectly to stand a chance.

    I managed one win with this glass build against Fear’s warrior after like 20 tries (yes the top NA Fear guild that I thought had stopped playing! whose warrior very kindly agreed to duel me many many times)

    Play style I used is basically force out their stabs and use corrupts and fears to control them. Eat their stuns when they get close and use stun breaks + dodge to evade their adrenal bursts.

    The fight where I won, I only got hit by one adrenal burst. But really everything needs to happen perfectly for this glass build to work XD

    Try full trailblazer with torment runes as scourge, or core nec with traveler runes. That build you posted is bad, no offense.

    I had always thought that Condi was out of the meta after all the nerfs and access to cleansing sigils etc.But I was wrong.I tried so hard to make full Grievers work but it was so hard.Every warrior was thrashing me unless I managed a perfect play and they made mistakes.

    Out of nostalgia, I was just roaming around with a shroud-flashing full Trailblazer condi core Necro build.And I managed to beat Cake Walk's core Warrior ?

    This was the build I used.

    I also had a rather easy time fending off scrappers which seems to have become very popular?I met 3 different scrappers within 30mins of roaming.

    From what I have experienced, currently my preferred shroud-flashing playstyle seems to require a tankier build...Glass builds are really tough when I'm leaving shroud early many times in a fight.And full trailblazers actually still works in this anti-condi meta...

    You have one stunbreak. Warriors and scrappers will kill you no problem. This build wont survive any cc chain. Lots of changes should be made.

    Ah...that's where we disagree.The build I used is for greater offensive control.Proper corruption of stab and kiting actually prevents the warrior from even getting close to you too often.I was stunned a total of 3 times in the fight against the Cake Walk warrior.Once a shield stun at the start which I soaked his burst with Shroud, and then twice when he used Rampage which I negated with Spectral Walk.Corrupting stab to fear with shroud enter + scepter 3 + corrupt boon + fear wall + shroud fear + staff 5 + shroud 2 prevents him from getting close a lot of times.My build is an offensive control build that reduces their chances of CCing you.I find it a lot more effective than using a stunbreak heavy build.

    And it was the same Cake Walk warrior that fought against Hobo's Herald and his Soulbeast partner, and still managed to surprise Hobo and downed his Herald in one move.So I would think he is pretty good warrior.But he never managed to bring my necro down below 75% HP because he couldn't get close effectively.Control is more effective than bringing many stunbreaks to a fight.

    Warriors have stances with pulsing stab and pulsing resistance (fear is a condition), shield, autoproc passives, cleanse on wepswap etc. I main a variant of the build you posted with a few changes, and (good) warriors still give me headaches, as they can easily tell when you have used your one or more stunbreaks and lock you down with Bull charge into more cc. Trust me, spamming corrupts wont kill warrior too easily. Plus, they can simply run away, reset utilities and come back. Gapclosers they have aplenty. A necro with one stunbreak is easy fodder.

    Necro and Warrior player here. Corrupt Boon fcks up every Warrior build, and Corrosive Poison Cloud is underrated. Protects against projectile attacks, poisons enemies, and weakens them. Using blinds and fears to ping pong a warrior will work better than bringing 3 stunbreaks.

    Yeah gonna have to agree as someone who plays both as well. Bringing 3 stunbreaks just delay the warrior, they will have more stuns than you have stability. You gotta use offensive pressure and soft CC conditions to try and keep them off you.

  10. @Ovalkvadratcylinder.9365 said:Yeah taking Perish seriously about anything let alone a class he doesnt know jack kitten about... gj. Anyways the f2 placement is random, the radius is 180 per mine if walked on. Any1 who actually plays engineer has already considered this skill in wvw and come to the conclusion that its not game breaking whatsoever.

    Every engineer I've talked to is taking this now in WvW because its ridiculously strong AoE boonrip.

  11. @Ubi.4136 said:

    @God.2708 said:

    @Ubi.4136 said:Downstate is an ok idea for pve, mostly to replace actual healing and the lack of a real trinity. It has no reason to be in wvw. The video is a perfect example of that. What I see more and more nowadays is a player downed at under 25% of their downed health. Someone goes to res them and I interrupt them, the downed player immediately stands up anyway (with no one else around). Mount stomping sort of helps when you are outskilling a blob, but in most situations, it is a crutch for the populated side. Skill should beat numbers, and I wish anet would realize that and remove downed from wvw.

    Maybe if you can't finish a player you are not as skilled as you think you are?

    Oh, I'm not skilled at all. But, for example, when you stumble on a 1v4 to make it 2v4, and you down 2 of them right away, they just res each other until they win. Down 1, near insta-res, down the next, instantly back up...eventually losing the fight. Not because the enemy was more skilled, but purely because they had more people.

    Or maybe your build was a one hit hero and didn't have enough sustain to follow through?

  12. @Infusion.7149 said:If you mean for WvW: In a condi heavy meta , dogged march might still be minorly useful against chill/cripple and there's the +180 toughness bonus >75% HP. Whether that is enough to warrant taking is a different story.In the strength line you could use Great Fortitude instead of Forceful Greatsword, but most people use Forceful greatsword with Might Makes Right for the healing. When you pair either of them with Brawler's Recovery in Discipline there's less condition issues. Warrior's sprint in discipline already breaks immob on hammer,dagger+shield, and Greatsword movement/leap skills.

    I think Strength, Discipline, Spellbreaker is the best option unless you're running tactics for shouts.

    Eh you're going to be getting cleansed in WvW, you can't afford to have more than a few seconds of cripple or chill in large scale fighting. And if condi meta does return(which let's be honest, as it stands now it will be back with a vengeance) shout warrior is probably going to be a mainstay.

  13. @KryTiKaL.3125 said:Yes you do have to hit for Adrenal Health. Adrenal Health does not proc if it hits a block, misses, is dodged or invuln'd. The only Burst skills that proc Adrenal Health without the hit actually needing to connect are Full Counter (so long as it gets proc'd) and Longbow's burst.

    oof you're right. Tool tip doesn't really inform that. That makes the traitline look even waeker.

  14. @Lan Deathrider.5910 said:Cleansing Ire is nice, but requires you to actually hit, so Blind, blocks, and evades shut it down. Would be better if it did not require a hit to land, Ditto for Adrenal Health. But that would be borderline OP perhaps.

    Yeah this one I thought was rather weak due to the things you mentioned. But yeah they can't give 2-3 condi cleanse just for using burst. Not sure what the solution is.

    You actually don't have to hit for Adrenal Health though.

  15. I've seen this mentioned / alluded in other posts on here, but the Defense trait line looks severely lacking after the balance patch. Or maybe rather it was lacking already outside of Defy Pain and Last Stand.

    Don't get me wrong, those two traits are like the rest of the OP passive traits that are getting nerfed. I'd love for them to be removed completely and be replaced with something else. As it stands now though, I can't find a reason to run Defense.

  16. Honestly the betas were enough for me. The story stuff is nice, and the art and design really made things look pretty. But there's no substance. No massive features added like HoT. Mounts feel like modified gliders. Elite specs don't bring as much to the table as some of the HoT counterparts. It's fine if you're going develop raids/WvW/PvP on different time tables, just don't expect everyone to pay for a small area of game content.

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